<div class="IPBDescription">Not much but it looks sweet.</div>Behold my hallway! I wonder if those lights slow down the cpu... (yup, thats all 4 now but later i might just show you my door too)
Ok, just gonna show u one more thing before i go trash a birthday party (allready half past eight?!!!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> Here: I can make teeextures! I can make teeextures! And you can steal them if you liiike... :|
That's absolutely spectacular. I think the texture on the floor could use a little work, and it'd be even better if you took the concrete supports at the end of the hallway and repeated them along the length of the hall a few times. Other than that, I think it looks fantastic.
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Very nice job on the lighting there... very atmospheric. I wouldn't mind seeing some brighter spots of light here and there on the upper area of the hall, but you've done a great job regardless.
Suggestion: How about some sort of support system running along the ceiling? It looks good as-is, but it'd be even better with some sort of detail up there. Perhaps the occasional bar (fitting in shape with the ceiling) or support type thingy.
Very nice, docto. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Or, for a visual example... Perhaps a more detailed variation of something like this. And, of course, with a prettier support texture. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
DruBoBack In BeigeJoin Date: 2002-02-06Member: 172Members, NS1 Playtester
<!--QuoteBegin--ChromeAngel+Sep. 07 2002,14:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ChromeAngel @ Sep. 07 2002,14:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ooohh.... reminds me of Doom.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Is that necessarily a good thing? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
manahCreator of ns_cagedJoin Date: 2002-01-25Member: 60Members, NS1 Playtester, Contributor
That is indeed quite a nice hallway, though I agree with Ken about the upper portion needing a little more occasional lighting and perhaps some extra detail.
doctopepa, what happened to the map you were working on a while back ... I don't remember much about it except is was very <b><span style='color:green'>green</span></b>.
It looks alot like the space station in NOLF, except for the lighting. In fact, if someone could recreate that station, but change it a bit, that would be really awesome.
I like your texture work, and those spotlights are cool. But yeah, the Half-Life floor texture sticks out.
Ken: Your ceiling support example might be bad for wall climbers, I can imagine it being pretty frustrating to navigate. My suggestion is to put texture lights on the ceiling where the concrete cuts across the pipes.
yes i agree with ken, the ceiling is too dark. some light spots would make it great!!! another thing. If you cut 1 of every 2 lightposts in the floor and add the ceiling ones, it will look really amazing, the contrast will ROCK!! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--QuoteBegin--manah+Sep. 07 2002,20:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (manah @ Sep. 07 2002,20:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I don't remember much about it except is was very <b><span style='color:green'>green</span></b>.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Yea, that mapping kicked ###. You are obviously quite talented, you should really try to make a masterpeice. Just with a few textures and a few lights, you created a beautiful, atmospheric hallway. I do hope you are making a full map of that quality.
thanx, i allmost feel like continuing. everybody here who maps know how much energy it takes <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I've never made more than one (ok sometimes 2) room. I would like to do concept/mapping/texturing/planning/ in a team. If everybody works hard on their own detail we could end up with one hell of a map.
you better continue!!! arg, i almost feel like going to learn how to map just so i could have my name on a map with that hallway!!!!... maybe i will..... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Amazing work! I like the 2nd one more, with the 2 sets of pillars, but I agree with ken on the fact that you need some braces along the roof and that would really spice it up. The only thing I am a bit iffy about is the littlke green lights in the 2nd shot, they just don't seem to go well with the orange.
As for your working as a team on a map thing, it might be something interesting to try. I have some work done (no shots posted yet), so if you want to drop me a line (use PM at the bottom of this post), we can talk and see if it would work out.
Wow you got a cool talent at hallways <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> I love how you mix the colors and that dark but not that dark feel <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
humbabaThat Exciting Tales From the Frontline GuyJoin Date: 2002-01-25Member: 86Members, NS1 Playtester, Contributor
Doctopepa, if that map ever gets released, I bet it will be one of my Favorite maps. Do NOT stop the music. Work on that baby like . . . . a baby. Good luck, dont get overly frustrated, and be sure to get that mappeh finished. I absolutely LOVE the atmosphere. Keep us updated. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
tommydCreator of ns_tanith, co_pulse and co_faceoffJoin Date: 2002-01-24Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
good, clean brushwork and texturing. it certainly looks unique in its own right. i'd suggest making these areas a little bit brighter and add some height difference for later on.
Comments
Here:
I can make teeextures! I can make teeextures! And you can steal them if you liiike... :|
It is also perfect
Suggestion: How about some sort of support system running along the ceiling? It looks good as-is, but it'd be even better with some sort of detail up there. Perhaps the occasional bar (fitting in shape with the ceiling) or support type thingy.
Very nice, docto. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Is that necessarily a good thing? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Oh, and docto, nice work.
doctopepa, what happened to the map you were working on a while back ... I don't remember much about it except is was very <b><span style='color:green'>green</span></b>.
I like your texture work, and those spotlights are cool. But yeah, the Half-Life floor texture sticks out.
Ken: Your ceiling support example might be bad for wall climbers, I can imagine it being pretty frustrating to navigate. My suggestion is to put texture lights on the ceiling where the concrete cuts across the pipes.
Yea, that mapping kicked ###. You are obviously quite talented, you should really try to make a masterpeice. Just with a few textures and a few lights, you created a beautiful, atmospheric hallway. I do hope you are making a full map of that quality.
I've never made more than one (ok sometimes 2) room.
I would like to do concept/mapping/texturing/planning/ in a team. If everybody works hard on their own detail we could end up with one hell of a map.
Anyone up to it?
As for your working as a team on a map thing, it might be something interesting to try. I have some work done (no shots posted yet), so if you want to drop me a line (use PM at the bottom of this post), we can talk and see if it would work out.
I love how you mix the colors and that dark but not that dark feel <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
good work