Ns_river

Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
edited December 2003 in Mapping Forum
<div class="IPBDescription">Layout</div> Here is the link big pic. <a href='http://home.kc.rr.com/vahn/map.jpg' target='_blank'>Layout</a>

Any hints or ideas. It has a river running through it.

legend
))) elevation changes

/// vents

- - - underneath

r = res

h = hive

ww= water wheel idea
wf waterfall

s sprial

/) door
L=lift

Comments

  • RiceyRicey Join Date: 2003-01-04 Member: 11822Members
    edited December 2003
    This makes me wanna put on my scuba gear on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> nice but, try to make the layout look nicer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.. hard to look at
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    do i see a double siege spot or is that the river? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    and, that zig-zag corridor on the left looks... interesting. (please correct me if i see it all wrong.)
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    If you can redo that on MS Paint that would be much easier to look at, but the general Idea looks sound.

    Also make sure that you have a RT near each hive and a fair amount near the marines also.
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    Actually I find that a lot more visible than many of the ms paint, erm, creations <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (Someone needs to come up with a nice visible-but-not-too-bright set of colors as a standard legend for map overheads)

    Running a weldable from double res to the western hive would help open that up, it looks like a bit of a nightmare for the marines to take by force. (I assume the switchbacks are just ledges and not walls).

    The double res as it is would produce an interesting game, as it would give the aliens time to fortify it before the marines could arrive. The northern lift would be a kill-zone on par with the elevator between Generator and Viaduct. The double res on Waste/Satt Comm/Fusion is quickly accessible by the marines from two well separated entrances, so it's much harder to barricade at game start; whereas Nanite processing (or whatever it is, ns_origin I believe, the one that's siegeable from the vent rooms south of MS) takes a minor miracle for the marines to claim when the game starts.

    South-east hive needs resources and more entrances. Not sure what putting it to the east of MS would do, but you usually want the three hives relatively well spread and equidistant from MS. (At least I assume that northern thing is MS).

    A well-executed water map would be very, very impressive. But also darn tricky, as HL water is an visually finnicky beast. Multiple layers of moving texture in rapidly flowing or 'rough' areas and (believe it or not) beam effects can produce some cool effects. A water wheel that fits into the NS world would be an achievement in itself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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