My Small Gripe

ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
<div class="IPBDescription">No one ambushes anymore</div> I remember when marines looked up at every ceiling, people looked for hiding spots, and some spots wern't used because they were well known. But now noone seems to ambush, all they do is rush straight at marines. What made 1.04 fun was the ambushes and the suspense but now it seems that the maps are to bright with not enough little crawl spaces and overhangs in halls. Maybe its just me though.
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Comments

  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    Nope, not just you, i can sympathize with you.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I still check around.
    The ones I see that don't are dead.
  • CfurCfur Join Date: 2003-08-30 Member: 20395Members, Constellation
    edited December 2003
    Depends on your team really. I still find people waiting in the dark or in the ceilings who pounce on me and chew me to bits. I often still wait for a marine to walk past me, run up behind him, and bite him in the behind! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    There is nothing greater than chewing on marine booty ... seriously...
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    I agree with the whole skulk ambush thing....

    But from MARINES POINT of view... nothing like a good old hive rush


    Build a phase in a dark corner down a long hallway from the hive...... have the WHOLE TEAM phase over..... RUSH IN and shoot hive... fall back to long hallway to reload and pick off any counter rushes..... RUSH BACK IN SHOOT HIVE... finish off hive with pistols...

    HEHE... FUN FUN

    Ive had games where i did this 4-8 times...

    I dont like securing unless i have to, so i lose base, relocate several times, and still manage to win through constant phase hive rushes... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    helps when u have 6 ip;s too

    ~Jason
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    maybe the increase in skulk armour and health (since 1.00) has allowed them to storm instead of being all stealth-ninja like?

    Stealth kills still rock, but its simply more productive to keep on storming, as its quicker and helps u ramp up your res (instead of waiting in a vent for 5 mins for 1 lonely marine to pass you)

    -Seraph-UK
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    The other reason few players still do this is because of new marine tatics, they send some lone newbie into the room and wait for all the skulks to pounce on him and then kill the skulks as they show themselves, 1 room clear.
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    My big problem with ambushing as a skulk is that it can be a terrible waste of time.

    Say I'm playing on some random pub. I could sit in some sneaky place all game and a marine might never wander by, meanwhile they are setting up in some other corner of the map. And being a random pub I have no garuntee that my other teammates are doing their part to control marine expansion. And even if a marine happens to wander into your trap, if there are 2 or more of them you problably won't get them all.

    I find a better use of my time as skulk is constantly scouting, keeping tabs on what nodes marines have and don't have and doing what I can to take those nodes down while trying to prevent new ones from going up. That way I know for sure at least *someone* is doing the job of trying to control expansion.

    Of course, that doesn't mean I never ambush. If I know a group of marines is heading to my location I'll try to hide and get ready for them.
    But generally I try to be at either aggresively attacking or defending rather than passively defending.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    I still ambush, it totally depends on the situation, in the beginning of the game, I like to sit in a vent or up on some ledge just waiting for some rines to come by <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    This works quite well, especially since everyone else keeps on storming in the beginning of a game..
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    i love to ambush the marines, if we have MC i always use Silence because then the other marines may not hear you when you are chomping onn their friends.
    But i dont sit in a vent waiting for rines to pass by, i sit close to rine spawn and amush them there >:]

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    someone told me skulks can't bhop in 3.0
    this should favour the ambushes
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I'm always on the move as a skulk. If I hear a marine coming down the corridor (usually do) then I will set up an ambush.
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    although not true ambushes from the good ol' 1.x days, the occasional ambush is still quite effective in certain situations. places where there's high ceilings and and dark corners not easily seen, ambushes work once or twice, but then rines smarten up to them, hence their effectiveness in the long run is decreased. silence is quite awesome, but by the time 2nd hive mcs come...adren is my upgrade of choice.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Hehe I allways try to hide as a skulk, I never rush, I'm too much of a covard and nube-cake <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
    one time we had a lerk go onos in the vent tube in atmospheric processing, then he got cloaking and camped for half the round then jumped down and destroyed the 'rines when they relocated.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Rushing is easy really, just dont bite till last minute. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Just dont nuke the IP though, hurt them a bit, but don't end game. Annoying if you have gone gorge and started working on rts.
    Rush is great for early RFK supplies.
  • Deckard1Deckard1 Join Date: 2003-01-10 Member: 12127Members
    I don't know about you guys, but I stopped trying to ambush marines because I always played with pyscho marines who ALWAYS checked every ambush spot and killed me before I had a chance to attack them. So basically waiting to ambush marines was just a death trap for me.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    what! I love skulk ambushes,! I hide in the dark areas and patently wait for some unaware marine to skip on by and WHAM! Chomp!

    whem Im a marine im all paranoid and im always the only guy looking up and covering the back...

