Lotr Role Play
P-Khan
Join Date: 2003-05-27 Member: 16776Members
<div class="IPBDescription">Not NS.... but hey! Fun!</div> OK, if this is prohibited, I as the moderators to lock this thread. Since there are no rules for this kind of RPG, then I'll give it a go. The last one was not good, so this time I'll try to make it good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
OK, as you can see, it's a LOTR RPG. I will have the story go from the party the hobbits have, up until the battle of Helms Deep. There will be a MAXIMUM of 9 main characters, which are: Aragorn, Legolas, Gimli, Frodo, Sam, Merry, Pipin, Gandalf, and Boromir. One character per person. I will be Legolas. Since the plot is kind of set up, and (I hope) people would know the characteristics of the characters, I won't have much rules.
- Just give yourself a colour.
- Keep to the LOTR story line.
- When your character does not appear, you can act as unimportant character. Eg: In the hobbit party, you can be one of the guests, and not involve much on the story line.
- I know that all characters are heros, but be aware of their limitations. If you are Gimli, don't say "did a backflip, threw my knife at an orc, run up to the crowds of orcs and killed everyone".
- "for talk", *for action*, [for DM decision actions]
- <i>Italic </i>is for background description. <b>Bold </b>is for off-topic talking.
OK, as you can see, it's a LOTR RPG. I will have the story go from the party the hobbits have, up until the battle of Helms Deep. There will be a MAXIMUM of 9 main characters, which are: Aragorn, Legolas, Gimli, Frodo, Sam, Merry, Pipin, Gandalf, and Boromir. One character per person. I will be Legolas. Since the plot is kind of set up, and (I hope) people would know the characteristics of the characters, I won't have much rules.
- Just give yourself a colour.
- Keep to the LOTR story line.
- When your character does not appear, you can act as unimportant character. Eg: In the hobbit party, you can be one of the guests, and not involve much on the story line.
- I know that all characters are heros, but be aware of their limitations. If you are Gimli, don't say "did a backflip, threw my knife at an orc, run up to the crowds of orcs and killed everyone".
- "for talk", *for action*, [for DM decision actions]
- <i>Italic </i>is for background description. <b>Bold </b>is for off-topic talking.
Comments
**Burns All**
<i>A trail of blood is on the floor and everyone is gone</i>
<span style='color:green'>"No one toasts a dwarf!!!"
*Flourishes duel axes with prodigal strength.*</span>
WTH are you doing Solki?
I don't mean to post hijack but, P-Khan can you set up an RPG in Middle Earth, this RPG is too predictable and everything is set in stone. eg. Go here... This happends... Bromir dies (Which sucks if your Bromir)... Ect.
Make up a story (ie. dragon has horde of treasure. 13 people go after it. 13 is an unlucky number so a fourteenth is needed, ect.) and play like that. I will help you CO-DM if you need help.
THE FOLLOWING IS JUST A SUGGESTION!!!
<span style='font-size:14pt;line-height:100%'><u><b>Races</b></u></span>
<b>Dwarf</b>
Rockheaded - May not be stunned in combat.
Stubborn - Bonus to resisting magical effects.
<b>Hobbit</b>
Animal Empathy - May talk to woodland creatures.
Tread light - May [/sneak] to move stealthly.
Little folk - May not use large weapons. eg, broad sword, long bow.
<b>Elf</b>
Keen eyes - May spot hidden enemies.
Fey - Bonus to resisting magical effects.
<b>Human</b>
Jack of all trades - May choose two classes.
<span style='font-size:14pt;line-height:100%'><u><b>Classes</b></u></span>
<b>Warrior </b>- Pick Two of the following;
Hand Axe,
Double handed axe,
Dagger,
Short sword,
Long Sword,
Barstad sword,
Double Handed Sword,
<b>Archer </b>- Pick One of the following;
Dagger,
Crossbow,
ShortBow,
LongBow,
<b>Ranger </b>- Pick Two of the following;
Hand Axe,
Dagger,
Short sword,
Long Sword,
ShortBow,
LongBow,
<b>Sorcerer </b>(Hobbits may <b>not</b>) - Pick Two (other then staff) of the following;
Staff - Must have
Lighterning bolt <i>lvl </i>1, (Launches bolts of lighterning at the target)
Fireball <i>lvl </i>1, (Fires balls of fire at the target)
Ice shards <i>lvl </i>1, (Shoots shards of ice at the target)
Shield <i>lvl </i>1, (Creates an Impenetrable bubble around the caster)
Heal <i>lvl </i>1, (Heals light battle wounds)
Grip <i>lvl </i>1, (Humanoid targets maybe pushed away from or pulled towards the caster)
Daylight <i>lvl </i>1, (Lights up the casters staff with magical sunlight.)
