Clip Without Halflife.wad ?
Zoc
<?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
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But you can use the hl wad just add
-wadinclude ........\Half-Life\valve\halflife.wad
in you csg command line.
OR get batchcompiler where you just press 2 buttons and it includes it.
Thank you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'll add it to hammer right now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
You can use HL.wad, but if you're running only steam without your old HL install you won't be able to select/use the HL.wad in Hammer, at least until valve release some kind of an update. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
That one is included by standard. I also put in my custom textures there because i don't want to create seperate wads.
btw, I saw a strange texture called "origin"... For what I use it ?
btw, I saw a strange texture called "origin"... For what I use it ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Func_rotating rotate around an origin brush.
Jus to know, when use clip, I need to create a func_illusionary and make a clip texture over each side of it, right?
now this looks strange...
Like: I want to make a wall, with, (per example) {teckwall02-big , and make bullets cross, but not players, I need to... ?
I can't manage to do that exactly because everitime that I try, some kind of weird error when I try to compile the map happens...
And thank you for your time and paticence all this time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->