I've made... uhhhh...   a hallway!

doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
<div class="IPBDescription">Not much but it looks sweet.</div>Behold my hallway! I wonder if those lights slow down the cpu... (yup, thats all 4 now but later i might just show you my door too)
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Comments

  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Ok, just gonna show u one more thing before i go trash a birthday party (allready half past eight?!!&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    Here:
    I can make teeextures! I can make teeextures! And you can steal them if you liiike...  :|
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Ooohh.... reminds me of Doom.
  • stephenstephen Join Date: 2002-07-09 Member: 897Members
    That is mindblowing mapping!
    It is also perfect
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    That's absolutely spectacular.  I think the texture on the floor could use a little work, and it'd be even better if you took the concrete supports at the end of the hallway and repeated them along the length of the hall a few times.  Other than that, I think it looks fantastic.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Very nice job on the lighting there... very atmospheric. I wouldn't mind seeing some brighter spots of light here and there on the upper area of the hall, but you've done a great job regardless.

    Suggestion: How about some sort of support system running along the ceiling? It looks good as-is, but it'd be even better with some sort of detail up there. Perhaps the occasional bar (fitting in shape with the ceiling) or support type thingy.

    Very nice, docto. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Or, for a visual example... Perhaps a more detailed variation of something like this. And, of course, with a prettier support texture. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--ChromeAngel+Sep. 07 2002,14:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ChromeAngel @ Sep. 07 2002,14:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ooohh.... reminds me of Doom.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Is that necessarily a good thing? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Oh, and docto, nice work.
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    this looks so nice ...110 % sweetness!  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    That is indeed quite a nice hallway, though I agree with Ken about the upper portion needing a little more occasional lighting and perhaps some extra detail.

    doctopepa, what happened to the map you were working on a while back ... I don't remember much about it except is was very <b><span style='color:green'>green</span></b>.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    It looks alot like the space station in NOLF, except for the lighting. In fact, if someone could recreate that station, but change it a bit, that would be really awesome.
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    Niiiiiiice. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I like your texture work, and those spotlights are cool.  But yeah, the Half-Life floor texture sticks out.

    Ken: Your ceiling support example might be bad for wall climbers, I can imagine it being pretty frustrating to navigate.  My suggestion is to put texture lights on the ceiling where the concrete cuts across the pipes.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    yes i agree with ken, the ceiling is too dark. some light spots would make it great!!! another thing. If you cut 1 of every 2 lightposts in the floor and add the ceiling ones, it will look really amazing, the contrast will ROCK!! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    <!--QuoteBegin--manah+Sep. 07 2002,20:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (manah @ Sep. 07 2002,20:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I don't remember much about it except is was very <b><span style='color:green'>green</span></b>.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yea, that mapping kicked ###. You are obviously quite talented, you should really try to make a masterpeice. Just with a few textures and a few lights, you created a beautiful, atmospheric hallway. I do hope you are making a full map of that quality.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    thanx, i allmost feel like continuing. everybody here who maps know how much energy it takes <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I've never made more than one (ok sometimes 2) room.
    I would like to do concept/mapping/texturing/planning/ in a team. If everybody works hard on their own detail we could end up with one hell of a map.

    Anyone up to it?
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    you better continue!!! arg, i almost feel like going to learn how to map just so i could have my name on a map with that hallway!!!!... maybe i will.....   <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • QuietusQuietus Join Date: 2002-03-13 Member: 313Members
    <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=2366;st=0" target="_blank">The nifty green map...</a>
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Hold on to your seats...
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    and one with some more glitter:
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Amazing work! I like the 2nd one more, with the 2 sets of pillars, but I agree with ken on the fact that you need some braces along the roof and that would really spice it up. The only thing I am a bit iffy about is the littlke green lights in the 2nd shot, they just don't seem to go well with the orange.

    As for your working as a team on a map thing, it might be something interesting to try. I have some work done (no shots posted yet), so if you want to drop me a line (use PM at the bottom of this post), we can talk and see if it would work out.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    thats looking good, all i would say is that the red lights look too bright for the amount of light they are putting out.
  • mr_iknoweverythingmr_iknoweverything Join Date: 2002-03-10 Member: 294Members
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    I have problems making turns. I didn't get it as round as i had hoped but it's barely noticeable ingame.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow looks amazing keep working keep working!!
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    /me wishes i could map.. : (
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    **OOPS! DELETE THIS, OK?***
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    A bit too dark right now...
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Wow you got a cool talent at hallways <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    I love how you mix the colors and that dark but not that dark feel <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Doctopepa, if that map ever gets released, I bet it will be one of my Favorite maps. Do NOT stop the music. Work on that baby like . . . . a baby. Good luck, dont get overly frustrated, and be sure to get that mappeh finished. I absolutely LOVE the atmosphere. Keep us updated. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    good, clean brushwork and texturing.  it certainly looks unique in its own right.  i'd suggest making these areas a little bit brighter and add some height difference for later on.

    good work
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