Gl Strats

TonstarTonstar Join Date: 2003-08-16 Member: 19798Members
Post your strategies here with using the grenade launcher, I'd really like to hear some ideas. Right now I don't really like them, theres too many pros to cons, like 4 nade clip, slow reload, dosent do enough dmg, takes time to explode. the Hmg has a bigger clip, costs less, reload...is about the same, and in groups can take a hive down fast. those are my biggest problems, please correct me if im wrong or if you know any ways of utilizing the GL to more of an advantage.

Comments

  • TekdudeTekdude Join Date: 2003-04-13 Member: 15455Members, Constellation, Forum staff
    If you have a GL and a JP, you can survive for a long time. I peak was for about 40 min following a group of HA around and made about 35 kills (I had most kills in the game). Just take 30 rounds, then fly around where you are needed. Launch 4 grenades down a hall or at something, then fly to a safe place to reload, then fly back and fire, then fly to reload, and so on and so on. If an Onos gets into the area you are defending, or sitting at, fly up and launch grenades down at him. If they hit, they will explode on impact. If not, he may walk on them, or they will go off around him.

    So... GLs are pretty much useless withought a JP in my opinion.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=50610' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=20&t=50610</a>


    Pretty much that. Excellent stuff on the second and third page. Handy tips for killing them and/or taking them with you.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    the gl crosshair in ns REALLY helps aiming. try hitting wols first, usually you use the second crosshair (the middle one) to aim. for further away targets the bottom one. it helps, but its just a guide. you get a feel for it. once you can hit oc's, try hitting onos. i cant hit anything else right now, sometimes skulks but only when theyre nubs and im a ha. there ARE crazy guys who can almost shoot a lerk out of the air w a gl.

    also shoot nades into vents. its soooo satisfying to get that pesky sporespamming lerk.

    take advantage of the delay. when an onos runs into the room, i usually shoot 2 nades at him and then two at the exit. they should go off about when hes running. im still getting the hang of it... but its worked a couple times and its really satisfying <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    gl !!!

    (hahahahahah... no pun inteneded)
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Yea I've seen people with massive gl aim, almost like they have aimbot, but they don't.... I've hit quite a few skulks in the face as they leaped.... like a headcrab with a shotgun... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TonstarTonstar Join Date: 2003-08-16 Member: 19798Members
    hmm maybe I just need more practice with the GL? I'm sure I woudlen't be complaining if I was skilled with one. but really, I'm so usless with them except for when your in base taking blind pot shots at the entrance
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    To kill skulks with a gl, aim at the skulk, aim down a little and click.
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    How often do you guys reload? I'm pretty mediocre at best with the gl, but I tend to reload after one or two shots (so I can toggle weapons and still shoot something in an emergency) if there is a low pressure situation. JP makes it easier to live with a GL and a lack of skill (thank god!)

    That tip about getting a 'nade through the slit in the bast vent sounds like something I'm going to go work on. Maybe I need to install team fortress too. hrmmm

    great tips! Thanks guys and (maybe) gals
  • TonstarTonstar Join Date: 2003-08-16 Member: 19798Members
    I ussually just fire off all the nades in the same direction, I'm pretty bad with the GL though...I need practice
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    The pro's of a GL are:
    -It does area damage and so it is quite usefull against a mass of anything.
    -The grenades can bounce around corners
    -A GL is feared badly by anything but an onos.

    I see a GL as a kind of weaker mobile personal siege gun. A GL must always be defended. A GL without protection will fall to the first encounter with a skulk(most of the times). I think HA is the armor for a GL, because a jp will make you fly like a bullet(that hovars without flapping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) and A GL with HA will never die to those pesky lerks/gorges.

    Tactic:
    Required:
    A GL
    A (shotgun/)jp

    This is a trick I recently discovered...
    When attacking a hive or rt, all aliens will attack the jp that is swarming around, while he doesn't do the real damage. It's the best that that jp uses his flashlight so the Kharaa will be taunted. The point is that he flies around the hive/rt, luring all skulks.
    When they nearly got him, the GL launches its four grenades at the building so that they detonate like they were rockets. => jp gets out unharmed, all skulks are turned into mashed potatoes.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    har har im gonna have to try that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    BOOM

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> -YEEHAAAAAWH!!!!!
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    I usually fire the rounds into the floor when I'm trying to hit a skulk. Usually if I flat out just aim at it, it will either go over its head, or hit it directly, but more often fly over their head than hit. So what I do is bounce nades right off the floor and into their face. Bad part is it usually ends up being so close you damage yourself too. Eh, can't have ultimate damage without some downsides.
  • antseezeeantseezee Join Date: 2003-12-05 Member: 23989Members
    edited December 2003
    I'm convinced GLs are just a waste of res. By the time you're actually equipping them, most of the marines are either bunkered in, or have HA. Nades truly don't stop Onos, unless you're spamming them to hell. Otherwise, the slow reload time, and inaccuracies of aiming can be a real downfall, especially when you have newer marines.

    As for strats, the best I've seen is to simply combo them up with JPs. About 3 of them could easily reck the map by flying around, launching a few rounds, and flying away. The JPs survival comes down to how well they can fire around corners without actually engaging.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Gls are to be mixed in with HMGs, in order to flatten any possible wall of structures.

    You can't use gls on their own, strictly speaking you shouldn't really use HMGs on their own. Combined arms is the way to go.

    I find gls very useful because with rebound shots you can quickly disorientate the aliens, and in corridors you can really lay down some firepower to clip almost any bhopper short of a fade.
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    GL's are usualy only usefull when they are surrounded by a group of people, prefferably with Heavy Weapons, or if the person also has a JP. With Squads GL's are great at
    1) providing large area damage, to kill/keep away skulks and gorges,
    2) a skilled player can hit, or at least chase away lerks with them, especialy in hard to reach vents
    3) dealing massive damage to Onos and sometimes fades
    4) clearing OC's and stuff
    5) because of its large damage, and wall bouncing ability it can be used like a portable siege, keeping the marine squad in a safe place while still dealing massive damage to things in the next room (if you can bounce it in there)
  • TonstarTonstar Join Date: 2003-08-16 Member: 19798Members
    acctually, as far as jp goes...having a gl and a jp is a pretty good combination if you know how to aim. Because, you can shoot at the hive while still doing area dmg to the hive if you shoot at "around " th hive are pretty close to it. seeing as how the alines will be comming after you the best thing to do is land launch two nades off at the hive, fly up and shot 1 around where you were standing, then switch to your other weapoin, IE handgun. then keep doing this over and over.
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    After MT is online, I find myself very effective with a JP and a GL, especially near vents. Whether I'm in the vent or out of the vent, I use MT to position myself so that timing allows me to launch the grenades at the aliens while they're in the vents. In vents, they have little maneuverability in their efforts to avoid your grenades, and MT allows you to time the grenade launches so that the grenades explode at about the time the alien arrives near the grenade (often, you'll find the grenades impact the alien and detonate immediately).

    If I get in trouble and am in the vent, I can outrun most attacks. If I get into trouble and am out of the vent, I have greater vertical freedom than most Kharaa attackers. The fact that I'm competent with a JP doesn't hurt anything. My level of skill is best suited for distraction tactics, as my ability with the JP allows me the freedom to hit and run very well. If you really need something taken down, I ask that you give me HAs who know the discipline of guarding me while I work.

    Wyzcrak
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited December 2003
    GL JP has to be the ninja equipment of choice. Especially when you richochet nades out of a vent around a corner into an RT. Always good for making the aliens freak out.










    Edit - hehehe, and let us not forget the power of a MT GLer
Sign In or Register to comment.