Particles System
Zoc
<?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
<div class="IPBDescription">heeeeeelp!</div> someone have some kind of a example? or can build one and make downloadable?
I'm messing with the particle systems about 1 hour and can't get to create just a single particle... I really don't know what I'm missing...
here what I done: Created a func_illusionary entity and a env_particles_custom
I set "Generation entity" of env_particles_custom to the name of func_illusionary
I've used the hera_fog.spr as the sprite...
set size to 20
but I can't create just a single particle.. thats weird...
please, someone can help me? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
EDIT: If someone needs this too, take a look at: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=55125' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=55125</a>
I'm messing with the particle systems about 1 hour and can't get to create just a single particle... I really don't know what I'm missing...
here what I done: Created a func_illusionary entity and a env_particles_custom
I set "Generation entity" of env_particles_custom to the name of func_illusionary
I've used the hera_fog.spr as the sprite...
set size to 20
but I can't create just a single particle.. thats weird...
please, someone can help me? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
EDIT: If someone needs this too, take a look at: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=55125' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=55125</a>
Comments
would i have to scale it up to 100 to see it or what?
would i have to scale it up to 100 to see it or what? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The particle size value is in the same units as unscaled map textures -- it's not a percentage, so you'll probably want a value of 4-5 (units) minimum to be able to see anything.