Illusionary Illusion Is Eluding Me

AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
<div class="IPBDescription">^^^</div> See the picture and notice my problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

I assume the func_illusionary infestation thingy is being lit up by the lights around it...is there any way to stop it looking...well...awful...? I was just testing the idea, and wondered whether you can make it stay dark or something...set it so the lights have no effect, possibly? I dunno, mebbe someone else does <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Ty in advance.

Comments

  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    other than the -maxlight compile setting (which will affect the lighting of every surface) and some crazy settings cagey has in his compile tools (which are, to my knowledge, a long long way from release) there's nothing I know of that can help you and keep your design as is.

    You may want to consider remodeling that into a vertex-manipulated pile of junk that crawls halfway up the wall and hangs some from the ceiling. It's more difficult, but you're going to need to learn this stuff sometime. Search this forum for vertex manipulation and you should find some good tutorials on that.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Don't use "solid" render mode, use texture.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    <!--QuoteBegin--Rendy.[CZech]+Dec 9 2003, 03:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Dec 9 2003, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't use "solid" render mode, use texture. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you have it backwards; when I use solid it is not fullbright, but when I use texture it is.
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
    func_illisionary doesnt work at all for me =/
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--AlienCow!+Dec 9 2003, 01:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Dec 9 2003, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> See the picture and notice my problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I assume the func_illusionary infestation thingy is being lit up by the lights around it...is there any way to stop it looking...well...awful...? I was just testing the idea, and wondered whether you can make it stay dark or something...set it so the lights have no effect, possibly? I dunno, mebbe someone else does <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Ty in advance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm pretty sure that's actually being rendered fullbright -- what are the settings on the entity?
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Name...
    Render Mode - Texture (i'll try solid in a sec)
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    edited December 2003
    Name...
    Render FX - Normal
    Render Mode - Texture (i'll try solid in a sec)
    FX Amount - 255
    the rest is normal, standard settings, coz i dont like to fiddle with stuff i dont get heheh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I'll try with Solid now....brb <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->

    EDIT: it works! wahoo ty Kage/Rendy/etc
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    lordy: the reason the blue comes up is because some of teh textures in the ns wad are bugged.
    i think i had to do wiht not having a "{" at the beginning of the texture name. thie menas the engine
    won't remove the blue parts. you can get tehm to wrok by copying tehm into a sprated wad and
    adding the { to the texture name. in that case it would be good to wad include the texture.
    let me know it thats un clear
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