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Bad_HAL_9000Bad_HAL_9000 Join Date: 2003-10-14 Member: 21676Banned
    I LOVE ambushing the marines. I do notice that they simply dont seem to look in spots. But I play on a server that tends to get about 40%-60% noobs on at all times. And I am to set in my ways to leave and play somwhere else. I think I would get slaugtered easily <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    i always combine the 2 strats: rush, hide, attack, relocate. Good offencive ambushing is paramount to slowing down marine progress. Ambushing is also far more effective defensively than sitting in the open in any situation. The trick is to always hide in a place that isnt expected, a channel in the floor (rines will never look down holes), in a vent, or on the opposite side of a door (the side that only has a short channel then a dead end, the hallway is on the other side), but make sure you get there without being seen or heard.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin--BigMadSteve+Dec 17 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Dec 17 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm always on the move as a skulk. If I hear a marine coming down the corridor (usually do) then I will set up an ambush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is normally how I would setup an ambush, close in on marine spawn until you hear activity nearby. With the skulk-walk working properly in 2.0 it's easy to get into a good position near moving/res building marines without being heard/noticed.

    Another key to ambushes is parasite, stumble upon marines at the end of a corridor, parasite, fallback and wait.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    Well, there are usually 2 or 3 entrances to marinestart. So if a team manages to block them during early game its a certain victory.
    Ambushes are perfect to keep them at bay.
    Thats where SC is very strong as first chamber.
    But its is difficult to pull of on pub games, because you need to split the team into 4-6 ambushers and gorges that build chambers and rts.
    If you manage to keep them in their base for about 10 minutes, you have a great advanteage in case your gorges capped about 3-5 nodes.
    Then, the team must swap and the ambushers should use their res to take the hives and build upgrades, while the former gorges now go skulk and defend the resnodes.
    Sounds easy.....
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    If anyone ever specs me as a rine they'll see that no matter where I'm going, what hallway I'm heading down, what room I'm in, I check every single hiding spot, be it a box in the corner, a vent on the wall, or a high ceiling.

    As skulk, I usually never rush base, but rather get to the base and hide outside waiting to get the rines that are sent out to RT's.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    I don't see much ambushing on Finnish servers. Just mad rushing.
    But that's what I do, too. Sometimes I do ambush people, but every time, I mean EVERY time the dead marine calls me a 'camper'.
    I soo hate Finnish people.
  • Trent_HawkinsTrent_Hawkins Join Date: 2003-03-25 Member: 14875Members
    I find ambushes work quite well, and often. when they don't it's usually because I messed up (bit a milisecond too early) and not marines checking corners.

    usually i hide in the same spot until a single marine checks the spot for me (or a group of marines on a revenge mission). It's funniest when you get the same marine more than once. I'm guessing it's a case of "I know that he knows that I know" on the marines part.

    Cloaking ambushes are the best though.... mainly when they walk right into you, consider it for a moment, then walk around whatever it is that blocks their path.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Funny, the opposite annoys me.

    A) Stupid skulks who hide in the same location as every. other. random. nub. and then expect you to get fooled by it. The far end of the glass pipe in Hera being a prime example.

    and....

    B) Marines who DON'T ambush. The number of Onos I've seen downed just because the marines were bright enough to send 2 around the far side of where it just came in, so when it makes a break for it (usually around 150 hp) it runs straight into two loaded LMG's is silly. But yet marines still rarely do this.

    Same as cloakwalking. If you've got cloak, QUIT running at the marines ffs. And don't do it on the floor either. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • kalikkakalikka Join Date: 2003-04-23 Member: 15767Members
    I dont ambush very often as a skulk but when im gorge (must be like 50 - 60% of all my alien playing time) I hide in corners or behind something... and when rines walk past me i split them to dead.

    Never underestimate gorges, gorges are like organic tanks and become t3h ul7im4t3 BriNg3r 0f D00m @ 3 hives. Sure skulk would probably do better but I often end up building stuff for most of the game as others res ***.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Still ambushing and seeing lots of.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    It seems the biggest reason for lack of ambushing is the addition of the RFK system.....

    It seems now no one wants to sit in a corner for 15 minutes getting only 2 kills, but holding a res node, when they could get 20 kills and go fade in that same time.......

    its a small thing, but one that gives the game much of its atmosphere... ambushing aliens are the main fear in the game....

    Something that should be looked into AFTER 3.0... if they delay it any more im going to cry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I just say ambush them with your so-bad-self. If their not looking, even better. Its what I do at least.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Shockwave+Dec 18 2003, 05:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Dec 18 2003, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> B) Marines who DON'T ambush. The number of Onos I've seen downed just because the marines were bright enough to send 2 around the far side of where it just came in, so when it makes a break for it <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you know, I just played this pub game the other day where there was an onos and 2 skulks going to the double res on veil. The skulks were by the vents, we had 3 LMG marines waiting in the room: one hidden behind a tfac, the other two hidden in the corners. two other marines were pressuring against pipeline, and a phase was there (they were hmg's) The onos and skulks rushed in, the skulks were obviously downed quite fast by the marines. The onos came in and suffered fire from the 3 lmg's (big deal) and worked his way around the phase, when suddenly an HMG phased in and shot the poor onos while blocking its retreat. It was beautiful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Ok, maybe the aliens weren't all that smart, but try getting 3 people at a single point and ask someone to keep a weapon and stand by for an ambush on a pub <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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