The Thing That Should Not Be
WaffleSpoon
Join Date: 2002-01-30 Member: 133Members
<div class="IPBDescription">...</div> Well, I've been sitting here now for about 2 days trying to work around this problem. Using ns.wad and ns2.wad while making a map has never caused me any problems before, until I decided to compile my 8% completed map (made up number, yes). The -chart let me know that I use 47 textures from ns.wad and 74 textures from ns2.wad...
Now, first off I just want to say.. how in the world is that possible when I've been using perhaps.. 20 from each O_o??¿¿
The only reason I want the ns.wad is the "null" texture. I always start building a brush/room/map with the "null" texture, then texture the visible areas with ns2.wad textures. The "null" is not included in ns2.wad, hence I have to have ns.wad as well.
Anybody got a guess/solution/tip? I sure do not know anymore.. and we are talking about 3 months worth of mapping =/
Thank you all who consider writing...
Now, first off I just want to say.. how in the world is that possible when I've been using perhaps.. 20 from each O_o??¿¿
The only reason I want the ns.wad is the "null" texture. I always start building a brush/room/map with the "null" texture, then texture the visible areas with ns2.wad textures. The "null" is not included in ns2.wad, hence I have to have ns.wad as well.
Anybody got a guess/solution/tip? I sure do not know anymore.. and we are talking about 3 months worth of mapping =/
Thank you all who consider writing...
Comments
Then when you find lots of textures you don't use (or think you don't use) simply use the replace texture button. Replace them with some you are sure you are using. If the textures you don't want to be there is there anyway they are most likely somewhere where you cant see them. Then they are safe to remove.
EDIT: you might want to use a texture you're not using anywhere so you don't have to go back and replace it later. *grin* I've been using a completely white 16x16? patch in the half-life.wad, I believe for this, but I don't recall its name.
I already scrapped 2 months of texturing and replaced everything with the ZHLT.wad Null texture, which made everything fairly easy to see, then ran into max_patches problem, so I added -sparse (using Nems batch Compiler) and removed the 5 larger blocks surrounding the non-completed level.
Am now trying to fix the map by adding temporary corridors between each room and then, when retexturing the entire map, I guess I go room by room and try to stay to a maximum of 20 textures =/. But still, I am certain people use more textures than this for each map, take hera for instance, or bast for that matter, a vast texture usage. Anybody knows roughly how many textures from ns2.wad that can be used? it's 4mb limit, yes, but does the amount of using one single texture add to the total? Stupid question maybe, but this is not my stronger side.
I thank you again for any help I have gotten and hopefully WILL get.
Cheers.
I've heard theres a command you can use that runs through the map, writes up all the used textures for you so you can open it all up in wally, take only the used ones and then make a new .wad that you ship with the map (it's still the same textures, only in a .wad named the same as my map with ALOT less textures than the original 500+) and then make sure that squeallikeapig gets his appropriate thankyou's in the readme (I apoligize for spelling errors and/or having the incorrect name) for his superb textures.
If what I want is not understood clearly here I am sorry, but all in all: I want to be able to make my map, using textures from ns2.wad and with a few lights from ns.wad, but since I hit this.. limit I am now "scared" so to speak since alot is depending on this. The entire map is a project I managed to get at school and in order for me to get a higher grade I must atleast have something to show. I've put 3 months into the map itself, whereas two are now reverted and I will have to do it all over again. But I can live with that.
Again, this forum is the best, I have to say that over and over again. The amount of helpfull people in here is stunning. Thank you:
Reebdoog
Vahn_Paktu
K'Ragg
Andos
tseepra
for your help and I hope you understand how important this is to me =)
you can -wadinclude the .wads you used, i'm pretty sure it only add's in what textures you actually used in your map.
btw, yay, i was first on list, lol.
edit: btw, in VHE you can select the texture you want to look at, then click 'replace', in that window click 'do not replace textures' this will just highlight any brushes using this texture so you can find them quickly.