Low Gravity Function
FueL
Join Date: 2003-07-02 Member: 17857Members
<div class="IPBDescription">With No Change, No Programming.</div> First of all, create an air lock, some fancy shmanzy thingy. then you creat an object that is passive to other objected which is default. all elevators can pass through if the line is extended or set to the right depth/heigth. this object should not be textured, instead of giving it a depth/heigth , give it a path when its tied to a button entity, or a series of welding points. when the button is pushed, this invisable shape should move up and down like there is no gravity, and should be frictionless, if you want you can also do this with the walls. this will create a low gravity effect, if the path is set to go up and down.
The object will move the player like he is floating, and he will slide around like there is no gravity, and cannot see the object. a problem with this sometimes is that when you look through a non textured object it looks all **** up, well there are different types of texture methods like glass that cannot be seen... clear textures made... stuff of the sort. up to the mapper/texture makers to decide how its going to be done.
The object will move the player like he is floating, and he will slide around like there is no gravity, and cannot see the object. a problem with this sometimes is that when you look through a non textured object it looks all **** up, well there are different types of texture methods like glass that cannot be seen... clear textures made... stuff of the sort. up to the mapper/texture makers to decide how its going to be done.
Comments
Then theres zero grav, for ´the first guys - and the next ppl who come, they cant get up!
Yes I think so, but it is hard to controll how much of normal gravity it feels like(IE it is hard to make exactly zero grav and you cannot just set it to half gravity or something you would have to test over and over and over until you get it right or nearly enough by such tests as seeing how much higher than normal you are jumping).