Bilebomb

LitoLito Join Date: 2003-09-04 Member: 20560Members
<div class="IPBDescription">from above</div> is it true that when used from a high place, bilebombs don't hurt structures? Such as a vent above double res, or some kind of high ledge above any place?

Comments

  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    Refer to <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=56632' target='_blank'>this</a> thread, which has a developer (Max) answer this question.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Need to see the health circles or be on the same level.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Rest assured it has been fixed in 3.0 however.
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    <!--QuoteBegin--Daxx22+Dec 19 2003, 05:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Dec 19 2003, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Rest assured it has been fixed in 3.0 however. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is probably the single most thing I'm looking foward to in 3.0, with fixed hitboxes a close second. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    im actually NOT looking forward to the fixed hitboxes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    Fixed hitboxes will make it harder for aliens. Skulkz can't hide behind a res tower and not be shot anymore, oni get ownzed but then again skulkz are harder to hit.
  • qparadoxqparadox Join Date: 2003-10-25 Member: 21966Members, Constellation
    Your logic is highly flawed. If you haven't played with the hitboxes you are in no position to comment. The skulks HP and amour were LOWERED because the new hitboxes made them so hard to kill.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    i dont get whats so "hard" about aiming at a skulk when hes commin at you down a corridor...
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Trayder Posted on Dec 19 2003, 11:44 PM
    --------------------------------------------------------------------------------
    Fixed hitboxes will make it harder for aliens. Skulkz can't hide behind a res tower and not be shot anymore, oni get ownzed but then again skulkz are harder to hit.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The skulk hitbox is smaller and harder to hit now, before it was larger than the body i think.

    Anyway the resource tower hitbox is the same i spose so hiding behind it will still be effective

    - RD
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin--Diablus+Dec 20 2003, 10:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Dec 20 2003, 10:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont get whats so "hard" about aiming at a skulk when hes commin at you down a corridor... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the point is skulks aren't supposed to charge down corridors
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    edited December 2003
    EDIT: double post. Sorry.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Also, even if an onos has a fixed hitbox, it still has ungodly amounts of health and armor. It takes a full lv2 hmg clip to bring down an onos nowadays in combat, as they usually have regen which is 60hp per tic. This is also assuming he doesn't just stomp and eat you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Skulks are generally about the same as 2.01 in terms of being able to kill them, same goes for fades, but people have a lot more control with the new blink too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Lerks are bit weird as most people don't run away anymore and instead charge at you biting, which i generally advise against if they have a shotgun XD
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    Are you actually playing 3.0 ? You should know how fast onos go down without umbra.
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