Drop - In The Name Of Love
ZombieNinjaDoomLaserBaby
Join Date: 2003-12-12 Member: 24281Members
<div class="IPBDescription">Who drops their stuff for others?</div> Holy heck, I seem to get chewed up like crazy sometimes, so I often find myself dropping my shottie and avoiding that heavy armor. I'd much rather be a backup welder and builder than completely sacrifice a good suit of HA, toss away a HMG, or a Shottie.
[Inside Joke] Or a shotpack.
Does anyone else agree/follow suit?
[Inside Joke] Or a shotpack.
Does anyone else agree/follow suit?
Comments
and since I prefer shotty I will give someone my HMG
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And besides, I'm in love with my LMG ...
To give you a good idea, here's what my plan usually is. Start off by skulking around and causing chaos at 'rine start until you've got almost 50 res. If the res is trickling, tell somebody to get a couple RTs up. *Spam* that, if need be. It's annoying, but if nobody is doing it, it's necessary. Some bright guy will ask you why you aren't building any, so feel free to tell them: you're trying to put up Cargo. (or whatever) Unless they're idiots, that'll shut them up. Go to one of the empty hives, gorge, put it up, and make sure everybody knows it so you can get plenty of support, including a gorge to help you chamber up, who you should probably specifically ask for, since few people do that on their own. Your first priority should be to get three DC's in each hive. You'll probably be halfway finished by the time the second hive is up, and then you plop a movement in each one, unless a good portion of your team asks for sensory, which will almost never happen. (Though that will change in 3.0. I still don't think it'll be chosen over DC's as first, but there will definitely be some switch as to what the second chamber should be.) Anyway, at this point, things should be going a bit slower, unless your team owns the map, so the build pattern is a bit more freeform. Just put up what you think you need more. If you think one of the hives needs an OC or two before you can find the time to get the third DC at the other one, do that. No matter what you decide to build, make sure that you use the movements to make regular patrol runs between the hives, the same as the phase gate doctrine for maintenance marines. Your ultimate goal is to get 3 DCs, an MC, and two OCs in each hive, with an extra MC in one. I usually build the main six in a cluster: an MC placed near a corner or wall, the three DCs in a 90-degree array around it, pointing towards the most exposed side of the MC, and the two OCs stuck in the corners made by the DCs. Once you have <i>at least</i> this much done in both hives, start saving up to do whatever other fun things you enjoy, unless you think you need a few more OCs. (I usually build those in clusters, too. Three in a 90-degree array around a DC, kind of a mini-WoL.) At this point, it's all preference. I usually start Fading, trying to help with the assault on the third hive or the marine base. Be ready to switch back on your next respawn if your team needs help building third hive, though.
Anyways, I also give up weapons for the big dudes. Its surprising how many people are saying they do, when in my experience its really rare <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Then why could you be bothered to comment? If you don't have the attention span to read that, you probably shouldn't be a gorge anyway, so you'll never need the information therein. I was addressing Mr7's problem. Shoo!
And I imagine the reason why it's not that common is becuase it's been few and far between that I've gotten to the point of HA and HMG. Most of the time we get skulk-plowed.
And if the person next to me doesn't have a welder to weld me with, I drop it and let him weld me, and if I'm lucky he drops it back for me. But either way that skulk in the corner will help me get back my welder if he doesn't return it back <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
To give you a good idea, here's what my plan usually is. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Nice starting gorgey gameplan. Tish these rude people who say they can't be bothered to read the post! - Think it but don't say it. J/k
Like that?
-----------------
| MC DC OC
| DC DC
| OC
|
Pretty neat, but not very easy to hop between hives if you are a clumsy onos. Esp if a gorge pops an OC over the middle DC, which I would be dying to do, as a marine could crouch-knife the MC without being damaged. Still, the principle is good.
I *always* vote SC second hive, cos it is hardly that much difference between hive 1 and 2 really, and fade only needs Adren for Rocket really. Maybe his blink/metab attacks take longer, but at least he can creep up and slash instead. Anyway, we digresss.
Bird's eye of hive:
\.............../
.\............./.
..|OC SC |..
..|DC OC |..
./.............\.
/...............\
[Spaces are combined in HTML, so treat '.'s as gaps.]
Cloaked hive with Anti-JP protection. Gorge on hive to achieve. MTs do not increase hive's healing rate, so do not need to be placed near hive itself. I would announce to the team where I was putting it, and hide it in a corner somewhere. However if we had SC, then MC would be last hive, so it is not really important. Games can be lost after aliens reach hive 3, so don't get cocky.
This is Serriously OT, but it is cognative I spose.
I personally luv Shottie, as it can fire while reloading, and dispatch skulks much easier than HMG. It also makes light work (4-6 shots) of OCs.
HTH
Like that?
-----------------
| MC DC OC
| DC DC
| OC
| <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No, like this:
______
..DMD
..ODO
Usually, I don't actually get all the O's up, so in most hives you can just look between the D's to get to the M. If I do, it's not too hard to jump over the front line to get to the thing unless you're in a panicked situation, in which case I'd proably die anyway. Also, I rarely build it directly against the wall, unless the area is too exposed, so you can generally just walk around back. Oh, and if it's at a corner, instead of a wall, I build the same configuration at a 45-degree angle. The two side D's should generally be facing in the general direction of whichever two exits I wish to cover the M from.
And my smallish WoL's are:
__.........__
....|ODO|
....|..O...|
Though I've been thinking about changing to:
..D..
OOO
In suitable locations.
Of course, if there is a heavy without a welder or a decend weapon, and I don't have HA but a weapon, I always give it to him.
I will drop a good weapon if HA giveouts have stopped and I am still light armour. I avoid the gren launcher if I can help it.
As such i dont think that you should shy away from it (unless its your first game)
HA's live longer and if you are a good support welder then being in ha
will help the group live longer.
JP's however is a completely different story. They can be incredible useful,
or increadibly wasteful. A lone jper can take out a hive, or die without accomplishing anything
So unless you know what your doing, leave the jp for sum1 who will put it too good use.
But hey, remember its a game and its for fun. So play how you enjoy it.