Need help with maping stuff

cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
<div class="IPBDescription">I told u allready - read topic name :p</div>ok , until now i made maps to duke nukem 3d only - and need someone who can help me to learn this mapin thig allso whta editors to use and
ok u can download some screens from page www.hot.ee/cyberdaemon/ns.zip
or www.hot.ee/cyberdaemon/CHICAGO.MAP is one
or see thats pic www.hot.ee/cyberdaemon/DUKE0000.PCX

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <a href="http://www.valve-erc.com" target="_blank">The Valve ERC</a> and <a href="http://www.planethalflife.com/wavelength" target="_blank">Wavelength</a> are some great places to get started. You can use Worldcraft 2.1 which can be found on the HL cd, or download WC 3.3 from valve-erc.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    some good tutorials for mapping: countermap.counter-strike.net
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    thanks  - and i hope u help me in future to <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    hows my duke levels look like anyway - i can send some more screenies if neededor all the game and maps - i mean upload to somewhere <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    like www.zone.ee/kallari pas kallari
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    ok , i got another prob 1.how the #### i can know how big is player and then how big tunnels i have to make to get them "normal" size
    2.if i greate a object i cant add weapons and players starts - just some poor poxes , tesks medkits - wtf happens ?
    and when i make level before and texture after then thats is better way to make maps or i texture all the time when i make something ready ?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Personally, I texture while building, not after. Though some people believe it to be a better practice to do it afterwards.

    As far as your other questions go, they sound a bit too general to be discussed on these forums. This is a great place to get help on NS specific questions, but for more general or basic mapping questions, try the valve-erc or wavelength forums.

    It may even be a good idea to design a standard HL deathmatch level before you venture into NS mapping. Just to get basic HL mapping down.
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    ok , ill try that
    now comes other question - how to texture hole sector all sides at time ?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    To select more than one surface at a time, hold down ctrl when selecting. You really should direct these questions to a more general halflife mapping forum though.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->It may even be a good idea to design a standard HL deathmatch level before you venture into NS mapping. Just to get basic HL mapping down.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I agree with this fully.  Not only are your first few maps (unfortunately) going to suck, but NS mapping involves a lot more than just HL deathmatch because of commander mode and the different means of motion that the humans and aliens have.  Besides, you shouldn't feel the need to rush a map out if it's going to be so bad that nobody's gonna play it.  Take your time, we'll wait <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    ken, its great to know that someone else out there textures as they go.  people always nag me about that.

    also, that is a great idea to make a regular dm map first.

    however, ns is going to be very heavy on the entity work, so i strongly suggest building a single-player map.

    i remember downloading the first 3 or 4 levels to hl in .map form a while ago.  perhaps you can still do this and then you can see what all there is.
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    i got another question - how to i no is that level is in normal size - maybe i think i just grated a little room but in game its gonna be so big that its reminds more spaceship ?
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    you must place an info_player_spawn in your level, this creates a box where the player stands into if the game starts. This is about the size of a player.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    <!--QuoteBegin--Cremator+Feb. 17 2002,22:58--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Cremator @ Feb. 17 2002,22:58)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->ken, its great to know that someone else out there textures as they go.  people always nag me about that.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    is there another way then? i don't know a mapper who textures his level AFTER he built it.
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    and least i can select all the level and can make it smaller
    thats cool
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--[Shuvit.Viper]+Feb. 18 2002,07:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> ([Shuvit.Viper] @ Feb. 18 2002,07:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->is there another way then? i don't know a mapper who textures his level AFTER he built it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I texture and light the map as I go, and often will even detail as I go... So sue me.
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    <!--QuoteBegin--RhoadsToNowhere+Feb. 17 2002,16:44--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (RhoadsToNowhere @ Feb. 17 2002,16:44)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->It may even be a good idea to design a standard HL deathmatch level before you venture into NS mapping. Just to get basic HL mapping down.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I agree with this fully.  Not only are your first few maps (unfortunately) going to suck, but NS mapping involves a lot more than just HL deathmatch because of commander mode and the different means of motion that the humans and aliens have.  Besides, you shouldn't feel the need to rush a map out if it's going to be so bad that nobody's gonna play it.  Take your time, we'll wait <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    this isnt my first map - this is my first hl map
    and im doing grate - first room is allmost done - some objects , walls and textures to add
    and i allso no that maping means hard work - but thanks anyway
    and one more thing - when i want to show one of those modes (3d textured) in bigger window then how i can swich it ? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Right cd, this is your first HL map. That's why I suggest you design a standard DM level first. Just to get the hang of the way half-life editing works. There is a lot of complex entity work and design specifications in NS that one who isn't familiar with standard HL mapping might find a bit overwhelming.
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    hey , how i can test my level
    and why i cant add weapons , items , health ect...'
    i mean sometimes i can but mostly i cant cos theres
    only choosable things some creats , walls , blocks
    etc... i mean with NS configs i can add but with hl cfg
    no way - whats hapening and tell me specific how to test my level ?
  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    <a href="http://www.valve-erc.com/resources/" target="_blank">Valv-ERC Tuts</a> -- read them for some answers.

    <a href="http://www.chatbear.com/cgi-bin/board.pl?boardid=390" target="_blank">Valve-ERC Forums</a> -- search for keywords (choose a forum, then press the red search button), or if all else fails, post your question in the appropriate forum.

    <a href="http://countermap.counter-strike.net/" target="_blank">Counter-Map</a> -- Specifically aimed at counter-strike mapping, but has good <a href="http://countermap.counter-strike.net/Tutorials/" target="_blank">tutorials</a>.

    You should also look at the <a href="http://www.valve-erc.com/entities/?game=0001" target="_blank">entities</a> list for help with placing entities (like lights, ammo, and buttons) and you can download some helpful <a href="http://www.valve-erc.com/content/?page=utilities" target="_blank">utilities for HL mapping</a> from Valve-ERC as well.

    -Jacius
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Thank ye Jacius.

    Another thing to read would be the <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=100" target="_blank">FAQ</a> for the Mapping forum, which you're supposed to read before you post here with questions (since we're not the best place to teach you basic mapping techniques).
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