Gameplay

klauskalleklauskalle Join Date: 2002-08-15 Member: 1165Members
<div class="IPBDescription">Well, a problem...</div>i just thought bout gameplay, when i read things bout resources. well when u r low on resources u can't respawn when u r dead. and u can't buy goood weapons.
and it's also well know, that u can kick players easily via vote or via admin.
so, and newbs often die a lot when they play. and i mean often. they run into action and die. and of course everyone wants to play, but when the newbs make u go on low resources, then it would be hard for the rest of the team. why won't they get kicked? they r wasting the resources!



did i get something wrong?


well, just a thougt.......

Comments

  • ZawathZawath Join Date: 2002-07-28 Member: 1020Members
    Everyone will be a newbie in the beginning. Do YOU want to get kicked from the server just because you haven`t learned to play yet and you are dying all the time
  • klauskalleklauskalle Join Date: 2002-08-15 Member: 1165Members
    <!--QuoteBegin--Zawath+Sep. 09 2002,11:31--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Zawath @ Sep. 09 2002,11:31)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Everyone will be a newbie in the beginning<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    nope, there are PTs ! don't forget them! they are no beginners!
    and i didn't said that I want to get kicked.
    didn't u get the problem?


    well, and NS player-community will get bigger and bigger, and every week there will be new NEWBS! know got it?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--klauskalle+Sep. 09 2002,11:27--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (klauskalle @ Sep. 09 2002,11:27)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i just thought bout gameplay, when i read things bout resources. well when u r low on resources u can't respawn when u r dead. and u can't buy goood weapons.
    and it's also well know, that u can kick players easily via vote or via admin.
    so, and newbs often die a lot when they play. and i mean often. they run into action and die. and of course everyone wants to play, but when the newbs make u go on low resources, then it would be hard for the rest of the team. why won't they get kicked? they r wasting the resources! <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You can respawn no matter how many resources you have. You cannot respawn if your hives (aliens) or infantry portals (Marines) have been destroyed.

    You cannot buy good weapons or upgrades with no resources. This is by design.

    Right now you can only remove someone from commander mode, not kick anyone (unless the server is running Adminmod or something similar and allows that).

    PS: This post is incredibly hard to read. If you write more clearly, it will be easier to answer your questions.



    <!--EDIT|MonsieurEvil|Sep. 09 2002,11:38-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--klauskalle+Sep. 09 2002,16:27--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (klauskalle @ Sep. 09 2002,16:27)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->well when u r low on resources u can't respawn when u r dead. and u can't buy goood weapons.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    When you are low on resources, you can still respawn, as it takes no resources. Also, players do not buy their own weapons, the commander gives weapons to players who are helping the most.

    You can kick the commender out of the console easily using a vote, for plaers you will need a votekick system installed, which will not come straight with NS.

    However, if eel that these so called 'newbs', if they are running into action without teammates, deserve to die anyway. It will teach them to stick with their team. They will not waste resources, they probably wont get kicked, but theres no reward in the game itself for running off on your own.



    Edit: Pshaw, Monse beat me to it.



    <!--EDIT|Fam|Sep. 09 2002,16:39-->
  • klauskalleklauskalle Join Date: 2002-08-15 Member: 1165Members
    <!--QuoteBegin--Fam+Sep. 09 2002,11:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Fam @ Sep. 09 2002,11:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->You can kick the commender out of the console easily using a vote, for plaers you will need a votekick system installed, which will not come straight with NS.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    that sounds good!

    ok, when u just need respawn points to respawn, how long is the delay between to respawns on the same point?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Respawn timing is currently being tweaked, but is under 20 seconds for both teams.  Having multiple hives/portals will allow multiple players to respawn simultaneously, rather than queuing up.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    The Pt´s where also newbies when they got the first rc.... no matter what, you always begin being  a newbie so don´t flame them, because they don´t deserve it.
  • klauskalleklauskalle Join Date: 2002-08-15 Member: 1165Members
    yeah, i think there are still a lot things that need a little tweaking, right? but make it as perfect as a beta 1 could be <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    some of us PT's still play like n00bs :P
  • klauskalleklauskalle Join Date: 2002-08-15 Member: 1165Members
    <!--QuoteBegin--DOOManiac+Sep. 09 2002,14:28--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (DOOManiac @ Sep. 09 2002,14:28)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->some of us PT's still play like n00bs <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    LOL
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    I'd suggest most n00bs play aliens, since it's self managment of resources, this would teach them a little control and how hard it is to earn them, so when they play marine, they wouldnt be so rash.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    no, newbies should play marine so they have back up (and because newb's are so juicy and tender unlike those gristly PTers)
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    The point of the resource model is to convey the feeling given by a good book...

