Leaf Portals Saw Into Leaf... WTH? Help Pls

h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
<div class="IPBDescription">error that i get</div> this is the exact error that i get... copied and pasted from my [map].log file if i let it go to the lighting portion of the compile it just gives the error "too many light styles on a face(?.?.?)" over and over and over and never ends

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: c:\zhlt\HLVIS.EXE -full ./maps/ns_pyramid5.map
922 portalleafs
2610 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(5.88 seconds)
LeafThread:
(114.85 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 23 and 13:
(3017.775 2464.923 -1013.000)
(3080.645 2610.759 -1013.000)
(2982.466 2495.254 -1013.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 190 and 197:
(1347.943 591.005 -1185.215)
(1347.943 591.172 -1007.996)
(1218.382 579.010 -1016.182)
(1220.164 579.009 -1196.369)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 664 and 657:
(179.489 1967.532 -1021.000)
(179.794 1952.191 -1021.000)
(179.799 1951.854 -1018.688)
(179.488 1967.509 -1018.688)

average leafs visible: 166
g_visdatasize:42409 compressed from 106952
121.66 seconds elapsed [2m 1s]

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Hmm, have you done any complex vertext manipulation recently in your map, also have you checked for problems in hammer (Alt-P, iirc). Cagey or someone else will probably be able to give more help than i could. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The "too many light styles...." error, however, is an annoying one. Basically it means you have too many unique lighting styles on a face. Check for areas with a lot of different colours or flashing lights and remove one or two. As far as i know there's no other way to get around it other than removing the lights.
  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    *thinks that quark is giving this n00b too many headaches...* it doesn't seem that i have too many lights in any one point, maximum i'm using is like 3 on any one surface..
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--h8_F8+Nov 21 2003, 12:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h8_F8 @ Nov 21 2003, 12:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *thinks that quark is giving this n00b too many headaches...* it doesn't seem that i have too many lights in any one point, maximum i'm using is like 3 on any one surface.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's not quark, it's the compile tools that are giving you the headache.

    Look to an area where you have multiple lights with effects (flickering, strobe, whatever) and remove one or two and see if you get the same error.
  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    i'm not using any effects in the map at all... its all just normal effect lighting
    oh well i'm gonna give up on the map and quark in general, if anyone would like to take over i'm gonna post in new topic.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited November 2003
    Leaf portals saw into leaf is caused commonly by polygon in hull wich is too small or has strange angles due vertex manipulation. Follow the X Y Z axis written under the error message and u will find the wrong polygon...
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    If it is very complicated geometry that is causing the problem (the coordinate leads you to the area of concern as in where the vis cutting up went a bit mad, not the polygon (i think <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) ). Make the brush(es) a func_wall. I think that will stop the geometry getting cut up during vis. (is that right?)
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Try using unnamed lights, if they don't need to be switched on and off.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    The map that's causing this behaviour is downloadable <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=54263' target='_blank'>here</a>. Just a simple case of Off-grid hollow fun.
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