Need help with maping stuff
cyberdaemon
Join Date: 2002-02-06 Member: 169Members
<div class="IPBDescription">I told u allready - read topic name :p</div>ok , until now i made maps to duke nukem 3d only - and need someone who can help me to learn this mapin thig allso whta editors to use and
ok u can download some screens from page www.hot.ee/cyberdaemon/ns.zip
or www.hot.ee/cyberdaemon/CHICAGO.MAP is one
or see thats pic www.hot.ee/cyberdaemon/DUKE0000.PCX
ok u can download some screens from page www.hot.ee/cyberdaemon/ns.zip
or www.hot.ee/cyberdaemon/CHICAGO.MAP is one
or see thats pic www.hot.ee/cyberdaemon/DUKE0000.PCX
Comments
hows my duke levels look like anyway - i can send some more screenies if neededor all the game and maps - i mean upload to somewhere <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
like www.zone.ee/kallari pas kallari
2.if i greate a object i cant add weapons and players starts - just some poor poxes , tesks medkits - wtf happens ?
and when i make level before and texture after then thats is better way to make maps or i texture all the time when i make something ready ?
As far as your other questions go, they sound a bit too general to be discussed on these forums. This is a great place to get help on NS specific questions, but for more general or basic mapping questions, try the valve-erc or wavelength forums.
It may even be a good idea to design a standard HL deathmatch level before you venture into NS mapping. Just to get basic HL mapping down.
now comes other question - how to texture hole sector all sides at time ?
I agree with this fully. Not only are your first few maps (unfortunately) going to suck, but NS mapping involves a lot more than just HL deathmatch because of commander mode and the different means of motion that the humans and aliens have. Besides, you shouldn't feel the need to rush a map out if it's going to be so bad that nobody's gonna play it. Take your time, we'll wait <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
also, that is a great idea to make a regular dm map first.
however, ns is going to be very heavy on the entity work, so i strongly suggest building a single-player map.
i remember downloading the first 3 or 4 levels to hl in .map form a while ago. perhaps you can still do this and then you can see what all there is.
is there another way then? i don't know a mapper who textures his level AFTER he built it.
thats cool
I texture and light the map as I go, and often will even detail as I go... So sue me.
I agree with this fully. Not only are your first few maps (unfortunately) going to suck, but NS mapping involves a lot more than just HL deathmatch because of commander mode and the different means of motion that the humans and aliens have. Besides, you shouldn't feel the need to rush a map out if it's going to be so bad that nobody's gonna play it. Take your time, we'll wait <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
this isnt my first map - this is my first hl map
and im doing grate - first room is allmost done - some objects , walls and textures to add
and i allso no that maping means hard work - but thanks anyway
and one more thing - when i want to show one of those modes (3d textured) in bigger window then how i can swich it ? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
and why i cant add weapons , items , health ect...'
i mean sometimes i can but mostly i cant cos theres
only choosable things some creats , walls , blocks
etc... i mean with NS configs i can add but with hl cfg
no way - whats hapening and tell me specific how to test my level ?
<a href="http://www.chatbear.com/cgi-bin/board.pl?boardid=390" target="_blank">Valve-ERC Forums</a> -- search for keywords (choose a forum, then press the red search button), or if all else fails, post your question in the appropriate forum.
<a href="http://countermap.counter-strike.net/" target="_blank">Counter-Map</a> -- Specifically aimed at counter-strike mapping, but has good <a href="http://countermap.counter-strike.net/Tutorials/" target="_blank">tutorials</a>.
You should also look at the <a href="http://www.valve-erc.com/entities/?game=0001" target="_blank">entities</a> list for help with placing entities (like lights, ammo, and buttons) and you can download some helpful <a href="http://www.valve-erc.com/content/?page=utilities" target="_blank">utilities for HL mapping</a> from Valve-ERC as well.
-Jacius
Another thing to read would be the <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=100" target="_blank">FAQ</a> for the Mapping forum, which you're supposed to read before you post here with questions (since we're not the best place to teach you basic mapping techniques).