Ns_spirit shots
Insane
Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
![Insane](https://forumstest.unknownworlds.com/uploads/userpics/925/n8BZ1UKWPN3WV.png)
<div class="IPBDescription">Jimmeny cricket!</div>Heh. These were a while comeing, but here they are. These are taken from the presently more "detailed" part of the map. Expect more very soon.
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Thanks ^_^
Fast reply <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> BTW, what do you mean by smimply <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Nice one!
Oh, and thanks for the comments, guys!
1. The vent2 texture in the first pic should show the boarders on the side, resize it, it would look better (imo).
2. The second pic makes the room look pretty bare, try adding a crate or a few in there to give it less of a spacial theme? maybe even a Resource Node in the corner!
Awesome map, i cannot wait for more screens.
Edit: Now for some criticism, in the hallways, where are those red lights coming from??
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Good point it sould be that same all the way round, but I prefer the current texture. I think I will put i on the floor as well.
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If you look towards the bottom of the sticky-out bits of the walls you will see it angled downwards.