A Question
tseepra
Join Date: 2002-12-11 Member: 10530Members
<div class="IPBDescription">or two</div> Do func_walls have any down sides I'm not aware of? Lets say I change all my light into func_walls to stop them cutting up my faces to lower my r_speeds, they only take one entity if I tie them all to the same one right? So what is stopping me from turning almost all my pipes and such to func_walls to lower r_speeds. There must be something I missed.
Also how is texture usage counted, I just finnish my marine start and it is alread 1.53mb out of 4mb max. How do I lower texture usage?
Also how is texture usage counted, I just finnish my marine start and it is alread 1.53mb out of 4mb max. How do I lower texture usage?
Comments
Texture usage numbers are based on the need to store the images in memory. The first time you use a texture name, it'll add to your usage. When you reuse a texture name that's already in your map, the usage won't change--the texture is loaded into memory on the first use and then referenced for the others. The amount used by a texture is directly proportional to the texture area in pixels.
To lower texture usage, you'll have to completely remove all copies of a texture from your map.