Old Game Style

Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
<div class="IPBDescription">yaaa the old days :)</div> i was wondering if we could go back to the old 1.04 Game Style in 2.1
I like the idea of epic battles. So what do you think of going back to the old slower Game Style.
And for the People who likes fast Game Style they could play NS:C.

Comments

  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    To be honest, NS 2.0 feels more ... diverse than 1.04 did. All 1.04 was about was 2 hive lock downs, jetpacks, and fades. There much, much more strategy available in 2.0 than there was in 1.04, and I think that more than makes up for the imbalances of the game, and the faster games (nobody likes losing for an hour anyway...).
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    I'm guessing you're on of those people who say "the old version works, why do we need a new one?".
    New things are created because the old ones are just that, <u>old</u> and obsolete!
    There are many reasons why 2.0 was released. There were many changes, and all made the game better. Why would you want to revert to the old, buggy, laggy, featureless, 1.04? *sigh*
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I know what u mean about the epic battles but i feel NS would become too slow again and unless u play 4 hours straight for a match its not good. At least u get ur epic battles at the endgame with trying to rip appart a turret farm of DEWM.

    I miss the slowness but i think the speed is really what NS needs.

    - RD
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    edited November 2003
    I dont want to lose the diversity. I just wanna know if someone like to see the old slower game style back.
    The only thing to do this is to put the res cost of all buildings etc up or something else. I mean with NS:C we already have a fast game so i would like it to see 2.1 be slower again. How do you think about it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    The point is when you made a mistake in 1.04 you had a chance to correct it because everything was slower. in 2.01 a fault is the end of the Game (everybody makes mistakes).
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Roger Dodger+Nov 19 2003, 10:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Nov 19 2003, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At least u get ur epic battles at the endgame with trying to rip appart a turret farm of DEWM. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    by then, it really isnt a game anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->


    Also, I agree with nearly all of you. What NS needs is the diversity of tactics of 2.0x, and the slow(-ish) grand battles of 1.0x. THAT would be the ideal ns, imho.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    One of the reasons that those epic battles decreased in frequency was because of the decentralization of primary targets, from hives and bases to res nodes. Units are spread more thinly.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    I agree to an extent.

    In 1.04, all resource nodes did was help you build or lock down that second hive. My common strategy as gorge, which seemed to have worked most of the time, was drop 1-2 resource nodes, have 1 skulk guard me, then build dcs while saving for hive. Wow, two resource nodes. That sure is a lot of map control I had to fight for to get that second hive!

    In 2.0(1), resources are everything. They absolutely are crucial to both teams in an equal way. I feel that hive importance was reduced drastically, while resource node importance was greatly increased. Have a 1-8 res count, the team with 1 loses. Have a 5-5 res count, and it's going to be a fight to kill resource nodes, not hives.

    Also, marines with a two hive lockdown can no longer just sit back and watch the aliens die, at least not without killing their resource nodes. Wait too long, and fades and onos will rip apart that second hive.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Want the old style game back? Try this as an equivelent.

    Make a map with at least two passages between each hive and the marine base. Put 1 node in the marine base. Put two or three in each hive. Put no resources anywhere else.

    Would you call that a balanced map? Not likely. But that's what 1.0x tended to be about. Hives were THAT CRITICAL. To both sides.

    For the 1.04 feel, write yourself a server mod that increases jetpack thrust so that a jetpacker can stay airborn forever, and rearranges the tech tree so that marines can get these jetpacks before the aliens can possibly get a 2nd hive up. Oh, and limit the aliens to only one gorge, to slow their growth.

    No, I don't want the bad old days back.
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    Yeesch one guy says he liked the old days (which in most cases more friendly for new players just looking for a quick game) and your here throwing out all the old crap we've heard before... "whaa jet-packs!!! hives important!!!" oh yes I mean 2.0 Is godly in its perfection its not like "Hey look I joined a game, Hey look I've lost because I joined after 6 Min's and the game is already decieded..." Its all a matter of opinion and his being he liked NS 1.04 better.
  • xaviorxavior Join Date: 2003-09-17 Member: 20953Members, Constellation, Reinforced - Shadow
    edited November 2003
    1 gorge in 1.0x did not really slow down anything. The other aliens just had to do their job right.

    I would always go gorge and run around building. When my alien team did their job, I hadly ever saw any marines and when I did, it was a lone marine. Easy to take out.

    After 3 res towers were up, I could literally run around just dropping towers and move on. Build the last one. Then, run to the 2 empty hives and start building them.

    If done correctly, the hive building did not take too much longer than it does now...and JPers could always be countered, you just had to know how to do it.

    I personally liked how gorges worked in 1.0x much better than in 2.xx. However, 2.xx does have a lot of good features as well.

    As was stated before, 2.0 was like an entirly new game. Treat it as such. There really is no need to get hostile against anybody for their own personal opinion.

    I enjoyed taking on JPers in 1.04 as a solo gorge. You obviously did not. It is simply a matter of opinion.
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    I want 2.0 with long battles.
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    edited November 2003
    All i have to add is that i dont want the Bugs of 1.04 i only want the Playstyle.
    Anybody got an idea how to achieve this <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    2.0x is slower than 1.0x

    in 1.04 you either got jps and raped the hive or the aliens got 2 hives and used web/umbra/acid to stomp your base.

    in 2.0x you have to use jp's to control res until you can make an assault. And aliens can't **** umbra because it sucks and acid doesn't come until hive 3 and it sucks.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    2.0x = More balanced, smoother (fewer bugs), more tactical, more about res control and map domination

    1.0x = More fun - This is just my opinon but i'm sure others agree

    I'm not honestly sure which of those two lists is more important.

    I hope that 2.1 can smooth out the game even more and add extra diversity while bringing back the excitement and atmosphere of 1.0x. Perhaps i'm just being nostalgic.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Speaking of 1.04, would rapid expansion (lots of res nodes right away) work like it does in 2.0X?

    after all, if you can get all that stuff off of 2-3 res nodes, then why not take more and get it twice as fast!?
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