Please post comments on all parts of this thread.
We all start at Rivindell.
I like your classification of races, but I would make some modifications:
<b>Dwarf</b>
Thick skinned: May sistain more physical damage
Uncultured: Not very good in diplomacy. Bad talker.
<b>Elf</b>
Eagles-eye: Has +5 accuracy.
Dogs ears: Can hear incomming enemies
(dunno what to say): Weaker than others, but more agile. Only hobbits are weaker.
<b>Hobbits</b>
Natural medicine: Can heal slowly and use the surrounding for healing
<b>Humans</b>
Flag of Gondor: Can have better leading abilities
Gondor's Heart: Has +3 bravery.
<b>Classes</b>
All classes can have one <i>lv1</i> shield
Archer: Apart from bows can have:
Double-dagger
Short sword
Each class should also have different abilities, like the races. That I will leave up to you, and then, I will refine it, OK?
Thick skinned: May sistain more physical damage
Uncultured: Not very good in diplomacy. Bad talker. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Being a dwarf fan, I don't like the "uncultured" word. They are stubborn and they have a large, maybe too large, sense of self-worth and honor. They are greedy, but uncultured is a word that fit's them less than most of the races of middle-earth :) I'd say have them seem rude to most non-dwarves.[/rant]
Also, a few words of advise. First, it will probably be best to stick to one dungeon master. If you have two, be sure to have one who runs the story, and "just" have the other help out. Second, you might want to leave the characters to the players and run a campaign that is set in the third age of middle-earth, but does not concern the main characters of lotr. Also leaves you able to have the RPG characters meet the main characters. Only advise though, and if you feel more comfortable doing something different, you are completely in power ;)
Will join anyway if you don't mind. Planning on running a dwarf, just need to figure his past and personality out :)
We all start at Rivindell.
I like your classification of races, but I would make some modifications:
<b>Dwarf</b>
Thick skinned: May sistain more physical damage
Uncultured: Not very good in diplomacy. Bad talker.
<b>Elf</b>
Eagles-eye: Has +5 accuracy.
Dogs ears: Can hear incomming enemies
(dunno what to say): Weaker than others, but more agile. Only hobbits are weaker.
<b>Hobbits</b>
Natural medicine: Can heal slowly and use the surrounding for healing
<b>Humans</b>
Flag of Gondor: Can have better leading abilities
Gondor's Heart: Has +3 bravery.
<b>Classes</b>
All classes can have one <i>lv1</i> shield
Archer: Apart from bows can have:
Double-dagger
Short sword
Each class should also have different abilities, like the races. That I will leave up to you, and then, I will refine it, OK? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thanks P-Khan. I like Xects idea of running along side the LOFTR. Maybe ending in the Battle of the Five Armies. I'll PM you some ideas.
And are those racial classes in addition to or instead of mine? We'll work something out.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Being a dwarf fan, I don't like the "uncultured" word. They are stubborn and they have a large, maybe too large, sense of self-worth and honor. They are greedy, but uncultured is a word that fit's them less than most of the races of middle-earth <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'd say have them seem rude to most non-dwarves.[/rant]<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sorry Xect objection noted, maybe P-Khan will change 'Uncultured' to one of the following;
Aloof
Disdainful
Vainglorious
Rockheaded
Intractable
Stubborn
Bullheaded
Headstrong
Obstinate
Dwarfs are not people to **** off. Don't want my name scribbed into the book of grudges now, do we?
Aloof
Disdainful
Vainglorious
Rockheaded
Intractable
Stubborn
Bullheaded
Headstrong
Obstinate <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Most of those fit perfectly. Uncultured just misses the target <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, with the way they mention each other (thinking specifically about phrases like "may his beard never fall off"). Their culture is a little, well, dwarven though. But who could blame them?
So, got my character more or less fleshed out now. Specifics depend on the time of the story though. Have a couple of likely periods in which it could take place:
<ul>
<li>before the quest for Erebor <i>(a.k.a. "the lonely mountain").</i>
<li>during the quest for Erebor <i>("the hobbit" storyline, where the battle of the five armies takes place)</i>
<li>between the quest for Erebor and finding of the ring
<li>during beginning of the war of the ring <i>(First half of LoTR)</i>
<li>during the war of the ring <i>(Last half of LoTR)</i>
<li>after the war of the ring.
