<div class="IPBDescription">or what entity should I use?</div> In official maps, they can shoot through the rails, and grates and stuff, but can't walk through them. How can I accomplish this?
The common solution to this (and the way AFAIK all the official maps have approached it) is to use a func_illusionary with a clip brush over it. (func_illusionary does not stop anything, clip brushes do not stop bullets)
At the moment this is a horrible solution because the skulks can not climb on clip brushes (is being fixed in the next version of NS AFAIK). To get functional skulk climbing at the moment you can use a func_seethrough with player alpha set 254, though by the time a map reaches the playable state this hint will be ancient history.
Not if he makes a "fun" map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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At the moment this is a horrible solution because the skulks can not climb on clip brushes (is being fixed in the next version of NS AFAIK). To get functional skulk climbing at the moment you can use a func_seethrough with player alpha set 254, though by the time a map reaches the playable state this hint will be ancient history.