"kill" In Console

afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
edited November 2003 in Frontiersmen Strategy
<div class="IPBDescription">illegal if overused?</div> Is it illegal to bind a key to "kill" and kill yourself whenever you are low on ammo or health so that aliens won't get rez for killing you? I have used that for quite a while and that has saved me time to get ammo and to not give aliens any free rez...

[EDITED]
Since most of you don't think it's illegal, i'll go ahead and present situations when i use "kill" to suicide:
First, you'll have to bind a key to "kill" (bind "k" "kill") in console and let the suiciding begin!
Those are assuming that suicide time is 3 seconds, you have standard equipment (100 LMG ammo), and no team mates nearby
1) Getting low on ammo? 38 bullets left and 0 pistol bullets? -- "k" and shoot all your bullets in the last skulk.
2) 15 health left after a fight? -- "k"
3) You found 3 OCs without aliens deffending it? -- shoot all you bullets, "k", respawn, get some extra bullets, attack, "k", respawn, attack... till you destroyed 30 rez for aliens which is equal to a lerk. Takes time but is worth it...
4) <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> or <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> !!! -- shoot your 1st clip, reload, then "k" and start shooting out your second clip. You wouldn't have killed him anyway, so why give him free rez? If the onos manages to devour you, you will still die and respawn after 3 seconds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (if you are already devoured, you can't suicide)
5) Parasited, 50 ammo, nothing to do? -- "k" and then phase from main base into action.
6) Comm giving out HA or shotties!!! -- "k" and be ahead of your teammates; DO NOT suicide when you have good equipment... except in 7)
7) Shotty in the hands, but 5 health left? And *********** (no swear, just stars) comm won't give out med-pack? -- go into a corner of main base and "k". After respawn pick the shotty up and get ammo!
8?) Press "tab" to see if a lot of marines are dead already, since it will take some time to respawn. It is still usually much quicker than getting back to base by foot...

Well, that should make the alien skulks laugh -- skulks, because they have no rez to upgrade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
One important thing: suicide time is different from server to server, so you'll have to adjust when to press the "k" button. To all the server admins: If you don't want this to go on on your server, change suicide time to 15+ seconds... Good luck suiciding. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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Comments

  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Server admin decides. If the admin doesn't complain go ahead.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    seppuku is often misunderstood
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    I readily kill myself in the early game if I've got low health and little to no ammo. But if you're talking about suiciding specifically to prevent RFK (ie, when you see an alien start to come toward you), then you're pushing the limits imo.

    As stated, it's up to admins.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Its cheap, I dont do it, and neither should anyone else...

    Still, its being removed in Combat, and I sure hope its going to be in regualar as well...
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    I don't see any reason for it not to be allowed
    maybe, just maybe, if there wasn't the 3-seconds delay it would be "overpowered"
    but i've often seen battles changing from one coast to the other in three seconds, so maybe the only one getting **** from suiciding is the marine
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    A suicide mid-battle is poor sportsmanship. That should, at least in theory, be enough reason to not do it.

    If you aren't fighting, go ahead and kill yourself.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I'll kill myself for a quick trip back to base if i'm nowhere critical, and get a free ammo and HP refill. I wont do it to escape from combat though.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I don't see kill as abuse and I do it all the time if I get stomped by an Onos or something like that alike. Of course I quit if an admin tells you. I don't see it as a larger abuse than any of the quick impulse commands out there.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--afratnikov+Nov 26 2003, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (afratnikov @ Nov 26 2003, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2) Low health and don't want to was med pack res.
    4) depriving aliens of res
    5) Parasited,
    6) Quick teleport back to base
    7) Good weapon but low health/armor.
    8?) Press "tab" to see if a lot of marines are dead already, since it will take some time to respawn. It is still usually much quicker than getting back to base by foot... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This should be required reading. Above is your post, modified, and all the reasons I suicide.
  • J3kJ3k Join Date: 2003-09-04 Member: 20562Members
    /kill is all good to me
  • Cartman2beCartman2be Join Date: 2003-09-21 Member: 21103Members
    edited November 2003
    Its fine in the right frame of mind. Say your commander needs the res to save.. he wont give out ammo or med packs..so you would kill yourself. I believe thats fine.. Not when your being digested or chased..
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    I only use kill to remove parasite or to heal. Both cases involve me being a vanilla marine. And cartman - I <b>love</b> your sig. The Gordon looks so funny. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Yes, typing /kill in the console is illegal....


