Co_blackoak Beta

mindlessmindless Join Date: 2003-10-25 Member: 21946Members
<div class="IPBDescription">dl it here...</div> <span style='font-family:Arial'><span style='font-size:21pt;line-height:100%'><span style='color:gray'>blackoak</span></span></span>
<a href='http://www.halflife.nu/temp/mr_p/co_blackoak.bsp' target='_blank'>http://www.halflife.nu/temp/mr_p/co_blackoak.bsp</a>

the lack of time will keep me from ever finish this map...here is a beta tho

hf

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2003
    Aww, I was really looking forward to this <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    [EDIT] Umm, what else is there to do? I only see two untextured vents and the readyroom is a bit bare.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Can we have a piccy or 2?
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited November 2003
    This map is simply amazing. If you don't finish it, please give the source to someone else for the finial tweeks because it looks so ready to be played. This defantly should go into a version of NS. Simply amazing looks.

    Edit: What needs to be finished? The only thing I see are the signs in the ready room should be converted to func_illusionary
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Looks good, but was complied without the proper hulls.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Looks like we can't even play this beta properly..
  • CampaignjunkieCampaignjunkie Join Date: 2002-06-10 Member: 746Members
    Oh, wow, Mr.P, didn't know you were mapping for NS now! Ah, I still remember playing Tear and those other maps... I knew I should have recognized that style of architecture somewhere. Great work, really. It looks pretty big and spacious to me, you really should try to finish it. You've already gone so far with it!

    Screenshots in this thread:

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=51407&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...f=4&t=51407&hl=</a>
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    edited November 2003
    Do I need to have 3.0 (i.e. Combat) to try that?
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    edited November 2003
    No. It'll run in NS 2.0 (probably even 1.0). It's just not really playable without combat mode (gameplay-wise I mean)

    Come on Mindless... just fix the readyroom... some onos problems, namely the low ceilings in those small hallways and the stuck in the floor when you evolve thing (download the NS hulls file from the mapping FAQ and compile the map with it! easy as pie!) and voila!

    Such a beautiful map... at least fix the hull problem so it can get into custom map rotation! Such nice work, I'd hate to see it just get... dumped... not when it's so close to being done! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    While it looks absolutely fantastic, i do have a small gripe with it. The architecture is pretty skulk unfriendly, and that includes inside the hive.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    oh yes.... I remember this map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    awesome architecture! :o

    I wish I only hat NS: C to give it a try.... (not just looking around... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> )
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    The map is too unique to not finish. If you have to lend the source to someone else to finish it off <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Oh man, nice map. finish it.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Finish it! FINISH IT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    So are you going to finish the map or give it to someone else to finish?
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    If you get me the .rmf or map file, I can finish it off for you. Or at least fix the small problems with the map. You could tell me what you want I can implement it if you would like.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Awesome map..send the .rmf file to a decent mapper an get them to finish it..too good not to finish.
    Iron out the bugs an perhaps finish up a few touchs that it may need an away we go....<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    nah, man!

    don't give up on this sucka! 'tis a masterpiece of NS mapping!

    truly a step in a different direction... this map should be there, with the officials, I mean, it's original layout and stuff... just great...

    how can you even <i>consider</i> dropping this, you cruel cruel person! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    tis a crime it should go unfinished <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    cant find the hull things, and what more needs to be added?
    ...anyway ill finnish it tomorrow and make sure i can upload it somewhere

    anyway tnx
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    All NS maps must use the CSG switch "-hullfile <half-life path>/ns/nshulls.txt" when being compiled for player clipping to work properly.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Attached here for easy convience. I'm glad to see that you are going to finish it.
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