Server Mods

S_BadguyS_Badguy Join Date: 2003-12-03 Member: 23925Members
edited December 2003 in NS General Discussion
<div class="IPBDescription">tons of goodness</div> For all the NS server admins out there.. I whipped up a package of tons of great NS mods.

You can get the NS server mod pack here: <edit><a href='http://129.118.187.81:27900/modnsserv1.2.zip' target='_blank'>http://129.118.187.81:27900/modnsserv1.2.zip</a></edit>

It includes all the basics like unstuck pro, and some more caviar type mods like chamber seeding (allows you to see where you are building the chamber before you build it.. can build chambers on walls too).. all packaged with metamod and plugins.ini configured properly.

GRAB IT NOW.

Comments

  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    well done on all that work. but a few things
    -most server ops want to pick and choose exactly what they want to have working on their server
    -perhaps post this in the server ops forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    cheers, nice work.
  • S_BadguyS_Badguy Join Date: 2003-12-03 Member: 23925Members
    Ooook... I fixed some major bugs with the files included... upgraded Metamod versions, and chamberseeding... To see all changes, read the install readme included =p

    This pack will essentially make your server like the skulkrush servers...

    BE SURE TO ENABLE "Use file names" when extracting to your NS dir.

    <a href='http://129.118.187.81:27900/modnsserv1.2.zip' target='_blank'>http://129.118.187.81:27900/modnsserv1.2.zip</a>
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Recently nsarmslab.com took all our plugs off except /stuck.

    You wouldn't imagine how many SOLID games we get. Its awesome....

    I used to be a mod person, but im getting old school. And im sick of custom maps lol
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    <!--QuoteBegin--ph34r+Dec 9 2003, 07:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ph34r @ Dec 9 2003, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...caviar type mods... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    (4\/14|2!!! WHERE! MUST HAVE (4\/14|2!!!
  • S_BadguyS_Badguy Join Date: 2003-12-03 Member: 23925Members
    well really, I didn't add any mods that change gameplay much... Just things that shoulda been in NS in the first place =p
  • S_BadguyS_Badguy Join Date: 2003-12-03 Member: 23925Members
    edited December 2003
    Prolly wondering WHAT EXACLY is in here?
    ; MM mods

    win32 addons/ph34rSOFT/MM_ChamberSeeding.dll
    <a href='http://homepage.ntlworld.com/pr.searle/forums/ns/chamberseeding.jpg' target='_blank'>http://homepage.ntlworld.com/pr.searle/for...mberseeding.jpg</a>

    win32 addons/ph34rSOFT/medarmory_mm.dll
    Heals rines within a radius of an armory, adds transparency to mines, lectrifies res nodes automatically

    win32 addons/ph34rSOFT/PhaseSelect_MM.dll
    ...lets you choose the pase gate to end up at

    win32 addons/ph34rSOFT/pra_mm.dll
    removes parasites from rines via armory

    win32 addons/ph34rSOFT/umbraspawn.dll
    puts a little bit of umbra on spawning skulks for a little bit of spawn protection

    win32 addons/ph34rSOFT/commghost.dll
    allows rines(ONLY) to see where the comm is lookin (no more griping about an unobservant comm)

    win32 addons/ph34rSOFT/mm_rspore.dll
    can sporify alien res towers

    win32 addons/ph34rSOFT/mm_ccwall.dll
    prevents retards from comm chair spamming or creation of comm chair walls

    win32 addons/ph34rSOFT/nsstatusbar.dll
    shows info on what you are lookin at

    win32 addons/ph34rSOFT/unstuck_mm.dll
    the best of the unstucks

    win32 addons/ph34rSOFT/lerklift.dll
    lerklift: lift teh gorge with teh lerk

    win32 addons/optionalMODS/eweld_mm.dll
    eweld allows marines to electrify things by welding them... fully customizable
    nsmm_eweldtime - Time to electrify a building (seconds)
    nsmm_eweldbuild - [Bitmask] Includes the buildings, that can be electrifyed: (defaults via install readme)
    ARMORY = 1, (yes)
    ADVANCED ARMORY = 2, (yes)
    ARMSLAB = 4, (no)
    PROTOTYPELAB = 8, (no)
    TURRETFACTORY = 16, (yes)
    RESOURCETOWER = 32, (no)
    INFANTRY PORTAL = 64, (no)
    COMMANDCONSOLE = 128, (yes)
    TURRET = 256, (no)
    SIEGETURRET = 512, (no)
    PHASEGATE = 1024, (yes)
    ADVANCED TURRETFACTORY = 2048 (yes)


    ;OPTIONAL mods (remove the ; to activate)(default disabled)
    ;win32 addons/optionalMODS/mm_4hives.dll
    ;;mm_4hives.dll adds a 4th hive build spot at marine spawn to prevent marine ;;relocations to hives

    ;win32 addons/optionalMODS/gorgeres.dll
    ;;gorgeres.dll allows gorges to steal res from teammates via health spray



    The zip has all the basics needed to run the plugins which are properly configured for windows servers... but nix files included for the nix hosts.

    (Out of the box ready... just extract the zip to your NS folder with use file names enabled, then copy over liblist.gam)
  • GreenGreen Join Date: 2003-12-09 Member: 24166Awaiting Authorization
    edited December 2003
    I can live without healing armories, but pg's are a pain to use, when you have 4, and you have to get to the last one in the cycle in a hurry, you might as well kiss it goodbye.

    I wish NSA would put the select PG plugin back at least.

    What exactly do you mean by "SOLID", and how exactly does the lack of plugins make the game more "SOLID"?
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Solid as in epic

    Both sides focusing on strategic things, and teamwork instead of being distracted by Mods and stuff.


    The phase select might be back on. But i dun wanna hijack this topic.
  • S_BadguyS_Badguy Join Date: 2003-12-03 Member: 23925Members
    edited December 2003
    K, I whipped up a total noobie friendly installer for those who have absolutely no clue as to what it takes to host a modded server, but want to... or are just plain lazy.

    You can grab it here:
    <a href='http://129.118.187.81:27900/modnsserv1.2.exe' target='_blank'>http://129.118.187.81:27900/modnsserv1.2.exe</a>

    In future versions, I will include AMX/and or Adminmod installation..
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