Ns_spirit shots

InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">Jimmeny cricket!</div>Heh.  These were a while comeing, but here they are.  These are taken from the presently more "detailed" part of the map.  Expect more very soon.

#1

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    [Sidenote:  I apologise deeply for the compresion whis is making the shot look darker then they really are.  My image host will be sorted out soon <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->]

    #3
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    normally I would say smimply, but this is awesomely beautiful. that hallway is something i can only dream of.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Rival+Sep. 08 2002,10:34--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Rival @ Sep. 08 2002,10:34)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->normally I would say smimply, but this is awesomely beautiful. that hallway is something i can only dream of.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Thanks ^_^

    Fast reply  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->   BTW, what do you mean by smimply  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I LOVE that first shot, good work <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    simply as in simple, ever hear some one say 'simply beautiful' ..... it was just a typo. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • NovakoalaNovakoala Join Date: 2002-07-17 Member: 962Members, Constellation
    They remind me of some of the Doom 3 screenshots.

    Nice one!
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Oh yeah, I get what you mean now, Rival <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Oh, and thanks for the comments, guys!
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Incredibly sweet looking shots insane, those are defintely release map quality screenshots if i say so myself.  The lighting is insanely awesome and the architecture is great!. I have 2 points of critism.

    1. The vent2 texture in the first pic should show the boarders on the side, resize it, it would look better (imo).

    2. The second pic makes the room look pretty bare, try adding a crate or a few in there to give it less of a spacial theme? maybe even a Resource Node in the corner!

    Awesome map, i cannot wait for more screens.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    That first pic looks great, that hallway wouln't be out of place on SS Nothing (ken20banks map).
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow i love the industrial feel you got in it
    Edit: Now for some criticism, in the hallways, where are those red lights coming from??
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Very nice, the light really brings out the textures in all the shots.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The vent2 texture in the first pic should show the boarders on the side, resize it, it would look better (imo).
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Good point it sould be that same all the way round, but I prefer the current texture.  I think I will put i on the floor as well.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Now for some criticism, in the hallways, where are those red lights coming from??<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    If you look towards the bottom of the sticky-out bits of the walls you will see it angled downwards.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Of course this stuff looks amazing.  Only one suggestion, in future rooms you may want to add some floor archetecture.  Because its monotonous flatness stands out against all the amazing archetecture you have every where else.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    That is the most awesome use of red lighting i've seen in half-life. Would it be possible to make the light lighten and darken slowly? Like a four second wave between lighter and darker. Keep up the good work man!
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I still think that room should have a resource node in it, however i thin kyou should make an elevated area in the corner, with a staircase and a crate or two with the node at the top.
  • EosEos Join Date: 2002-06-08 Member: 738Members
    Wow, I like that first pic.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Wow. That first pic is great. I LOOOVE it. Nice job!
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    I love the ominous lighting in the first pick.  The yellow lights around the top in the other picks is a nice contrast too.  I like how you've made it red, yet there are dark areas too, its not like the entire station is under some stupid alert, its more like a glow radiating through the hallways.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    purdy...  <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->  <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo-->
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    im going to make a map with ALL red lighting, becaus i rule  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    That's pretty amazing. Love the atmosphere...nice red light
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