Well, I'm Done.

ZombieNinjaDoomLaserBabyZombieNinjaDoomLaserBaby Join Date: 2003-12-12 Member: 24281Members
<div class="IPBDescription">No more comm for me.</div> There is no real incentive to comm anymore, or learn how to. If any mistake is made, if your soldiers don't go anywhere, if you make one mistake....you're a noob. Is there a mystical land where people can learn to comm, or are people just born with the knowledge and everyone else just a noob and forever will be deemed idiots?

Comments

  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Even though I am guilty if beating on some newbie commanders, there is only one way to learn.

    If they kick you out of the chair..big deal..do it again later and crash the server in a rage of mandess. (lol random rant)
  • ZombieNinjaDoomLaserBabyZombieNinjaDoomLaserBaby Join Date: 2003-12-12 Member: 24281Members
    I totally agree that I'm not a good commander. I'm not familiar with the maps, my strategy needs major work, and I can't type out commands fast enough to save my life. That's why I'm gonna invest in a headset and try some more. But the reason why my head explodes is entirely due to how I get treated when no one else comms, and refuses to do so for half a minute. They all sit around and ask for a comm. So I run in and give it a stab, then get yelled at the whole time.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    Me being, probably, the worlds worst commander, I might not be much help, but I will say one suggestion... learn the maps inside out before even trying. There's no better way to learn the maps, imo, than to skulk them. You learn every hiding spot, every short cut, every vent when you skulk all game.
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    Gotta agree - think of this > The marine team is dependant on their comm - the comm wins or loses the round for marines. A round lasts x number of minutes. It isn't much fun wasting 10 mins or more of your playing time when someone hasn't bothered learning maps or got a grasp of comming.

    I don't moan at a poor comm but I do feel annoyed if they step into the chair to comm again in the same session without asking.
  • AuraAura Join Date: 2003-12-15 Member: 24387Members
    I'm personally an extreme pubb'er and pub all the time. I comm half the games I play and it isn't up to the comm to win games. If you don't have good or even decent marines at all then you will lose. This isn't because of comming .. because only the comm and do certain things going so far.. If you have a good alien offence and a very poor marine offence then you'll seriously get killed everytime you get out of your base. No one can say that it is up to the comm to win the game when the marines stink badly.

    I've personally givin up comming any team I don't know personally for the reason that they don't listenor they get killed all the time even if i spam health alittle too.

    All I have to say.. Is that if you know the map and have seen every seige spot possible during these maps then go comm. YOU have to tell them what to do and besides that... I've started to yell at some of the people that arn't doing what you tell them to do.. then after i get yelling i just grab a shotty out of the comm chair sometimes and just sit in base with no one comm with a shotty and just camp my base till an onos comes and eats my wondering team.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    I know that everyone's a newb at first but, heres the thing which annoys alot of footsoldiers.

    The comm does something really stupid in the eyes of the footsoldiers.

    Now how to prevent that?

    1. If or better yet, When your soldiers ask for something, if it beeing something usefull or somehow you see why it might be a good thing to give him/her what he/she asked for. Give it to him/her.

    2. No matter how crappy your RT situation is, keep upgrading. Theres nothing else that the soldiers wouldnt love than upgrades.

    3. Do not and do not use all your start resources to turrets. Its highly frowned upon.

    4. When higher lifeforms come into play, give your soldiers mines/shotguns/hmgs.


    You can always tell your soldiers to do stuff, theres always some part of the team which does what you ask.
    Im not part of that group, I normally go around and either take alien rts down or wait for the comm to drop RT's to the places i have sneaked to.


    No one, and i must repeat, no one bursts at the comm without a cause. Theres always some thing that annoys people and then they start yelling at you. Ofcourse there are times when the reasons are crappy as hell, but there is mostly a valid reason which shouldnt be frowned upon. So i guess my advice is to think like a footsoldier when your comming, what action should benefit your soldiers the most.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    There are some servers where you are more likely to get better experiences with comming, I know there have been "New Commander Server" threads on the forums, do a search and you may come across specific servers.

