Light Spot Angle

ZocZoc <?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
<div class="IPBDescription">how to change Y axis ?</div> I could change the X axis, by setting pitch... but how can I change the Y axis ? I couldn't find a Yaw in it (at least, separed from "Pitch Yaw Roll")

or do pitch yaw roll work?

I couldn't manage it yet...

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    The way I do it is have the light_spot point to an info_target. Simply put the name of the info_target in the Target field of the light_spot.

    ~ DarkATi
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Also if you're trying to add a spot over a light/command center/hive/other necessary structure you may just want to name that entity and target it with your spot. It saves you an info_target and makes the highlighting follow if you do some slight adjustments. I guess that would make it possible to do marine start/ hive spotlights through clever use of named team_starts. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--DarkATi+Dec 15 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 15 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The way I do it is have the light_spot point to an info_target. Simply put the name of the info_target in the Target field of the light_spot.

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you're going to add something to a map exclusively to point a light_spot at it, it's actually much better to use an info_null, which is ignored by the server when the map loads and doesn't count toward the NS entity limit.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--XP-Cagey+Dec 16 2003, 05:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Dec 16 2003, 05:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Dec 15 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 15 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The way I do it is have the light_spot point to an info_target. Simply put the name of the info_target in the Target field of the light_spot.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you're going to add something to a map exclusively to point a light_spot at it, it's actually much better to use an info_null, which is ignored by the server when the map loads and doesn't count toward the NS entity limit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oooooh, sounds good. Me changes it.

    ~ DarkATi
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