    ...The penalty is death.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    I believe kill in console is a bit outside the game context. The only "legal" use I see is using it when you get stuck somewhere and can't get out.

    If I recall correctly, kill was removed from NS:C because there were no stuck issues there.
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    <!--QuoteBegin--taboofires+Nov 26 2003, 11:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Nov 26 2003, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A suicide mid-battle is poor sportsmanship. That should, at least in theory, be enough reason to not do it.

    If you aren't fighting, go ahead and kill yourself. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm supporting you on this issue. Suiciding while fighting is rude, Suiciding while low on health and there's noone around is sensable resource wise (No 2 points on medpack, no 2 points given to a Skulk lucky to find and dine.)

    And for those of you iching for your RFK on the aliens, look at it like this: There's a Marine with 15 health guarding a res tower. Would you want to have him there, and have the risk of him getting a lucky shot on you (With the embarrasment and respawn time), or have a 100% chance of owning that res tower?
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    I think the best & most simple way to stop it should be,
    that if ur using kill in console, u'll just respawn after a longer amount of time.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Though I'm not against suiciding in the current NS, I'd like to see it made unviable (<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=49961&st=0&#entry699905' target='_blank'>in this way</a>) in a future version because it is damaging to the atmosphere.
  • sportysporty Join Date: 2003-06-29 Member: 17782Members
    marines arent soviet conscripts (in red alert 2, you know <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->). /kill ing takes a lot of the atmosphere from ns, just like turning up your gamme till mineshaft is brighter than a thousand suns... it will benefit you/the team, but the game itself becomes worthless... replace your skulks with box models representing the hitboxes, mess with your graphic drivers to remove wall textures... this all helps you getting better, but it wont be ns anymore youre playing. with /kill ing youre showing you dont care about the game, the only thing that matters to you is that you win. fine, make the next step and use h4x. bugs shouldnt be abused. my 2 cents
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    i rarely use kill. using it to get back to base when its under attack is a bad idea, the aliens will probably be eating the ips, so you'll just die instantly. and there'll probably be a long respawn que anyway. i do use it sometimes to get back to base faster when comm is handing out gear <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . but if i have low hp, i just find a quiet spot where they [hopefully] wont notice me. or a long hallway. after all, most of the aliens have to get right up next to you, and if they do, you're probably screwed, 1 hp or 100. even w 15 hp ive still managed to get kills while going down. if you manage to take out ONE alien before going down, the rfk will cancel out to a net zero (both teams get +2), you'd have been dead anyway (whether you suicided or got chomped), and now a skulk is dead too. and the comm can drop you hp anyway. with rfk, medpacks are worth the res.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    If an onos keeps waiting outside of teh base and I can keep myself from being eaten by using /kill, I'll go for it
    seems like the most honorable/sensible hing to do.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    edited November 2003
    I see that pretty much everyone agrees that killing yourself while in the middle of a battle is <b>BAD</b>.

    <!--QuoteBegin--WoW_Nirss+Nov 28 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ Nov 28 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think the best & most simple way to stop it should be,
    that if ur using kill in console, u'll just respawn after a longer amount of time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> There also some other ways that could be dealt with suiciding, but the easiest thing would be to change the default suicide period to 10 seconds or maybe remove it all together. There's no real purpose for /kill except when you get stuck, and even then you can just F4 and join the game again. If the developers intended for marines to be able to regain health and start at base, then a 10 second delay would be short enough. 10 seconds is way too long to be effectively used in the middle of combat. Does anyone know if there are going to be any changes concerning that in NS 3.0?
  • FlikFlik Join Date: 2003-09-28 Member: 21286Members
    I kill myself to save me two res.

    Why bother wasting res going back to skulk from gorge when you can just kill yourself?
  • hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
    Its not cheap ... its merely a strategy.

    I mean, unless the server has a self weld plugin AND a medarmory plugin, the only way that you can get health after a particulary damaging fight is via comm thru medpacks. If the comm ignores you or doesn't give you med, then why give free res to aliens?