    The other thing I can recommend, is play on games with 4-8 people, it gives you a chance to play comm without the pressure of having to look 12 places on the map at once. You can take a little more time.

    The other thing that cuts down on the insults is to tell people that "I'll comm but I'm still learning" It sets marine expectations and the amount of name calling is reduced.

    As far as "it isn't up to the comm to win games. If you don't have good or even decent marines at all then you will lose." goes, a really bad group of marines can cost you a game BUT... a good commander can adjust for bad marines and can sometimes pull a win out of the fire with a bad marine team. It requires more fortification(elec TF and T's around Res nodes), more sneaking tactics (put one or two marines outside of their hive and build a seige outpost and then do a frontal assault on their second hive) but it can be done, the commander is the glue that holds teams together....A good commander can take a group of marines who have never played before and turn them into a cohesive unit, a great commander can take that same group and lead them to victory.

    A side note from 3.0 testing.. With the hitboxes fixed, skulks are a little easier for guys with bad aim to deal with if they play smart (stay down long hallways, move in groups etc) and fade/onos are hittable and not "game-ending" as much....

    -Z
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. If or better yet, When your soldiers ask for something, if it beeing something usefull or somehow you see why it might be a good thing to give him/her what he/she asked for. Give it to him/her.

    Im not part of that group, I normally go around and either take alien rts down or wait for the comm to drop RT's to the places i have sneaked to.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    So give the rambo's toys??? When we are losing a vital position at miasma, and you are standing in PowerSilo waiting for an RT, I should just give it to you? (Never mind the fact that the RT you just built will fall as soon as one skulk comes by)

    And then give you a SG when you respawn, because you ask for it??

    And if I choose not to, prepare to be called a "noob" even though I've managed to hold miasma (without your help) and am expanding towards Cargo bay with the other marines??

    I'm sorry, the comm has the view of the total map, and you rambo'ing off waiting for RT's on the other side of the map, you are easily more expendable then the posiiton I'm trying to save, so don't expect anything from me... It's a nice bonus you are taking out enemy RT's, but if you die, then the res spent on the 2-3 rt's that you built.. IS GONE.... so why would I?? 2 skulks hearing their res is under attack will come and will kill you and then.. we are out the res from those RT's..

    No thanks..
    It's times like this, I wish I had a eject player command, so I could flush whining rambos back to the RR...
  • ZombieNinjaDoomLaserBabyZombieNinjaDoomLaserBaby Join Date: 2003-12-12 Member: 24281Members
    I completely understand the system of rewards. I understand the rules of rewarding your troops for things they have done well. But I can't seem to muster the energy to reward them for calling me an idiot when they wouldn't comm in the first place, we're half a minute behind, and skulks are doing the cha-cha in our base. In those kind of circumstances, I kind of wish the marinies would just kind of hunker down and shut up. If the guy is bad, so what. If the guy is good, awesome.

    And btw, zunni, I often try to tell them I'm new, but that only gets them revving up their eject buttons fast.

    I've actually had a game where a comm got ejected three times. Seems wierd to me...
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    I am extremely tolerant when a comm sits in the hotseat after a long long few minutes of everyone on the marine team looking at each other waiting for the first person to break and sit in the chair.
    I never whinge in that instance - I do offer occasional advise (more ip's, I'm available for drop rt here etc). it winds me up to see the marine team moan about the poor comm when no other bugger wanted to take that role.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin--ZombieNinjaDoomLaserBaby+Dec 14 2003, 09:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZombieNinjaDoomLaserBaby @ Dec 14 2003, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is no real incentive to comm anymore, or learn how to. If any mistake is made, if your soldiers don't go anywhere, if you make one mistake....you're a noob. Is there a mystical land where people can learn to comm, or are people just born with the knowledge and everyone else just a noob and forever will be deemed idiots? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, I had to stop comming for a while too, and I still don't do it as much as I used to. For a while, it seemed like my skill was going down instead of up. And people just wouldn't stop whining at me, they never do until they've commed.

    But you'll come back.