</ul>
Sorry I meant to say the Battle of the Last Alliance.
*Slaps forehead*
"/Me must read the books again before they notice..."
Reading the books again myself now, been a while. I'm half-way through the two towers now, so the storyline after that is still pretty foggy to me too. I could easily dig up specifics on google though, if that became neccesary.
Looking forward to this though.
Reading the books again myself now, been a while. I'm half-way through the two towers now, so the storyline after that is still pretty foggy to me too. I could easily dig up specifics on google though, if that became neccesary.
Looking forward to this though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm extacly the same. Re-reading the first book and searching google for charater Ideas.
Any more suggestions, plz tell me
Here's my final decision on characterisitcs on each race and class.
For the abilities, each race is the following way.
Agility:
HP:
MP:
Magic defence:
Physical defence:
Bravery:
Faith:
Charm:
Strength:
They might have (+2) which is the characterisitc of the race. That mean that if the person has 6 (-2) they have 4. This is because the classes might boost up the characteristic of the race.
<u><b><span style='font-size:14pt;line-height:100%'>Race</span></b></u>
<b>Dwarf</b>:
Rockhead: Cannot be stunned by physical attacks.
Stubborn: +2 magic resistance
Thick-skinned: May sustain more physical damage. +50 HP.
Rude: Not good with diplomacy. Bad talking. -4 charm.
Mana-less: Weaker magic, if compared to other races. Faith -1
Agility: 3
HP: 200 (+50)
MP: 12
Magic defence: 4 (+2)
Physical defence: 8
Bravery: 7
Faith: 3 (-1)
Charm: 6 (-4)
Strength: 10
<b>Hobbit</b>:
Animal Empathy: Can talk to most white animals (not black animals, such as vultures).
Light feet: May sneek up to others. Use [/sneek] to see if succesful.
Small folk: Cannot use heavy weapons.
Natural medicine: Can use surroundings for medicine.
Bartering: Has +3 charm.
Agility: 4
HP: 200
MP: 40
Magic defence: 3
Physical defence: 5
Bravery: 3
Faith: 8
Charm: 7
Strength: 3
<b>Elf</b>:
Keen eyes: May spot hidden enemies.
Fey: Bonus to resisting magical effects. +3 magic defense.
Eagles-eye: Has sniping ability. Use [/snipe] for ability.
Dogs ears: Can hear incomming enemies.
Agility: Fastest race, however, secong weakest. +3 agility
Agility: 5 (+3)
HP: 200
MP: 60
Magic defence: 7 (+3)
Physical defence: 3
Bravery: 5
Faith: 7
Charm: 4
Strength: 3
<b>Humans</b>:
Backpack: Can carry one extra weapon, and has 3 extra item slots.
Flag of Gondor: Can have better leading abilities. +3 charm
Gondor's Heart: Has +3 bravery
Fragile skin: Weaker than other clasess. -25 HP.
Agility: 5
HP: 200 (-25)
MP: 50
Magic defence: 5
Physical defence: 5
Bravery: 6 (+3)
Faith: 4
Charm: 4 (+3)
Strength: 6
<b><u><span style='font-size:14pt;line-height:100%'>Class</span></u></b>
<b>Warrior </b>(Hobbits cannot be warriors):
+4 in strenght.
-2 in agility
-1 in charm
+3 in both defences (magic and physical)
Chose two of the following weapon. Has one lv1 shield:
Hand Axe,
Throwing Axe,
Double handed axe,
Long Sword,
Barstad sword,
Double Handed Sword
<b>Archer</b>
+4 agility
-30 HP
-1 bravery
+1 strength
Pick one of the following. Starts with steel bracelet lv1:
Dagger,
Double-dagger
Small sword
Crossbow,
ShortBow,
LongBow,
<b>Ranger:</b>
+ 2 agility
- 10 HP
+ 2 MD
+ 2 PD
- 5 MP
+2 charm
Chose one of the following. Start with lv1 shield:
Hand Axe,
Dagger,
Short sword,
Two-handed short sword
Long Sword,
ShortBow,
<b>Sorcerer </b>(dwarfs cannot be sorcerers):
MD: +3
PD: -1
Strength: -2
MP: +40
Faith: +4
Chose one of the following weapons, and one of the staff. Wizards start with one ring shiled, lv1 (chose it):
Ring shield (protects from magic)
Fire
Lightning
Water
Blizzard
Holy
Darkness
air
Staffs:
Fire
Lightning
Water
Blizzard
Holy
Darkness
Air
Weapon:
short sword
dagger
hand axe
Read em and then ignore, add, and edit what you want.
