i want to use a ladder with a seethrough bit on it, but i can either get it to be a ladder with no texture (invisible ladder) or a ladder with the seethrough bits correctly done but no useable ladder....
For ladders you need 2 entities, first the part that looks like a ladder, this is made with a func_wall with the ladder texture, then you need a func_ladder infront of the func_wall and texture it with the aaatrigger. So the func_ladder is the part where you climb, and the func_wall is the ladder that you see, simple as that.
thnx, i was thinking hl was clever enough to think that in the tree view i could put 2 func's on a single poly and it would realise what i wanted.... the immortal words of homer ring true in this case.... <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->D'OH<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
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the immortal words of homer ring true in this case....
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->D'OH<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->