Hlrad Screw-up
brute_force
Join Date: 2003-10-04 Member: 21433Members, Constellation
<div class="IPBDescription">Yes...</div> Uh, whenever I try to compile my map HLRAD screws up. BSP works fine, so does CSG and VIS, but after reading from nslights.rad it gives me one of those errors... "hlrad has caused an error in HLRAD.exe and will now close."
Here's my compile log:
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLCSG.EXE
** Parameters: -hullfile d:\games\Sierra\Half-Life\NS\nshulls.txt "d:\games\sierra\half-life\ns\ns_silence"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLCSG.EXE -hullfile d:\games\Sierra\Half-Life\NS\nshulls.txt d:\games\sierra\half-life\ns\ns_silence
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ d:\games\Sierra\Half-Life\NS\nshulls.txt ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
Loading hull definitions from 'd:\games\Sierra\Half-Life\NS\nshulls.txt'
entering d:\games\sierra\half-life\ns\ns_silence.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.77 seconds)
SetModelCenters:
30%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.21 seconds)
Using WAD File: \games\sierra\half-life\valve\halflife.wad
Using WAD File: \games\sierra\half-life\valve\liquids.wad
Using WAD File: \games\sierra\half-life\valve\xeno.wad
Embedding textures from WAD File [\games\sierra\half-life\spirit\zhlt.wad] into BSP
Using WAD File: \games\sierra\half-life\ns\ns.wad
Using WAD File: \games\sierra\half-life\ns\ns2.wad
Texture usage is at 0.85 mb (of 4.00 mb MAX)
2.14 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLBSP.EXE
** Parameters: "d:\games\sierra\half-life\ns\ns_silence"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLBSP.EXE d:\games\sierra\half-life\ns\ns_silence
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\games\sierra\half-life\ns\ns_silence.prt'
2.31 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLVIS.EXE
** Parameters: -fast d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLVIS.EXE -fast d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
217 portalleafs
734 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.31 seconds)
average leafs visible: 150
g_visdatasize:6100 compressed from 6076
1.37 seconds elapsed
----- END hlvis -----
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLRAD.EXE
** Parameters: -lights nslights.rad d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLRAD.EXE -lights nslights.rad d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'd:\GAMES\SIERRA\HALF-L~1\NS\nslights.rad']
[97 texlights parsed from 'd:\GAMES\SIERRA\HALF-L~1\NS\nslights.rad']
And after that is where it screws up.
Maybe it's just an old compiler... I'm using Zoner's Half-Life Tools 2.5.3, I beleive. Any advice, anyone? It would be greatly appreciated.
Also: "** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLCSG.EXE" <- I'm aware that it's supposed to be ZHLT. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Here's my compile log:
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLCSG.EXE
** Parameters: -hullfile d:\games\Sierra\Half-Life\NS\nshulls.txt "d:\games\sierra\half-life\ns\ns_silence"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLCSG.EXE -hullfile d:\games\Sierra\Half-Life\NS\nshulls.txt d:\games\sierra\half-life\ns\ns_silence
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ d:\games\Sierra\Half-Life\NS\nshulls.txt ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
Loading hull definitions from 'd:\games\Sierra\Half-Life\NS\nshulls.txt'
entering d:\games\sierra\half-life\ns\ns_silence.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.77 seconds)
SetModelCenters:
30%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.21 seconds)
Using WAD File: \games\sierra\half-life\valve\halflife.wad
Using WAD File: \games\sierra\half-life\valve\liquids.wad
Using WAD File: \games\sierra\half-life\valve\xeno.wad
Embedding textures from WAD File [\games\sierra\half-life\spirit\zhlt.wad] into BSP
Using WAD File: \games\sierra\half-life\ns\ns.wad
Using WAD File: \games\sierra\half-life\ns\ns2.wad
Texture usage is at 0.85 mb (of 4.00 mb MAX)
2.14 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLBSP.EXE
** Parameters: "d:\games\sierra\half-life\ns\ns_silence"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLBSP.EXE d:\games\sierra\half-life\ns\ns_silence
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\games\sierra\half-life\ns\ns_silence.prt'
2.31 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLVIS.EXE
** Parameters: -fast d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLVIS.EXE -fast d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
217 portalleafs
734 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.31 seconds)
average leafs visible: 150
g_visdatasize:6100 compressed from 6076
1.37 seconds elapsed
----- END hlvis -----
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLRAD.EXE
** Parameters: -lights nslights.rad d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLRAD.EXE -lights nslights.rad d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'd:\GAMES\SIERRA\HALF-L~1\NS\nslights.rad']
[97 texlights parsed from 'd:\GAMES\SIERRA\HALF-L~1\NS\nslights.rad']
And after that is where it screws up.
Maybe it's just an old compiler... I'm using Zoner's Half-Life Tools 2.5.3, I beleive. Any advice, anyone? It would be greatly appreciated.
Also: "** Command: D:\GAMES\SIERRA\HALF-L~1\ZHRT\HLCSG.EXE" <- I'm aware that it's supposed to be ZHLT. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
this will allow you to do all the thnigs you wnat and even more:) enjoy
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\NS\NEWCOM~1\HLCSG.EXE
** Parameters: -hullfile d:\games\Sierra\Half-Life\NS\nshulls.txt "d:\games\sierra\half-life\ns\ns_silence"
* Could not execute the command:
D:\GAMES\SIERRA\HALF-L~1\NS\NEWCOM~1\HLCSG.EXE -hullfile d:\games\Sierra\Half-Life\NS\nshulls.txt "d:\games\sierra\half-life\ns\ns_silence"
* Windows gave the error message:
"The operation completed successfully."
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\NS\NEWCOM~1\HLBSP.EXE
** Parameters: "d:\games\sierra\half-life\ns\ns_silence"
* Could not execute the command:
D:\GAMES\SIERRA\HALF-L~1\NS\NEWCOM~1\HLBSP.EXE "d:\games\sierra\half-life\ns\ns_silence"
* Windows gave the error message:
"The operation completed successfully."
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\NS\NEWCOM~1\HLVIS.EXE
** Parameters: d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
* Could not execute the command:
D:\GAMES\SIERRA\HALF-L~1\NS\NEWCOM~1\HLVIS.EXE d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
* Windows gave the error message:
"The operation completed successfully."
** Executing...
** Command: D:\GAMES\SIERRA\HALF-L~1\NS\NEWCOM~1\HLRAD.EXE
** Parameters: -lights nslights.rad d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
* Could not execute the command:
D:\GAMES\SIERRA\HALF-L~1\NS\NEWCOM~1\HLRAD.EXE -lights nslights.rad d:\GAMES\SIERRA\HALF-L~1\NS\NS_SIL~1
* Windows gave the error message:
"The operation completed successfully."
You'd think that it completes successfully it's not an error, but hey ... it does say Windows.
Very weird.
Check the paths.
You'd think that it completes successfully it's not an error, but hey ... it does say Windows.
Very weird. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Download the DLLs from the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=21248' target='_blank'>thread</a> and put them in the directory with the tools.
Still doesn't work though - "Hlrad has caused an error in HLRAD.EXE"... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Thanks for the help, though.
edit: Hmm. Natural-Selection doesn't work for me either. Whenever I try to connect to a server it gives me "Hl has caused an error in HL.EXE"... I tried downloading new graphic drivers, if that was the problem, but it didn't seem to work. So, basically, now I can't compile my map nor play NS or any HL mod. Isn't life great?