    Just get it over with, suicide, and load up on ammo. I mean the aliens don't need to do this cuz they have little D chamber healing stations over the map ... either that, or they can have the gorge spray, or hive heal
  • hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
    here's a thought ....

    the aliens never need to type kill (unless they get stuck) beccause they have DC's in a lot of places, and gorges, and hell, even hives to heal them.

    if you want to be able to FAIRLY take out the kill command for the marines ... fine ... have a heal station building built into NS ... like an upgrade to the armory to automatically heal at 5-10 hp a click or whatever (or even have a seperate "heal" station building)
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    I think /kill when alone is justified, but /killing right before you get Devoured is just plain rude and annoying. (Although I admit I do it myself at times, which I should stop)
  • sportysporty Join Date: 2003-06-29 Member: 17782Members
    <!--QuoteBegin--hyperionjjliu+Dec 3 2003, 05:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hyperionjjliu @ Dec 3 2003, 05:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here's a thought ....

    the aliens never need to type kill (unless they get stuck) beccause they have DC's in a lot of places, and gorges, and hell, even hives to heal them.

    if you want to be able to FAIRLY take out the kill command for the marines ... fine ... have a heal station building built into NS ... like an upgrade to the armory to automatically heal at 5-10 hp a click or whatever (or even have a seperate "heal" station building) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    marines arent aliens with guns...
    medpacks are enough. if you are viable for your comm he will give you that medpack. and youre not making yourself a viable marine by /killing youself to get back to base and hump the armory for a minute (exaggerating <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->). if you dont suicide, you can gun down a few skulks, knife chambers or eggs etc. you might not succeed in this, but youve tried it at least. and those "why give the aliens 2 res?" are slowly starting to **** me... why give the aliens a chance to kill you at all? use a "elite" aimbot, a speedhack etc. -.-
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    <!--QuoteBegin--hyperionjjliu+Dec 2 2003, 11:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hyperionjjliu @ Dec 2 2003, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here's a thought ....

    the aliens never need to type kill (unless they get stuck) beccause they have DC's in a lot of places, and gorges, and hell, even hives to heal them.

    if you want to be able to FAIRLY take out the kill command for the marines ... fine ... have a heal station building built into NS ... like an upgrade to the armory to automatically heal at 5-10 hp a click or whatever (or even have a seperate "heal" station building) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i use kill in console as alien, if i gorge drop RT and have a few res after building (as res for aliens is slow in bigger games) if the spawn queue is empty i will suicide to save 3 or 4 res rather than evolve back to skulk
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    <!--QuoteBegin--gekigarion+Dec 3 2003, 08:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gekigarion @ Dec 3 2003, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /killing right before you get Devoured is just plain rude and annoying. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So is devouring constantly (without actually attacking)
  • StarludeStarlude Join Date: 2003-09-05 Member: 20576Members
    killing yourself is no problem. Aliens lose RKF, but gain territory. Any marine alive poses a threat, no matter what his life. A dead marine poses no threat, to anything. kill yourself before devouring? congrats, you just allowed the onos to devower another marine (perhaps a heavy?). I see no problem with any type of strat. killing. It's a tradeoff, and it is your choice to make. Prevent RKF, lose your position/territory, or whatever else you want to call it. Control and location is an important factor, and you must remeber when you kill yourself, you take yourself away from the location you were defending/attacking wandering through.
  • ScyllaScylla Join Date: 2003-08-05 Member: 18942Members
    <!--QuoteBegin--Starlude+Dec 6 2003, 08:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Starlude @ Dec 6 2003, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->killing yourself is no problem.  Aliens lose RKF, but gain territory.  Any marine alive poses a threat, no matter what his life.  A dead marine poses no threat, to anything.  kill yourself before devouring?  congrats, you just allowed the onos to devower another marine (perhaps a heavy?).  I see no problem with any type of strat. killing.  It's a tradeoff, and it is your choice to make. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think your are absolutly right ... to loose map control is a bad thing for rines as they are limited in movement.

    Thats the reason why i prefer to giving out medpack even early in the game to keep my rines on the map and control area and prevent alien movement.

    I kill me only if im on a lost position with low health and low or no ammo and no alien nearby to get a refit in the rine base. If theres a alien i take the challange and try to get a knife kill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    Killing while in battle with a fade or onos is stupid imho. I prefer trying to deal as much as possible damage on the enemy so he have to get regenerated and delay his comback to the battle.

    Getting devord as light is a benefit for the rine team as this onos isn't able to devor any other - maybe equipted - rines.

    Whats absolutly ok - imho - is to kill urself with map environment if the odds against u.

    btw. i think that suicide fits into ns gameplay if you imagine this situation in "real". I also would prefer to suicide than getting eated by a bunch of skulks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    So why not include it into gameplay as option. Kill will activate some kind of toxic device making u unable to move (because the toxic starts hurting u) and after some seconds u die. So nearby aliens have the chance to finish u off and rines have a stylish "gritty" option to killing ourself.
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