Screwed Up Sky
A_Boojum_Snark
Join Date: 2003-09-07 Member: 20628Members
<div class="IPBDescription">dont know how else to describe it</div> Any ideas what would cause the skybox on my maps look like this? It doesnt happen on other ones, just mine, so there must be something I'm missing. Also happens no matter what mod I make a map for, the sky looks like that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
weird.
~ DarkATi
Try restarting HL and check again
2. i have already tried about 6 different skys
3. yes, the whole brush is covered with SKY
4. it isnt random, recently it started happening <i>only</i> and <i>always</i> on my maps, but <i>never</i> on a map from valve, an official NS map, whatever else
5. restart hl? :| already done that, about 20 times over a couple weeks & system reboots.
What is it? XP-cagey's HLCSG <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I switched back to Merl's for a different reason and behold, my sky is back to normal. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
What is it? XP-cagey's HLCSG <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I switched back to Merl's for a different reason and behold, my sky is back to normal. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'd be interested in seeing your map file to figure out what's going on... this is the first time I've seen/heard of this, and I'm not sure what would be causing the difference.
Which version of the tools were you using? p12?
Did you use p12 for every stage, or did you mix versions?
The map is fairly plain, just a light_env and info_player_start so I can look at it.
edit: <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> well I guess it isnt your tools, just a coincidence that it had stopped when I switched, cause now after a few successful compiles with Merl's my sky problem has returned <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> crap I dunno /me sighs a heavy sigh
no, seriously, weird error. I guess you rebuilded the skybox? maybe a complete new skybox (created with new geometry, not just copying existing solids) MAY help. maybe its a problem with the specific skybox images. try others.
at least I would guess your graficscard fools you... try another one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
but I still think it looks cool...
First check the file format you are using (BMP, TGA etc.) and convert your sky to TGA if neccesary. Then check the file size. The files should be 192KB in size. Are they ALL saved as 24 bit images? Is the size 256x256?
edit: another thing i forgot to mention (i was reminded by the guy that thought it was cool) is it isnt the skybox, this stuff appears where the sky brush is, on waaaaay out there where the skybox is rendered. (so i couldnt build a map around it)
If your SKY-Texture is not the one from halflife.wad, try to change that... i don't know why, but it worked for me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
check that you don't have any seeable brushes with aaatrigger, origin, or other such "special textuers" on them
check that your null textuer is geting striped right - i had this problem with p10 of cagey, on nsa_goldegate (shh this map is not public yet)
when u start the map, is your sky like that, or after u hot your flash light, or drop something from the cc - ie ip
do u have any flashing lights, or lights with names? if so this could also cause the error if u have seeable aaatrigger, or unstriped null
any other issues, ask me, i have been mapping for 4 years now, and have come across this error, but the history of it can be cause be manythings, i have named the most common
amckern
Nah, I can take this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I need to make a special case in the wad inclusion code to always reject textures named SKY - that way people won't accidentally embed a texture in their map and break the sky renderer.
Shouldn't be too tough, and it stops an obscure problem mappers shouldn't have to think about -- marked on my to-do list for p13.
In the meantime, don't -wadinclude any sky textures <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
EDIT: I just realized that this might also be why people are having problems with AAATRIGGER being flaky -- don't wadinclude that either, and I'll add it to the ignore list for wadinclude. HINT, SKIP, and NULL should also be on the ignore list since they should never be used on a final face... are there any other utility textures people can think of offhand?
Nah, I can take this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I need to make a special case in the wad inclusion code to always reject textures named SKY - that way people won't accidentally embed a texture in their map and break the sky renderer.
Shouldn't be too tough, and it stops an obscure problem mappers shouldn't have to think about -- marked on my to-do list for p13.
In the meantime, don't -wadinclude any sky textures <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
EDIT: I just realized that this might also be why people are having problems with AAATRIGGER being flaky -- don't wadinclude that either, and I'll add it to the ignore list for wadinclude. HINT, SKIP, and NULL should also be on the ignore list since they should never be used on a final face... are there any other utility textures people can think of offhand? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ORIGIN & CLIP.
~ DarkATi
AAATrigger is in the final BSP, but origin isn't -- origin brushes are removed by CSG and converted into an "origin" entity value based on the location of the brush center.
I'll still be including the reference to AAATrigger in the map; I'll probably override the specified wad for that texture and make it use the default halflife wad as a reference instead. DoD retail, CS retail, etc. should be compatible with the basic textures in halflife.wad unless Valve wants to break backward compatability with maps from those games' days as mods.
AAATrigger requires special handling (like the SKY texture), and I strongly suspect that the reason people's maps are crashing when they use AAATrigger is because they're overriding the default texture and the code is having problems like it does with the overridden SKY demonstrated in this thread.