    A few weeks, maybe a couple months from now, you and the other guys are on the server you always go to. The 'rines are 0-5, and you lost the last one because nobody took the chair for the first minute-and-thirty. Thirty seconds into the current game, it's looking like a repeat.

    "The hell with this," you say to yourself.

    That's when you take the chair. And you WIN. You win because your guys are desparate. They're tired of getting owned, and they hang on your every word. They dare not question your tactics for a moment, because all their plans this night have sucked. You're at the top of your game, laying medspams, conducting sieges, handing out the heavy. You're playing better than ever before. And you win. It's like you never left the chair at all. You were born in this can.

    I love this game.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--ZombieNinjaDoomLaserBaby+Dec 15 2003, 09:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZombieNinjaDoomLaserBaby @ Dec 15 2003, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I completely understand the system of rewards. I understand the rules of rewarding your troops for things they have done well. But I can't seem to muster the energy to reward them for calling me an idiot when they wouldn't comm in the first place, we're half a minute behind, and skulks are doing the cha-cha in our base. In those kind of circumstances, I kind of wish the marinies would just kind of hunker down and shut up. If the guy is bad, so what. If the guy is good, awesome.



    I've actually had a game where a comm got ejected three times. Seems wierd to me... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And btw, zunni, I often try to tell them I'm new, but that only gets them revving up their eject buttons fast. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Then it sounds like perhaps you need to find another server or two. Any marine team that knows the comm is new, should either offer to comm, or keep their mouths shut and let you learn..

    I try to encourage my comm in EVERY Game I play, and will always tell the comm after a loss "Nice Try" and am the first to offer up a "Good Job Comm" if we win..

    So all I can suggest is keep trying, I commed my first 6 v 6 win the other day and it was the most satisfying feeling in the world, and I've lost Many games and been called many names in all my losses.

    But my first win came 3 on 2, start with that.. it helps you learn seige distances, where to place your troops to not be seen and exactly what hallways are travelled and which ones aren't.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited December 2003
    I seem to have a natural talent for commanding. However, I can offer you a few tips.

    1. Get Rescource Nodes Early.

    You NEED those RPs. Make sure you take every opertunity to claim both open nodes, and the capture of enemy nodes. I also say paying for electricity is a good idea - because it keeps skulks off them, at least until hive two.

    2. Allways be doing somthing.

    Don't ever be sitting around in MS doing nothing. If there are still open nodes out there, claim them. If there are alien nodes, wreck them. Having trouble because of an alien hive? Take the fight to them.

    3. Listen to your marines.

    If a marine or group of marines are protecting a vital location, you better dang well drop them medpacks and ammo when they need it. Similarly, if you are going to attack a hive, and one of your marines has been injured, heal him. That one extra bite can make a world of diffrence. If possible, also give one marine a welder to heal the armor of others, especally if you have level 1 or above.

    4. Be commanding and set mission objectives

    This may seem a little nazi-esque, but I find if you use the voice com, use it often, and make sure the marines know what your master plan is, they will follow it even if you aren't personally giving them waypoints. A good command to give at the start is either "Move in small groups and find empty nodes" or "Move in small groups (move solo) and find enemy gorges (RTs)".
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--ZombieNinjaDoomLaserBaby+Dec 14 2003, 09:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZombieNinjaDoomLaserBaby @ Dec 14 2003, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is no real incentive to comm anymore, or learn how to. If any mistake is made, if your soldiers don't go anywhere, if you make one mistake....you're a noob. Is there a mystical land where people can learn to comm, or are people just born with the knowledge and everyone else just a noob and forever will be deemed idiots? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Your not alone man, you are certainly not alone. Although it seems like everyone you hear about is a godlike comm, that is not true at all. Those that are excellent comms have played enough to be excellent comms, and others, like myself are just as bad as you proclaim yourself to be.
  • ZombieNinjaDoomLaserBabyZombieNinjaDoomLaserBaby Join Date: 2003-12-12 Member: 24281Members
    <!--QuoteBegin--Redford+Dec 15 2003, 09:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Dec 15 2003, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4. Be commanding and set mission objectives

    This may seem a little nazi-esque, but I find if you use the voice com, use it often, and make sure the marines know what your master plan is, they will follow it even if you aren't personally giving them waypoints. A good command to give at the start is either "Move in small groups and find empty nodes" or "Move in small groups (move solo) and find enemy gorges (RTs)". <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I actually find this rather fitting to what I could do with a headset, once I get one. What kind do you use, red?

