Building Tactics
Fat_Wang
Join Date: 2003-08-31 Member: 20420Members
<div class="IPBDescription">involves active use of buildings</div> da topic is enuff of a intro so ill get to da point: buildings r more than structures; they r very useful things u can use in tactics. there r 3 main types of building tactics; trap, spam, and block.
Spam
u spam a place with enuff buildings to block it off so aliens cant get out or in. this is usually dun with ccs as they have so much hp. think of it as a roadblock.
Trap
this has to b da most evil tactic of all time. it involves u dropping a building on a alien to make it stuck. while it tries futiely to get unstuck u can shoot it. da trapped alien has 3 options: do nuthing and get shot, use unstuck pro to get out, or try to destroy the building. none of these r viable since it cant destroy da building fast enuff and it will probably die b4 it types /stuck or /unstuck. use this method against oni or that very annoying fade (it cant blink while swiping ya kno). alternatively, u could drop a building on 1 of ur rines so he could b shielded by a structure wile hes doing sumthing important. an evil and rather unethical approach is to get 2 rines, drop a structure on 1, and use him as live bait. aliens **** up and attack him, and da other rine blows them away.
Block
a variation of da spam. u drop rts at every res node so aliens cant build there. wen aliens attak da rt, u kno where they r. very useful.
i hope this little post has enlightened u on da utility of buildings. feel free to flame, praise, or comment as u wish. remember: buildings r more than structures!!!
Spam
u spam a place with enuff buildings to block it off so aliens cant get out or in. this is usually dun with ccs as they have so much hp. think of it as a roadblock.
Trap
this has to b da most evil tactic of all time. it involves u dropping a building on a alien to make it stuck. while it tries futiely to get unstuck u can shoot it. da trapped alien has 3 options: do nuthing and get shot, use unstuck pro to get out, or try to destroy the building. none of these r viable since it cant destroy da building fast enuff and it will probably die b4 it types /stuck or /unstuck. use this method against oni or that very annoying fade (it cant blink while swiping ya kno). alternatively, u could drop a building on 1 of ur rines so he could b shielded by a structure wile hes doing sumthing important. an evil and rather unethical approach is to get 2 rines, drop a structure on 1, and use him as live bait. aliens **** up and attack him, and da other rine blows them away.
Block
a variation of da spam. u drop rts at every res node so aliens cant build there. wen aliens attak da rt, u kno where they r. very useful.
i hope this little post has enlightened u on da utility of buildings. feel free to flame, praise, or comment as u wish. remember: buildings r more than structures!!!
Comments
Spamming buildings (particularly CC's): One of the most irritating things a commander can do, in my opinion.
Trapping: Well, it's hard to do every time and shouldn't happen in 3.0. Also, is it really worth the resources? If you're "baiting" the aliens, why not use a (free) lmg/la marine?
Blocking resource nodes: Well, it would cost 24 resources (I think) per nozzle, which is a lot just to "kno where they r". Maybe if you had a marine ready to build each resource tower it would be worth it.
Perhaps it's just me, but I can't see any of these tactic being worthwhile unless you're swimming in resources and the aliens don't mind being trapped by buildings they can't see coming. And for gods sake - "u, kno, r, da" - is it really too much trouble to type out the whole words and use capital letters?
Besides, some of the things you've suggested are rather poor sportsmanship.
^_^
P.S.- no i cant type out da full words and use cap letters. it takes too much of my precious time.
4 da lame comm who likes to lose: drop a buildings next to da ips and pgs so wen ppl spawn/phase they r stuk. 4 added effect surround da ips/pgs with buildings so they r always stuk and will get telefragged. then wen skulks **** to rush u either a) drop buildings on them or b) block off da way to da cc with buildings.
---------------------------------------------------------------------------------------------------------------------------------------
ex. Wall------> L CC J Drop buildings to blok da aliens at da X or Y mark.
l X L___________
L ___Y_________
OOO
O IP O<-------Buildings keeping rines stuk Entrance to Rine Spawnl
OOO l _____ l < -----------l
Spam
u spam a place with enuff buildings to block it off so aliens cant get out or in. this is usually dun with ccs as they have so much hp. think of it as a roadblock.
Trap
this has to b da most evil tactic of all time. it involves u dropping a building on a alien to make it stuck. while it tries futiely to get unstuck u can shoot it. da trapped alien has 3 options: do nuthing and get shot, use unstuck pro to get out, or try to destroy the building. none of these r viable since it cant destroy da building fast enuff and it will probably die b4 it types /stuck or /unstuck. use this method against oni or that very annoying fade (it cant blink while swiping ya kno). alternatively, u could drop a building on 1 of ur rines so he could b shielded by a structure wile hes doing sumthing important. an evil and rather unethical approach is to get 2 rines, drop a structure on 1, and use him as live bait. aliens **** up and attack him, and da other rine blows them away.
Block
a variation of da spam. u drop rts at every res node so aliens cant build there. wen aliens attak da rt, u kno where they r. very useful.
i hope this little post has enlightened u on da utility of buildings. feel free to flame, praise, or comment as u wish. remember: buildings r more than structures!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Block
a variation of da spam. u drop rts at every res node so aliens cant build there. wen aliens attak da rt, u kno where they r. very useful.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Or, seeing as how very rarly gorges get the chance or feel like using res on silent at the begining of the game, you could just listen for them building. This saves you alot of res.
CC blocking should only be used if you have 300 res sitting in your lap with nothing to spend them on, because you can't recycle them. I hope they change the buildings health depending on if they are built by the marines and for how long in 3.0
If you're serious about this, promise me you'll never breed. ; )
This seems incredibly lame though. Not only is it quite damaging and likely effective, it would be pretty hard to stop outside of active admins... in tight exits like in Hera Entrance, you'd only need one CC to do the job.
this is to prevent the aliens from building the hive
its the same strat as dropin unbuilt rts on every rt
works on bast too. many maps are great for this
hell ive even seen a nubbie onos get crushed by the elevator on hera - quite funny.
the strat about putting rts on empty ones works quite well actually. sun tzu said that its much more valuable to (adapted to ns) deny the enemy of a resource tower than to build your own. the 15 res (its 15 not 24) spent to waste the enemy's time. now instead of gorging and putting down the rt, they have to chew it for a while and THEN gorge it. or find a new one. or abandon it. in the first two, thats time in which a skulk ISNT attacking your marines. in the second one, thats one less rt for the other team. and if you recycle the rt, it costs 0 res!!
and i think that one will still be viable in 3.0 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
wat u do is drop 2 buildings below a elevator. it cant muv both of them so it goes up and down repeatedly. this woulkd b enuff, but if u want to blok it frum going up 2, drop 2 buildings at da edge of da elevator. now it cant go up or down so mission accomplished. as said alrdy, in ns_basts rine start, this bloks da elevator entrance, then u spam da other entrance and weld da vent entrance. this means that nothing can get to u.
i have alrdy sed this and ill say it agin: this is mostly comic relief but u can use it seriously.
ED?T: same goes for disabling the elevators...
can someone explain me how do you stack numerous CCs or any other buildings on top of eachother?