Are Grenades A One-key Deal?

StraylightStraylight Join Date: 2002-11-01 Member: 2783Members
<div class="IPBDescription">or do you select like normal weapons?</div> So which is it going to be in NS? Personally I like the one-key system (like Halo.) IMO if the time switching is supposed to be part of balancing them just make it take longer to throw in the first place.
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Comments

  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    i hate TFC nades, i hope its a weapon slot...., and i think its a wepon slot because theres a v_mdl for it
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I doubt they will be "off hand", it doesn't seem to fit the feel of NS. But hey, I never thought we'd be discussing hand grenades in the first place...
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Currently they're a a selectable weapon.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    To chuck in my 2c then, I think the Halo style system is far superior.

    - Shockeh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Is it even possible within the engine??
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I would assume its possible, maybe even a hack job could be done where it changes and then almost imediately throws the grenade and then goes back, hell i could write the script myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    er yes, havent you played tfc?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Which weapon slot does it use?
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Slot four, the same slot for Welders, Mines and Grenades.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Nades need a reworking as they are now.
    They are too hard to use effectively.
    I am hoping for a click and hold to arm (starting the 4 second count down), unclick to release, hold too long, BOOM!

    The nades everyone will see in 3.0 is not the current nade we have in the 3.0b BT. The ones we have now are like firecrackers. Lots of noise and flash, not much boom for your buck. But they still are AWESOME!
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Great... more heat to attract the Kharaa to...

    Wait... that's a good thing, isn't it...
  • QwomgQwomg Join Date: 2003-11-29 Member: 23733Members
    They sure do sound awsome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    Yea, they could be the end of vent camping, spore-spamming lerks as we know them. It's almost kind of sad... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    itll be funny the first few weeks when noone knows what they are. all these sporespamming nubs are gonna get a great surprise <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> - WTH???
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited December 2003
    they sound like they are pretty much exactly the same nades form the gl from what I have heard of them so far. I know they look different in your hand, but do they sound different? explode differnetly? how dissimalar are they really?
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    They indeed have a different sound. A far more annoying and loud sound (no offense BW, just my opinion) and seem to have less of a damage zone than the GL nades do, but I could be wrong.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    They also don't explode if they hit an alien, so no matter what the alien has a chance to get away.
  • EkimatorEkimator Join Date: 2003-12-09 Member: 24179Members
    thats good, because nades being too powerfull in games can take away from the game sometimes i think. but thats just my opinion.




    Team Fortress 2 Best game of 1997, er 98, er 99, er MAYBE 2004!
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    with a 4 second timer, a nade that is "too powerful" would probably involve some sort of nucular explotion, any alien can run away given 4 seconds knowtice.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    "Tink tink tink tink"

    Grenades are still useful for area denial, anti-cloaked-camping, and structure clearing. They'll probably be changed a good bit before release.
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I'm glad nades aren't that powerful at the moment, as I'm hoping that they will become the next teamplay weapon. One marine throwing a nade at a WoL won't do much, but if a whole coordinated marine team lobs at the same time...
  • RatDragonRatDragon Join Date: 2002-12-15 Member: 10866Members
    I'm just glad they'll stop those damn spore spamming vent hiding lerks, or at least make it harder.
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    Back on the subject of the thread (can't we debate the merits of nades somewhere else? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->)

    Halo did it right. You hit a key, and after half a second your hand would pop out holding a grenade, and throw it. You weren't able to shoot while you were pulling out/throwing the grenade.

    TFC did it wrong. You hit a key, and there would be no waiting period, and you could still fire while throwing the grenade.

    Half-Life did it wrong. You had to switch weapons then switch back, stopping people from using grenades purely because they were difficult to select, and caused people to make one key grenade scripts.


    So Flayra, if you're reading this, using a weapon slot just causes people to use scripts, so make one for 'em, and make us all haaaaaaaappy! =D
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    well, It might make YOU happy, But as far as I can tell, It would be much more effective gameplay wise as a slot weapon. And I dont see how you would throw a grenade while still holding a rifle, Unless you pull the pin out with your toes.Ive already agreed that they take a bit too long to throw at the moment, But that should already be taken care of, along with an additional throw method. Trust me, The grenade will be well worth the effort of using.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    You use your teeth to pull the pin.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    dont bother scripting anything, just pull out the nade and press the use last weapon key to toggle between lmg and nade. one touch handgrenade.

    From my impression, the grenade wont be all that usefull in skirmishes either way, mostly it will just be area denile and building clearing, ie you wont have any good reason to pull it out lighting fast any ways.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited December 2003
    Swiftspear is right, just use lastinv (in the WASD format this is prebound to Q) after you throw your grenade so you can go straight back to shooting. Oh and using grenades in Halflife DM was not worth it because you had to be fully selfsupporting, just as you do in most deathmatch games. Using grenades left your immediate area of defense well... defenseless. In a game like this, hopefully you would have some sort of support <i>in the form of teammates</i> there to protect you.

    *EDIT* Oh and in DM, there are much more efficient ways of dealing death, especially in the early days... the days of the Tou Cannon. Using grenades left you that much more open to instant death attacks like that.
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    edited December 2003
    <!--QuoteBegin--i'm lost+Dec 10 2003, 10:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Dec 10 2003, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You use your teeth to pull the pin. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Impossible. A grenade pin requires at least 3 pounds of pressure to be pulled. You would prolly loose a couple of teeth doing that, right Brig?

    Oh, and we can at least cook the grenade, right?

    To cook a grenade means to let its fuse run for a little before throwing it, therefore not giving the aliens a chance to escape.
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    Halo's form was Grenade throwing was really good as far as I remember.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    yeah, with most grenades, you'd probably be more likely to pull out a tooth than pull out the pin. We did have one guy do that with a practice grenade once though... He the proceeeded to drop it. We called Him "Hollywood" for the rest of the day.
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