My Small Gripe
ElectricSheep
Join Date: 2003-04-21 Member: 15716Members
<div class="IPBDescription">No one ambushes anymore</div> I remember when marines looked up at every ceiling, people looked for hiding spots, and some spots wern't used because they were well known. But now noone seems to ambush, all they do is rush straight at marines. What made 1.04 fun was the ambushes and the suspense but now it seems that the maps are to bright with not enough little crawl spaces and overhangs in halls. Maybe its just me though.
Comments
The ones I see that don't are dead.
There is nothing greater than chewing on marine booty ... seriously...
But from MARINES POINT of view... nothing like a good old hive rush
Build a phase in a dark corner down a long hallway from the hive...... have the WHOLE TEAM phase over..... RUSH IN and shoot hive... fall back to long hallway to reload and pick off any counter rushes..... RUSH BACK IN SHOOT HIVE... finish off hive with pistols...
HEHE... FUN FUN
Ive had games where i did this 4-8 times...
I dont like securing unless i have to, so i lose base, relocate several times, and still manage to win through constant phase hive rushes... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
helps when u have 6 ip;s too
~Jason
Stealth kills still rock, but its simply more productive to keep on storming, as its quicker and helps u ramp up your res (instead of waiting in a vent for 5 mins for 1 lonely marine to pass you)
-Seraph-UK
Say I'm playing on some random pub. I could sit in some sneaky place all game and a marine might never wander by, meanwhile they are setting up in some other corner of the map. And being a random pub I have no garuntee that my other teammates are doing their part to control marine expansion. And even if a marine happens to wander into your trap, if there are 2 or more of them you problably won't get them all.
I find a better use of my time as skulk is constantly scouting, keeping tabs on what nodes marines have and don't have and doing what I can to take those nodes down while trying to prevent new ones from going up. That way I know for sure at least *someone* is doing the job of trying to control expansion.
Of course, that doesn't mean I never ambush. If I know a group of marines is heading to my location I'll try to hide and get ready for them.
But generally I try to be at either aggresively attacking or defending rather than passively defending.
This works quite well, especially since everyone else keeps on storming in the beginning of a game..
But i dont sit in a vent waiting for rines to pass by, i sit close to rine spawn and amush them there >:]
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this should favour the ambushes
Just dont nuke the IP though, hurt them a bit, but don't end game. Annoying if you have gone gorge and started working on rts.
Rush is great for early RFK supplies.
whem Im a marine im all paranoid and im always the only guy looking up and covering the back...
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This is normally how I would setup an ambush, close in on marine spawn until you hear activity nearby. With the skulk-walk working properly in 2.0 it's easy to get into a good position near moving/res building marines without being heard/noticed.
Another key to ambushes is parasite, stumble upon marines at the end of a corridor, parasite, fallback and wait.
Ambushes are perfect to keep them at bay.
Thats where SC is very strong as first chamber.
But its is difficult to pull of on pub games, because you need to split the team into 4-6 ambushers and gorges that build chambers and rts.
If you manage to keep them in their base for about 10 minutes, you have a great advanteage in case your gorges capped about 3-5 nodes.
Then, the team must swap and the ambushers should use their res to take the hives and build upgrades, while the former gorges now go skulk and defend the resnodes.
Sounds easy.....
As skulk, I usually never rush base, but rather get to the base and hide outside waiting to get the rines that are sent out to RT's.
But that's what I do, too. Sometimes I do ambush people, but every time, I mean EVERY time the dead marine calls me a 'camper'.
I soo hate Finnish people.
usually i hide in the same spot until a single marine checks the spot for me (or a group of marines on a revenge mission). It's funniest when you get the same marine more than once. I'm guessing it's a case of "I know that he knows that I know" on the marines part.
Cloaking ambushes are the best though.... mainly when they walk right into you, consider it for a moment, then walk around whatever it is that blocks their path.
A) Stupid skulks who hide in the same location as every. other. random. nub. and then expect you to get fooled by it. The far end of the glass pipe in Hera being a prime example.
and....
B) Marines who DON'T ambush. The number of Onos I've seen downed just because the marines were bright enough to send 2 around the far side of where it just came in, so when it makes a break for it (usually around 150 hp) it runs straight into two loaded LMG's is silly. But yet marines still rarely do this.
Same as cloakwalking. If you've got cloak, QUIT running at the marines ffs. And don't do it on the floor either. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Never underestimate gorges, gorges are like organic tanks and become t3h ul7im4t3 BriNg3r 0f D00m @ 3 hives. Sure skulk would probably do better but I often end up building stuff for most of the game as others res ***.
It seems now no one wants to sit in a corner for 15 minutes getting only 2 kills, but holding a res node, when they could get 20 kills and go fade in that same time.......
its a small thing, but one that gives the game much of its atmosphere... ambushing aliens are the main fear in the game....
Something that should be looked into AFTER 3.0... if they delay it any more im going to cry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
you know, I just played this pub game the other day where there was an onos and 2 skulks going to the double res on veil. The skulks were by the vents, we had 3 LMG marines waiting in the room: one hidden behind a tfac, the other two hidden in the corners. two other marines were pressuring against pipeline, and a phase was there (they were hmg's) The onos and skulks rushed in, the skulks were obviously downed quite fast by the marines. The onos came in and suffered fire from the 3 lmg's (big deal) and worked his way around the phase, when suddenly an HMG phased in and shot the poor onos while blocking its retreat. It was beautiful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ok, maybe the aliens weren't all that smart, but try getting 3 people at a single point and ask someone to keep a weapon and stand by for an ambush on a pub <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->