Clip Without Halflife.wad ?

ZocZoc <?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
How to do a this that players can't cross but bullets can cross without use the hl.wad ? (To be "steam compatible" I can't use the hl.wad, right?)

Comments

  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    I think it is safe to say that steam sucks.

    But you can use the hl wad just add
    -wadinclude ........\Half-Life\valve\halflife.wad
    in you csg command line.

    OR get batchcompiler where you just press 2 buttons and it includes it.
  • ZocZoc <?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    [Noob Question] - If I include halflife.wad, I don't need to have it when try to play the map in NS ?
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Well it includes the textures you used from the halflife.wad into your bsp, so you don't need the actual wad.
  • ZocZoc <?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    hmm.. Great!

    Thank you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I'll add it to hammer right now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Huh? There's no point including the HL textures because everyone will have them...

    You can use HL.wad, but if you're running only steam without your old HL install you won't be able to select/use the HL.wad in Hammer, at least until valve release some kind of an update. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AndosAndos Join Date: 2003-10-17 Member: 21742Members
    Just create your own little CLIP texture and put it into zhlt.wad
    That one is included by standard. I also put in my custom textures there because i don't want to create seperate wads.
  • ZocZoc &lt;?php echo &quot;Hi there&#33;&quot;; ?&gt; Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    I've added them... I couldn't manage how to make it work yet (it gives some kind of strange error when compiling the map... I'll try it later...)

    btw, I saw a strange texture called "origin"... For what I use it ?
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--Zoc+Dec 6 2003, 09:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zoc @ Dec 6 2003, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've added them... I couldn't manage how to make it work yet (it gives some kind of strange error when compiling the map... I'll try it later...)

    btw, I saw a strange texture called "origin"... For what I use it ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Func_rotating rotate around an origin brush.
  • ZocZoc &lt;?php echo &quot;Hi there&#33;&quot;; ?&gt; Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    Thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Jus to know, when use clip, I need to create a func_illusionary and make a clip texture over each side of it, right?
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    No just a normal brush texture with clip on every side.
  • ZocZoc &lt;?php echo &quot;Hi there&#33;&quot;; ?&gt; Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    uhh ?
    now this looks strange...

    Like: I want to make a wall, with, (per example) {teckwall02-big , and make bullets cross, but not players, I need to... ?

    I can't manage to do that exactly because everitime that I try, some kind of weird error when I try to compile the map happens...

    And thank you for your time and paticence all this time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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