    <b>Exposition:</b> This is the introduction chapter. In these chapters, the characters and plot is introduced. You get a feel for the characters, your starting gear, the opposition, and the map. The commander lays down the basics and the plot (tactic) is introduced to the reader.

    <b>Rising Action:</b> This is where the action takes an upward swing. The <i>real</i> plot is introduced. Perhaps it is different then the conflict you originally anticipated (for instance: Perhaps you thought that the main fighting would occour in atmospheric processing, but instead it was mainly at the airlock). This is where a majority of your research is done. You pick a technologies and pursue them, or opt to outfit your marines more heavily now instead of research. Here is where the major battles over nozzles occour, and where you will see the biggest influx of resource points.

    <b>Climax:</b>This is the heighest point in the game. This is the moment when all the game is unveiled to you, and the errors are thrown in your face. At this moment, you realize either defeat or victory.

    Maybe you are on the underside:
    [a] At this moment, you realize that maybe all those RP's spent on Shotguns could have been used to research Power Armour.

    [b) You now look back and see all the time you wasted spamming sporeclouds into the marine base.

    [c] You realize that you should have spent a little less time on securing nozzles and more time cleaning out a hive.

    [d] That cloaking upgrade dosen't seem as usefull as it used to be...

    But perhaps your on top of this Climax:
    [a] The sound of your hoves beating on the metal floor is worth 50 hours of guarding that double nozzle room

    [b) Lerks don't seem quite so agile when you are throwing 100 rounds of hollow-tipped HMG rounds down a corridor every minute.

    [c] You realize you were so wise with your Resource Points and research options, you build turret factories in two's just to mock the aliens.

    [d] You drop 70 Resource Points worth of weapons listen to the sickening and snap of the hive breaking free of the ceiling.

    <b>Falling Action:</b> Should you happen to live through the chaos of the climax, you will fel the action start to fall. Joy is replaced by doubt, as your bottomless pit of Resource Points drops to a pithy 23. Terror is replaced by desperation, as you realize that the next 60 seconds my be the last chance you have at winning this game. Here is the all out, final push to wipe out the enemy. Suck the frosting off your donuts, because that's all the energy your getting in this final push to win the match.
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    Freemantle! That was a beautiful metaphor! /me claps
  • BrewsterBrewster Join Date: 2002-08-24 Member: 1225Members
    <!--QuoteBegin--CMEast+Sep. 09 2002,15:14--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CMEast @ Sep. 09 2002,15:14)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->no, newbies should play marine so they have back up (and because newb's are so juicy and tender unlike those gristly PTers)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Agreed.  Also, marines play like any other fps, while aliens play more of a melee based game (they're most effective rushing in up close as opposed to shooting from a distance).
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Even the tooltips suggest marine play first! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • DekkerDekker Join Date: 2002-07-06 Member: 887Members
    well, just hink, almost everyone here is a noob /exept the pt´s/ so dont talk about that, you start talking like many cs players .... <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    Freemantle, that brings a tear to my eye.  Very well said.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Let´s see, if you play cs a lot cs you probably will pick marines because they suit what you always play and they are more "Familiar" to you.
    If you play other mods where you relly a lot on melee weapons ie: Vampire slayer, Pvk, you will pick aliens because you are used to the magnificent joy of watching somebody die in your hands rather than watching him die 100 meters away <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    People who played as an alien in AvP1 or 2 would probably be relatively more comfortable with the aliens than a straight CS player or similar.  However, even then it takes a little getting used to.  The marine side is nice because it comes with a minimap and a <s>lesser deity</s> commander to give you orders.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Actually I disagree. Wallwalking in NS is *MUCH* easier than in AVP, from a "what the heck am i doing" standpoint. In AVP it was nearly impossible to be on the ceiling above waiting to drop down on somebody AND successfully land on them, because of all the view rolling garbage. In NS its much easier, and fun for the whole family! ^_^
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Ummm.. I'm never lost wallwalking. I am hoping that the wallwalking is easier than it is in the NSTR. If there was an option to make the wallwalking AVP2esque, I'd jump on it.
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    Uhoh. If everyone starts as marines, the aliens will constantly lose due to crappy team balancing.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Nice analogy Freemantle although from the frontline tales we know that its not quite that simple and [cliche]victory has often be snatched from the jaws of defeat[/cliche]. So its more like rising action, climax,falling action, rising action, climax, etc etc

    Natural Selection = Multiple Climaxes <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Oh and I loved the AvP style of wall walking and it never confused or anything, i just hope I can get used to the NS style.
  • klauskalleklauskalle Join Date: 2002-08-15 Member: 1165Members
    avp2 wallwalking was a bit ######
    a big problem was, that it was hard to jump of the ceiling directly onto the head of a marine.

    what do u mean with "it's different in NS"? how different?
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