    By the way, thank you for posting on here. That goes to all of you.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    edited December 2003
    i once read a line here on these forums

    "marines are only as good as their comm...and the comm is only as good as his marines..."

    so if your marines dont understand the game, don't go thinking it's because you are a crap comm....

    and zombieninjadoomlaserbaby, getting a regular friendly server helps - they know what kinda comm you are and what you want, and will do it if you jump in chair...
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    I know you asked Red what he used but I started a thread a few days ago asking for advise on a mic/headset. I would say having voice com is almost essential for comming.

    Here are the voice com headphones that were recomended:>

    Plantronics DSP-500's
    Plantronics Audio .90's > I brought these and am v.happy with them
    Cyber acoustics AC-644's > (not available in the UK)
    Sennheiser pc150's

    I can feel the LOVE!!!!!
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    I have up to this date never used a headset in HL because of the bad quality -- The mic is bad and my accent doesn't help, so people can't understand me. I type out all my orders, and use the WP command. I am still a decent commander.

    The thing is to prepare yourself for commanding. Know the map by heart before you try to command, and try to command a LAN game by yourself (just to see the map from above -- big difference). See what other successfull commanders do, and try to mimic it at first. Then ask yourself "What are the strong points of that? And why? When does he do it? What is the alien reaction to it?" etc. Try to analyze, then try out for yourself.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--QuoteBegin--Zunni+Dec 15 2003, 09:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Dec 15 2003, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. If or better yet, When your soldiers ask for something, if it beeing something usefull or somehow you see why it might be a good thing to give him/her what he/she asked for. Give it to him/her.

    Im not part of that group, I normally go around and either take alien rts down or wait for the comm to drop RT's to the places i have sneaked to.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    So give the rambo's toys??? When we are losing a vital position at miasma, and you are standing in PowerSilo waiting for an RT, I should just give it to you? (Never mind the fact that the RT you just built will fall as soon as one skulk comes by)

    And then give you a SG when you respawn, because you ask for it??

    And if I choose not to, prepare to be called a "noob" even though I've managed to hold miasma (without your help) and am expanding towards Cargo bay with the other marines??

    I'm sorry, the comm has the view of the total map, and you rambo'ing off waiting for RT's on the other side of the map, you are easily more expendable then the posiiton I'm trying to save, so don't expect anything from me... It's a nice bonus you are taking out enemy RT's, but if you die, then the res spent on the 2-3 rt's that you built.. IS GONE.... so why would I?? 2 skulks hearing their res is under attack will come and will kill you and then.. we are out the res from those RT's..

    No thanks..
    It's times like this, I wish I had a eject player command, so I could flush whining rambos back to the RR... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol, back off jerk.

    As i said, IF you see it being a good idea. See the IF word? That means the COMM has the final word. If he thinks he doesnt see any good reason, them by all means. Dont give them nothing.

    Anyhows, seems that i have to explaing abit how i rambo. Cause when i do, i do not ask for RT's near alien strongholds. I ask for medpacks/ammo, and again IF i need them. Thats majorly the 1 thing i want to see the comm doing, and being quick about. Giving ammo/medpacks, without spamming too much. But giving a few when asked for.

    Thats the about one reason i dont like recent comm's i have seen on pub's i'v visited. They lack to understand that sacrificing that 2-4 res for med/ammo when asked for, could have saved a key-location or better yet a PG/TF near alien hive. Or giving a shotgun/mines to base when the first fade encouter had came might have saved the entire game at that point.

    Just cause you think you know how i might play. Doesnt give you the right to judge people by your worser experiences with other people. Everyone's different.
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