Can Someone Post The Recent Changelog For 3.0x?

bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
i was wonderin if someone could copy/paste the MOST recent changelog for 3.0x, just to see how things are progressing, last i heard of was D, is there an E now? maybe f?

Comments

  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    NS v3.0c
    --------
    O Fixed sighting through transparent surfaces (sighting for siege behaves very oddly in certain locations. most importantly, it seems to fail through any kind of glass, such as the hera glass tube, bug #361)
    O Reduced skulk armor from 20 to 10. Explanation - Now that the skulk hitbox is fixed, it's half the height that it used to be, making skulks much harder to hit.
    O Encourage marines to move out by adding slow alien XP gain over time (currently 1 XP every three seconds)
    O Made respawn times scaleable for small games. If x is the number of players on your team, respawn waves happen every x seconds.
    O Removed minimum spawn time because it felt like a bug. Generally spawning is faster now.
    O Server performance improved! Thanks to everyone in #nstest that put in many long hours to find this. (bug #278)
    O Added missing co_rebirth.wad
    O Moved the skulk model so that it rotates around its center rather than its hind legs. This should look more natural when wall walking and the make the skulk's head stick out less when hiding (Thanks Mojo!)
    O Fixed mouse focus problems with commander minimap and alert buttons (bugs #357 and #335)
    O Fix for mouse pointer disappearing sometimes when switching between programs using the taskbar (bug #363)
    O Took out "special", "_special" and "wait" commands to prevent abusive scripts from being written (especially bunny-hopping scripts)
    O If both Vet and Constellation access, show Constellation (new order of preference: Custom, Developer, Playtester, Guide (unused), Constellation member, Beta server op, Veteran, Cheating Death)
    O Reduced web potency by reducing min/max ensnare times from 4/10 to 2/5
    O New version of co_ulysses (mostly tweaked marine start and hive room)
    O Updated hand grenade model to prime faster
    O Added in grenade roll animation when crouched
    O Lowered force and gravity or make them bounce less
    O Don't allow grenade ammo to be refilled from armory/resupply
    O Fixed problem where incorrect animations sometimes played
    O Lowered stomp stun duration from 2 seconds to 1 second
    O Armory now occasionally gives health back when used
    O New version of ns_tanith
    -> waste hive more accessable for aliens/onos
    -> new unweldable vent to waste
    -> onos no longer has to crouch anywhere
    -> added weld for top vent in reactor room
    -> removed water vent weld in reactor room
    O ns_metal revision 6
    -> Small layout change
    -> Tweaks and bugfixes
    -> Added res nodes
    O New version of co_rebirth
    -> Added two armories at the marine start
    -> Built a new command room for marines (bigger, higher)
    -> Increased the size of a stockage room for JetPacks and lerks.
    -> Increased the size of the hive, it was too small and marines had the possibility to shoot it from a far corridor


    v3.0d
    -----
    O Fixed problems with server authentication issues (increased length of timeout, don't clear existing icons if it does timeout)
    O Fixed votemap on vet servers (thanks Puzl!)
    O Removed "given by commander" light/particle effect when getting health at armory (because it's not given by commander)
    O Fixed problem where resources from kills weren't overflowing properly (bug #87)
    O Reduced Onos armor from 500 to 400
    O Cat-packs are now always given on kill (used to be 50% chance)
    O Fixed weird effect when using jointeam binds while on a team (also fixes problem where players sometimes join teams dead in tourny mode) (bug #137)
    O Fixed problem where plays cannot join any team if difference between teams is mp_limitteams (bug #302)
    O Fixed bug where unlocking abilities longer then evolutions in Combat (bug #314)
    O Fixed cloaking problems (bug #236)
    O Fixed bug where alien structures within observatory range are not decloaked (bug #272)
    O Uncloaking now always takes 1/2 a second for all players and structures


    Enjoy.
  • The_IRSThe_IRS Join Date: 2003-11-30 Member: 23798Members
    About NS:C, you keep your exp after you die right?
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
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