This is what I think it should be like.
All races start with stats at 5 then add or minus depending on race and class. That way they can be more balanced. And easier to work out. If you play as your favoured race you get an extra bonus to vital stats.
Eg,
Dwarf Fighter,
Agility: 3 (+1)
HP: 250 (+25)
MP: 50
Magic defence: 7 (-1)
Physical defence: 5 (+3)
Bravery: 5
Faith: 5
Charm: 2 (+1)
Strength: 5 (+3)
That way an Elven warrior can have less Physical defence then a Human warrior but more Agility, ect, and it keeps it simple.
So you Choose ONE RACE and ONE CLASS.
<span style='font-size:14pt;line-height:100%'><u><b>Races </b></u></span>
<b>Riders of Rohan - Human</b>
Stats; <i>Favoured class – Ranger OR Archer</i>
Backpack: Can carry one extra weapon, and has 3 extra item slots.
Rough Rider: May fight while mounted. +3 agility, Strength +1
Mortal: Weaker than other classes. -25 HP.
Agility: 8
HP: 175
MP: 50
Magic defence: 5
Physical defence: 5
Bravery: 5
Faith: 5
Charm: 5
Strength: 6
<b>Men of Gondor - Human</b>
Stats; <i>Favoured class – Fighter OR Wizard</i>
Backpack: Can carry one extra weapon, and has 3 extra item slots.
Flag of Gondor: Can have better leading abilities. +3 charm
Gondor's Heart: Has +3 bravery
Mortal: Weaker than other classes. -25 HP.
Agility: 5
HP: 175
MP: 50
Magic defence: 5
Physical defence: 5
Bravery: 8
Faith: 5
Charm: 8
Strength: 5
<b>Silvan Elves of Lothlorien - Elf</b>
Stats; <i>Favoured class – Wizard</i>
Keen eyes: May spot hidden enemies.
Fey: Bonus to resisting magical effects. +3 magic defence.
Eyes of an Eagle: Has sniping ability. Use [/snipe] for an accuracy bonus.
Ears of a fox: Can hear incoming enemies.
Elven Grace: +3 agility, + 2 Faith, Physical defence - 2
Agility: 8
HP: 200
MP: 50
Magic defence: 8
Physical defence: 3
Bravery: 5
Faith: 7
Charm: 5
Strength: 5
<b>High Elves of Rivendell - Elf</b>
Stats; <i>Favoured class – Fighter</i>
Keen eyes: May spot hidden enemies.
Fey: Bonus to resisting magical effects. +3 magic defence.
Eyes of an Eagle: Has sniping ability. Use [/snipe] for an accuracy bonus.
Ears of a fox: Can hear incoming enemies.
Elven Grace: +3 agility, + 2 Faith, Physical defence - 2
Agility: 8
HP: 200
MP: 50
Magic defence: 8
Physical defence: 3
Bravery: 5
Faith: 7
Charm: 5
Strength: 5
<b>Wood Elves of Mirkwood - Elf</b>
Stats; <i>Favoured class – Ranger</i>
Keen eyes: May spot hidden enemies.
Fey: Bonus to resisting magical effects. +3 magic defence.
Eyes of an Eagle: Has sniping ability. Use [/snipe] for an accuracy bonus.
Ears of a fox: Can hear incoming enemies.
Elven Grace: +3 agility, + 2 Faith, Physical defence - 2
Agility: 8
HP: 200
MP: 50
Magic defence: 8
Physical defence: 3
Bravery: 5
Faith: 7
Charm: 5
Strength: 5
<b>Hobbits of The Shire - Halfling</b>
Stats;<i> Favoured class – Rogue</i>
Animal Empathy: Can talk to most white animals (not black animals, such as vultures).
Light feet: May sneak up to others. Agility +2 Use [/sneak] to see if successful.
Small folk: Cannot use heavy weapons. Strength – 2, Physical defence – 3, HP -50
Master Cook: Can use surroundings to make medicines.
Bartering: Has +3 charm.
Agility: 7
HP: 150
MP: 50
Magic defence: 5
Physical defence: 2
Bravery: 5
Faith: 5
Charm: 8
Strength: 3
<b>Dwarves of Erebor - Dwarf</b>
Stats; <i>Favoured class – Fighter</i>
Rockheaded: Cannot be stunned by physical attacks , – 3 agility
Stubborn: +2 magic resistance
Thick-skinned: May sustain more physical damage, +50 HP.
