On a roll

badmofobadmofo Join Date: 2002-01-28 Member: 121Members
<div class="IPBDescription">2 more pix and thats it</div>ok - after these you're not gonna see anything for a while...

Remember the old pix of the storage room (the one that was flooded) - well here are the new pix...i know it's dark, but this is the first real "decent" into the base and it's just before the turbine room...so it will make the marines #### themselves i hope <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.

And back by popular demand...another 1MB divx movie of the storage room.  Remember - no sound...and really crappy webcam quality <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.

<a href="http://filebox.vt.edu/users/malavi/NS_pix/nsmofo2.avi" target="_blank">Storage Room Movie</a>


<img src="http://filebox.vt.edu/users/malavi/NS_pix/storage10008.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/storage10016.jpg" border="0">

Comments

  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    wow, badmofo, what kind of rig are you runnin, cause my halflife stuff never looks that good.... or is it not suppose to? lol, oh well
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Awesome lighting BM. I'm quite fond of the red in the first shot.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I think the best part of the clip was that door on the right at the very end.  It looks wonderfully "decomposed."

    I think that the architecture is great, and the lighting is great, execpt for one point:  I think that the additive lighting of the monitors in the first picture is just far too much.  The contrast seems too extreme, and it would seem that something that bright would at least be giving off some ambient light.  But besides that, great work!
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    lol - as for my rig...its a 1.1ghz, 576RAM, geforce2ultra.  I run HL at 1280x960.  

    @greedo...good point - I'll make it appear like the monitors are giving off more ambient light near the computer console.
  • Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
    Looks sweet as always. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    as for my rig...its a 1ghz, 512RAM, geforce2mmx.  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    I like the length of cable or whatever it is hanging underneath the lift. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Man oh man.  I almost missed this one.

    The elevator in this is one of the best examples of a shared experience landmark I've seen in NS.  The thing that really blew me away though was your subtle use of particles.  I'm surprised no one else noticed it...actually, I didn't notice it until the 3rd viewing or so.  Right before he gets in the elevator, you'll see some mist or dust motes rising up from the ground in front of the flickering light.  Damn that's good!
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    lol - im impressed you noticed that flayra...actually though - thats a damn glich...The particle system is SUPPOSE to shoot out steam off the sides of the supports as it reaches the bottom floor...but go figure...absolutely NONE of my bloody particles are working...im starting to wonder whether it's really me or the version of the NSTR i have.
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