Vsync?!
ZtL
Join Date: 2003-06-26 Member: 17705Members
in Tech Support
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In NS 1.0x and earlier (more generally in the HL engine), many aspects of the game are determined by your client frame rate.
For example, building speeds and jetpack thrust (not recharge rate) are determined by fps. Someone with 100 fps will build and jetpack upwards FAR quicker than someone with 30 fps. The same goes for leap and charge - the number of "touches" recorded (hence the number of 4 or 16 damages dealt by each attack respectively) is determined by fps. It is possible to do somewhere between 350 and 400 damage with one single leap at 100 fps.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
uhhhhh WHAT THE HELL!?
For example, building speeds and jetpack thrust (not recharge rate) are determined by fps. Someone with 100 fps will build and jetpack upwards FAR quicker than someone with 30 fps. The same goes for leap and charge - the number of "touches" recorded (hence the number of 4 or 16 damages dealt by each attack respectively) is determined by fps. It is possible to do somewhere between 350 and 400 damage with one single leap at 100 fps.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
uhhhhh WHAT THE HELL!?
Comments
I get anywher from 40-60 fps and i see no difference in peeps who have 100 fps...