Obstinate: Sometime they are tactless. -4 charm.
Mana-less: Weaker magic, if compared to other races. Faith -1
Agility: 2
HP: 250
MP: 50
Magic defence: 7
Physical defence: 5
Bravery: 5
Faith: 4
Charm: 1
Strength: 5
<span style='font-size:14pt;line-height:100%'><u><b>Classes </b></u></span>(And their bonus to your stats)
<b>Fighter</b> – <i>Can hold their own in any situation.(May NOT be chosen by Hobbits)</i>
+4 in strength.
-2 in agility
-1 in charm
+3 in both defences (magic and physical)
Chose two of the following weapon. Has one lv1 shield:
Hand Axe,
Throwing Axe,
Double handed axe,
Long Sword,
Barstad sword,
Double Handed Sword
<b>Rogue</b> – <i>Are thieves or scoundrels who get by on their charm. (May NOT be chosen by Dwarves)</i>
+ 3 Agility
- 20 HP
+ 2 MD
+ 2 PD
- 10 MP
+3 Charm
Chose one of the following. Start with lv1 buckler:
Dagger,
Short sword,
Long Sword,
ShortBow,
Crossbow,
<b>Ranger </b>– <i>The defenders of the woodlands. (May NOT be chosen by Dwarves)</i>
+ 2 agility
- 10 HP
+ 2 MD
+ 2 PD
- 5 MP
+2 charm
Chose one of the following. Start with lv1 buckler:
Hand Axe,
Dagger,
Short sword,
Two-handed short sword
Long Sword,
ShortBow,
Archer – Snipe targets from a distance.
+4 agility
-30 HP
-1 bravery
+1 strength
Pick one of the following. Starts with leather bracers lv1:
Dagger,
Double-dagger
Small sword
Crossbow,
ShortBow,
LongBow,
CrossBow,
<b>Wizard </b>– <i>Rely on their faith to cast devastating spells. (May NOT be chosen by Dwarves)</i>
MD: +3
PD: -1
Strength: -2
MP: +40
Faith: +4
Chose one of the following weapons and types. Wizards start with lv11 staff of power:
<u>White</u>
Immobilise – Target must past a Faith test or it maybe not move. The target may fight back, but is easier to hit.
Command – Target must past a Faith test or be controlled by the castor.
Cast Light – Illuminates the area around the castor, enemy archers blinded when trying to shoot at the castor.
Shield – The castor only takes half damage while the shield last.
Grip – Humanoid size targets maybe pushed away from or pulled towards the caster.
Heal - Recover all status ailments and a target.
<u>Grey</u>
Shield – The castor only takes half damage while the shield last.
Lightening bolt - Launches a single bolt of lightening at the target.
Fireball – Fires a single ball of fire at the target.
Ice shards - Shoots a single shard of ice at the target.
Grip – Humanoid size targets maybe pushed away from or pulled towards the caster.
Heal - Recover all status ailments and a target.
<u>Black</u>
Chill soul – Does damage to target, your gain back half in HP.
Drain Courage – If target fails a courage test it will flee in fear.
Compel – Target must past a Faith test or be controlled by the castor.
Lightening bolt - Launches a single bolt of lightening at the target.
Fireball – Fires a single ball of fire at the target
Ice shards - Shoots a single shard of ice at the target.
Grip - Humanoid targets maybe pushed away from or pulled towards the caster.
Weapon:
short sword
dagger
hand axe
For Archers, you can chose a bow and a melee weapon. However, the strength goes down by -1
For Rangers, you can have or a strong bow and weak melee, or a weak bow and strong melee. Use common sense to judge what's weak and what's not.
The story will happen after the War of the Ring. It's like, a group of people hunting down the remains of evil, and searching the forgoten lands. Maybe a new post for the RPG? With the decided rules?
Uhm, if you two are both running the story, it would seem I'm to be the only player :/
But when we have the story sorted then we'll worry about the players. No RPG without a story.
Dea you red or blue on this? And I will contact aznknight.
Uhm, the RPG sort of IS the story, you know.
But anyway, my character is Keln, son of Nali. Dwarf born under Erenor 20 years after the slaying of Smaug. Wields a heavy double-axe (like so many before him), and one or two axes balanced for throwing. Stat's will be fittet to that concept later on, since it seems it's not quite finished.
By the way, do any of you know when Balin's company left for Khazad-dum?