Max_leaf_faces
Huze
Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
<div class="IPBDescription">error</div> when i try and compile my map i get the "Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect" error and I was wondering is there anyway to tell what is giving me the error? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect" error and I was wondering is there anyway to tell what is giving me the error? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
~ DarkATi
~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
it didnt work, there were some things that needed fixing but i still get same error
~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
it didnt work, there were some things that needed fixing but i still get same error <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Then try this:
Go to Edit > Select All and then open your texture editor. First make sure that all textures are aligned to world by checking the "World Alignment Checkbox". Next go to Scale and input 1.00 on X and 1.00 on Y. Do the same to the right setting it back to it's default of 0 x 0. Rotation should also be set to 0. Now hit apply. Your textures will remain but your scaling will all be lost. Save as ns_yourmapUNTEXD (Or something else, this is for diagnostic purposes, I don't want you to lose all your texture information so just make sure you don't save over your existing original) and recompile. If this solves your problem then you have a texture alignment or scaling problem and tracking that down could take awhile. If this does not resolve the problem then you may want to try goggling an answer or PMing someone more knowledgeable like XP-Cagey.
~ DarkATi
You can add <b>-chart</b> to your compile parameters - this will log how close the map is to the limits of hl... lightdata, clipnodes, leafes and so on.
~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
it didnt work, there were some things that needed fixing but i still get same error <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Then try this:
Go to Edit > Select All and then open your texture editor. First make sure that all textures are aligned to world by checking the "World Alignment Checkbox". Next go to Scale and input 1.00 on X and 1.00 on Y. Do the same to the right setting it back to it's default of 0 x 0. Rotation should also be set to 0. Now hit apply. Your textures will remain but your scaling will all be lost. Save as ns_yourmapUNTEXD (Or something else, this is for diagnostic purposes, I don't want you to lose all your texture information so just make sure you don't save over your existing original) and recompile. If this solves your problem then you have a texture alignment or scaling problem and tracking that down could take awhile. If this does not resolve the problem then you may want to try goggling an answer or PMing someone more knowledgeable like XP-Cagey.
~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
well, it compiles <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , now is there anyway to figure out which texture it is? (without looking at every single one)
~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
it didnt work, there were some things that needed fixing but i still get same error <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Then try this:
Go to Edit > Select All and then open your texture editor. First make sure that all textures are aligned to world by checking the "World Alignment Checkbox". Next go to Scale and input 1.00 on X and 1.00 on Y. Do the same to the right setting it back to it's default of 0 x 0. Rotation should also be set to 0. Now hit apply. Your textures will remain but your scaling will all be lost. Save as ns_yourmapUNTEXD (Or something else, this is for diagnostic purposes, I don't want you to lose all your texture information so just make sure you don't save over your existing original) and recompile. If this solves your problem then you have a texture alignment or scaling problem and tracking that down could take awhile. If this does not resolve the problem then you may want to try goggling an answer or PMing someone more knowledgeable like XP-Cagey.
~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
well, it compiles <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , now is there anyway to figure out which texture it is? (without looking at every single one) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Unfortuanetly no, but I'm glad I could help you along this far, have fun finding this troublesome texture.
~ DarkATi