Where Could I Find Official Maps In Rmf Format?
AsterOids
Join Date: 2003-12-18 Member: 24536Members
<div class="IPBDescription">where can i find official rmf files</div> Ive looked on the net, and searched the forum here for an hour, and i could not find the official maps in rmf format.
It would help me a lot to take a look at those for scale reference, because i know most of the maps from 2.0 by heart, and to see each room deconstructed in front of me would help quite a whole lot, i think, to get me started mapping at the right scale.
thanks!
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
-edit- dang! i posted in the wrong forum <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> nooblet is sorry!
It would help me a lot to take a look at those for scale reference, because i know most of the maps from 2.0 by heart, and to see each room deconstructed in front of me would help quite a whole lot, i think, to get me started mapping at the right scale.
thanks!
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
-edit- dang! i posted in the wrong forum <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> nooblet is sorry!
Comments
Altough the scale of the maps should stay the same.
educational purposes
<u>only</u> i dnt think your gona see any .rmf's
of the official maps!!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
So much work has been put into each map i dont see
why anybody would just hand the source out <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Scale reference <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
Make note of the use of those textures and how they are aligned and that should give you enough clues to the brush work 'scale' if you will.
~ DarkATi
joke. there is none. there are decompilers that can handle maps from other mods such like cs or even dod. but ns... just forget about it. and I also think this is good because ns mappers have much more work to do, it would unforgiveable to see ones work ripped from anybody.
*** DECOMPILING IS EVIL ***
~ DarkATi
Excuse my extreme noobletsness but if someone wants to rip off a map, if he knows the scale of objects, cant he just load up ns and outright copy the room and change em a bit? I am guessing for the lighting they would have maybe a problem but i dont know enough about mapping to guess how easy it would be to just be lame and copy someone elses work so ill just shut my claptrap for now and get to work <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
thanks again for help file and feedback
1. it would take to dam long.
2. why would you want to??
Also if you want a scale look at nshulls.txt in your sierra/half-life/ns/ folder, that will give you the dimensions of each unit.
It is how you use decompilers that matters. Use them for remaking a map that lost it's source or use them for copying others personal work. It's all about how you use it. Guns don't kill people. People kill people. Sad. True.
~ DarkATi
...I think this is about the 6th time I've seen the decompiling issue discussed on these boards, and I don't even hang around here that often. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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Betcha they would'a been done faster with a well-decompiled reference. Unfortunately, the decompiler was a conveniently-timed attempt to debug some broken code, not the actual goal of my project. Oh well <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->