Co_shu

Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
<div class="IPBDescription">99,99% done</div> co_shu is almost done an only waiting for NS 3.0 to be released.

Some screens:

<img src='http://www.planet-pepe.net/stuff/~nsworld/co_shu/rinebase.jpg' border='0' alt='user posted image'>

<img src='http://www.planet-pepe.net/stuff/~nsworld/co_shu/hallway4.jpg' border='0' alt='user posted image'>

<img src='http://www.planet-pepe.net/stuff/~nsworld/co_shu/leetroom.jpg' border='0' alt='user posted image'>

New textures by Freezer (i would advise you to check out his leet project <a href='http://www.darkzone-game.de' target='_blank'>Darkzone</a> if the page wasn't down for redesign <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)

Visit <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=331' target='_blank'>NS World</a> for more screenshots.

c&c welcome <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

Comments

  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Looks nice, the blue and red lights makes it feel really sci-fi.
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    I love the lights, good work!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I'm <i>officially</i> down with this map.

    Keep it up!
  • PaqueMannPaqueMann Join Date: 2003-05-22 Member: 16606Members, Constellation, Reinforced - Shadow
    Woah man, that's a sweet map. Nice job.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> nice work. You gots there a solid architecture with great lighting, what can one ask for more?

    keep up the good work.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Very Nice.

    I love the balance of the red and blue lighting.

    The colours are powerfully symbolic of good against evil, basically the summary of Natural Selection.

    I love it!

    Any more pics?
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    hmmmmm


    i can smell an new map thats has to be added to 3.0
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    edited December 2003
    be sure to ask flayrea <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    *plus i think hes too late for 3.0 newho*

    Edit: yes i meant flayrea dont assume i cant spell
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    really awesome work.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    I really like this map.

    Also, have you contacted flayra about it been added officially? 3.0 is still a fair way off yet, but as some people may know a compleatly new map was added this saturday with 3.0b build. Ask him, see what he says.

    Damm nice map!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Very nice work there, pepe.

    My only complaint is that the CC placement is a little strange. Maybe I'm too used to see the CC always placed on a "special" spot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Looks great, BUT the CC could use a better place to well....you know, stand out??

    Now it looks like a Comm chose a bad spot to put it. Maybe put it on a raised platform, and have staircases leading to the platform, complete with railing....mmmmm....

    Ah shoot, there goes my vision....
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    edited December 2003
    Looks nice, but I fear it'll favour marines because of the relative brightness (no areas that appear to be dark) and open areas (favours range over of melee, since it becomes harder to close the distance) if the screenshots are representative of the entire map.

    EDIT: went to NS World and looked at the rest of the screenies, and they look amazing! How are your r_speeds if I may ask?
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Center the cc right under either of those light thingy's and it will look good enough <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Oh and align it so than its parallel to the walls. Great stuff, dude. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I hope the r_speeds are good over all.

    There was this one NS:C map that had huge r_speeds and the lag was insane!
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Where's the armory? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    you cant see the armory although i think its to the left of the CC. I think pepe tested it in normal NS mode and it never shows the armory.
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Center the cc right under either of those light thingy's and it will look good enough  Oh and align it so than its parallel to the walls. Great stuff, dude.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Like this?
    <img src='http://www.planet-pepe.net/stuff/~nsworld/co_shu/rinebase_new.jpg' border='0' alt='user posted image'>
    The armory (invisible because of normal NS 2.0) is now in the center.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How are your r_speeds if I may ask?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Mostly around 500, it gets a bit more critical (= around 1000) <a href='http://www.planet-pepe.net/stuff/~nsworld/co_shu/leetroom.jpg' target='_blank'>here</a>.

    New pic: Readyroom
    <img src='http://www.planet-pepe.net/stuff/~nsworld/co_shu/rr.jpg' border='0' alt='user posted image'>

    Flayra is still addiing maps to 3.0?
    Mh... i'll make a final compile tonight and send the map to flay asap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Man 1000 is way too high for r_speeds the absolute max is under 700. 1000 for the commander, ofcource not in co maps. And I don't think Flayra is accepting maps for 3.0 anymore, atleast thats the impression I got for why Esunas co_dawn didn't make it.

    But that marine start looks really cool.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    It's worth a shot, send that bad boy over to Flayra. Nothing to lose.
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