[mrel]phasegate
HaBa
Join Date: 2003-08-17 Member: 19857Members
Well this is model i found on custom tfc.
It would be good for phasegate but it has one problem.
Skin is blue but ingame that turns out red.
Well if you dont mind it use it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
It would be good for phasegate but it has one problem.
Skin is blue but ingame that turns out red.
Well if you dont mind it use it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
I have to agree, the model just looks too small for a phasegate. It would be an excellent IP replacement.
Yes ! It is nice, but with shiny core it would rock !!!!
omg that would look so kool,
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm pretty sure that's from UT2003 or similar...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
its not from ut2003 cause u dont have spawn portals there u just appear any way.
oh and its been said many times that its from tfc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
That reminds me of the UT2003 flag base.
That reminds me of the UT2003 flag base. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
its an unreal2 armor pack scaled biger
That reminds me of the UT2003 flag base. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
its an unreal2 armor pack scaled biger <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Looks like the cloak pack from Tribes 2
<img src='http://tribes2.sierra.com/img/placed_armorpacks_cloak.gif' border='0' alt='user posted image'>
actualy it looks alot like the one from unreal 2 XMP verion, the UT2k3 is a bit different
I've been using the Hera hologramporter until now.
This'll be an excelent replacement.
its kinda small?
and that model is from unreal2 converted to tfc i think...
yep. I also scaled it uo and now it looks a lot better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
decompile in milkshape, then open the reference, and rename the textures to anything you want, long as it isn't DM_base or the like. That way, HL won't interpret it as team colors (which is why it's showing up red), and it'll load whatever color it appears as. Enjoy.
I'm C-TFC's team colorer. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<a href='http://custom-tfc.co.uk/index.php?section=browse&submitted_by=Revolver' target='_blank'>http://custom-tfc.co.uk/index.php?section=...ted_by=Revolver</a>
And I know how to "undo" the damage. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
decompile in milkshape, then open the reference, and rename the textures to anything you want, long as it isn't DM_base or the like. That way, HL won't interpret it as team colors (which is why it's showing up red), and it'll load whatever color it appears as. Enjoy.
I'm C-TFC's team colorer. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<a href='http://custom-tfc.co.uk/index.php?section=browse&submitted_by=Revolver' target='_blank'>http://custom-tfc.co.uk/index.php?section=...ted_by=Revolver</a>
And I know how to "undo" the damage. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How do you open up the reference? Is that the .qc file? If it is the .qc file, I don't see anything inside about texture names... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
EDIT: Nevermind... i found out it wasn't the .qc file. If I didn't make this post, i wouldn't have thought about opening the wrong file, o well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->