Map Giveaway.. Gona Start Using Hammer

h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
edited November 2003 in Mapping Forum
i'm giving up on quark and if anyone can get anything decent out of this map posted then do so, feel free to add something like started by h8_F8 in a .txt file
MY ONLY condition is you keep the 4 JO in the ready room, she has been very patient while i was learning, and a g/f has a right to tell me to stop.
i've included the .map and .qkm files in the rar

Comments

  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Your girlfriend is making you give up mapping? Give her a slap.
  • AndosAndos Join Date: 2003-10-17 Member: 21742Members
    No he will start with Hammer now. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    <!--QuoteBegin--Tequila^+Nov 21 2003, 11:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila^ @ Nov 21 2003, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your girlfriend is making you give up mapping? Give her a slap. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    roflmao, no way she likes that i have something that keeps my mind occupied, i just wanna keep the tribute to her in there...
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    h8_F8,

    I just opened the .qkm file and want to give you some tips for your future in WC mapping:<ul><li>ALWAYS keep the grid on.
    <li>Make Hollow is evil. While using it in QuArK will only be a likely cause for compile warnings, using it in WC is bound to give fatal compile errors. In QuArK there is a less evil variation, the wallmaker duplicator, which is perfect for creating the layout of your level, but since you're moving on to WC that knowledge comes a bit too late for you. I've attached an example of how easy it would be to create the 4 outer rooms and their connecting hallways.
    <li>Texture your info_location entities with the NULL texture.
    <li>Skies are created like <a href='http://collective.valve-erc.com/index.php?doc=1045516038-73612700' target='_blank'>this</a>.</ul>
    Note to whomever might be interested in continueing with his map: only use it as a template for your level, don't copy the actual brushwork.
  • alienchickenpiealienchickenpie Join Date: 2003-01-25 Member: 12710Members
    <!--QuoteBegin--Wolv+Nov 21 2003, 12:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ Nov 21 2003, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> h8_F8,

    I just opened the .qkm file and want to give you some tips for your future in WC mapping:<ul><li>ALWAYS keep the grid on.
    <li>Make Hollow is evil. While using it in QuArK will only be a likely cause for compile warnings, using it in WC is bound to give fatal compile errors. In QuArK there is a less evil variation, the wallmaker duplicator, which is perfect for creating the layout of your level, but since you're moving on to WC that knowledge comes a bit too late for you. I've attached an example of how easy it would be to create the 4 outer rooms and their connecting hallways.
    <li>Texture your info_location entities with the NULL texture.
    <li>Skies are created like <a href='http://collective.valve-erc.com/index.php?doc=1045516038-73612700' target='_blank'>this</a>.</ul>
    Note to whomever might be interested in continueing with his map: only use it as a template for your level, don't copy the actual brushwork. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you sure? I've been using Ctrl+H in WC for ages and nothing happened.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    <i>Are you sure? I've been using Ctrl+H in WC for ages and nothing happened.</i>
    I should've been more specific: using make hollow on complex brushes is evil.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Yeah - it's actually usually more useful to build complex hollow things yourself - hollowing can make strange errors and truly crappy brush optimization.
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    i haven't hollowed since i moved on from box maps, i just make hallways and everything completely from scratch.less chance of getting errors on things u dont know exist, creat EVERYTHING seperatly and manualy. but hey thats just me.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Using hollow, carve, or clip is insane and evil. If you are found guilty of such crimes, I will personally execute you in your bed.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--Zazi+Nov 22 2003, 07:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Nov 22 2003, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Using hollow, carve, or clip is insane and evil. If you are found guilty of such crimes, I will personally execute you in your bed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've been using hollow, carve and clip all the time. They're our friends when used <b>right</b>
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Hollow and carve are potentially dangerous, but since when did clip become so taboo?
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--Kage+Nov 23 2003, 04:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kage @ Nov 23 2003, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hollow and carve are potentially dangerous, but since when did clip become so taboo? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Clip is often safer then vertex manipulation, and almost always faster. It just depends on the object.

    But I have never had a use for hollow, I just don't see a use. But I strongly suggest saying away from carve. Even if it is fast, it takes your r_speeds and beats them with a bat untill they get really mad and skyrocket and go on a horrid rage killing you map.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--Kage+Nov 23 2003, 09:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kage @ Nov 23 2003, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hollow and carve are potentially dangerous, but since when did clip become so taboo? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly. "Oh clip is awful, let's just use the block tool for every part of our map!"

    I'll let you in on a little secret, boys, I use the carve tool <b>when</b> I know the outcome of the action. If I'm in control of the proceedings then I can simply clip or vertex manipulate the result and have what I wanted while being efficient with time.

    However, the Hollow tool <i>really</i> does make the baby Jesus cry.
  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    ahhh, thanx for the info guys its been helpful, although i can't get used to the layout/ creating ents / general stuff in hammer, i've moved back to quark, after finding what went wrong with this map, ('equivalent of looking out a window and seeing the room behind you' was how my error was described) and i think i know what went wrong.. although if anyone can use any pieces then you are welcome to
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