Host_error: Backwards Mins/maxs
Andos
Join Date: 2003-10-17 Member: 21742Members
<div class="IPBDescription">Ah damn....</div> My map is looking very good so far and i added some skulk and lerk vents.
But now after i compile the map it says Host_error: backwards mins/maxs
I have read somewhere that it's because i have some sort of closed area that is not accesible or that the outside area is bigger than the inside so the mins are bigger than the maxs. (i dunno what that means). I have searched and searched all over the map and i can't find any of theese places. Are there any way to find the source for this error?
But now after i compile the map it says Host_error: backwards mins/maxs
I have read somewhere that it's because i have some sort of closed area that is not accesible or that the outside area is bigger than the inside so the mins are bigger than the maxs. (i dunno what that means). I have searched and searched all over the map and i can't find any of theese places. Are there any way to find the source for this error?
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->host_error backward mins/maxs
"It means that the mins and maxs ( the bounding box ) for the sequence is "reversed" (one of the mins is bigger than the maxs). This happens when anything calls SET_SIZE with bad extents. If you compiling your own code, you can wrap the setsize() calls and check it yourself, but that's probably not a simple answer."
Translation: Do you have any special models or prefabs? they may have been screwed up, or you somehow turned a brush inside out, no idea how that could have happened - but some entitys like platforms seem prone to this. You can also look for a brush with bad extents, or check the texture, is it divisible by 16 on the edges EXACTLY? Finally, are you using the most modern version of zoners tools? Old versions or ancient qtools are more prone to this error.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
When i have smart edit on in worldcraft it says "Travel altitude (can be negative)"
So why can't i make it travel downwards? Or should i just move it down and let it move up instead?
The reason why i want it to be on it's position is because it would take longer for skulks to first have the platform move down and then they can crawl up.
<i>The plat must be drawn in its extended (raised) position, but it will start at its normal (lowered) position in the level.</i>