Building Tactics

Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
edited December 2003 in Frontiersmen Strategy
<div class="IPBDescription">involves active use of buildings</div> da topic is enuff of a intro so ill get to da point: buildings r more than structures; they r very useful things u can use in tactics. there r 3 main types of building tactics; trap, spam, and block.

Spam
u spam a place with enuff buildings to block it off so aliens cant get out or in. this is usually dun with ccs as they have so much hp. think of it as a roadblock.

Trap
this has to b da most evil tactic of all time. it involves u dropping a building on a alien to make it stuck. while it tries futiely to get unstuck u can shoot it. da trapped alien has 3 options: do nuthing and get shot, use unstuck pro to get out, or try to destroy the building. none of these r viable since it cant destroy da building fast enuff and it will probably die b4 it types /stuck or /unstuck. use this method against oni or that very annoying fade (it cant blink while swiping ya kno). alternatively, u could drop a building on 1 of ur rines so he could b shielded by a structure wile hes doing sumthing important. an evil and rather unethical approach is to get 2 rines, drop a structure on 1, and use him as live bait. aliens **** up and attack him, and da other rine blows them away.

Block
a variation of da spam. u drop rts at every res node so aliens cant build there. wen aliens attak da rt, u kno where they r. very useful.

i hope this little post has enlightened u on da utility of buildings. feel free to flame, praise, or comment as u wish. remember: buildings r more than structures!!!

Comments

  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    <!--QuoteBegin--Fat_Wang+Dec 22 2003, 04:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fat_Wang @ Dec 22 2003, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->feel free to flame, praise, or comment as u wish.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Spamming buildings (particularly CC's): One of the most irritating things a commander can do, in my opinion.
    Trapping: Well, it's hard to do every time and shouldn't happen in 3.0. Also, is it really worth the resources? If you're "baiting" the aliens, why not use a (free) lmg/la marine?
    Blocking resource nodes: Well, it would cost 24 resources (I think) per nozzle, which is a lot just to "kno where they r". Maybe if you had a marine ready to build each resource tower it would be worth it.

    Perhaps it's just me, but I can't see any of these tactic being worthwhile unless you're swimming in resources and the aliens don't mind being trapped by buildings they can't see coming. And for gods sake - "u, kno, r, da" - is it really too much trouble to type out the whole words and use capital letters?
  • Lost3Lost3 Join Date: 2003-12-09 Member: 24181Members
    Yeah, besides being likely to get you temporarily banned from a server for pulling things like that you would be wasting perfectly good rez on such things. Why try and drop buildings to trap aliens when you can just handout weapons? I think blocking is the only things that may be on the borderline of allowable in most places. Even then its looked on with a fair amount of disgust, and then the whole wasting of rez comes up again....
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    I would hold off saying anything about building placement until you play 3.0.

    Besides, some of the things you've suggested are rather poor sportsmanship.
  • Gangsta_MonkeyGangsta_Monkey Join Date: 2003-12-20 Member: 24589Members
    edited December 2003
    I HATE when comms do that it irritating to waste good res on a com chair in the middle of no-where, and the spam tatic works on your solders too. Your solders cant get out and you end up getting slaughtered because your rines cant get res, and you get rushed by a load of onos. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    bind "kp_minus" "say /stuck"

    ^_^
  • Lost3Lost3 Join Date: 2003-12-09 Member: 24181Members
    yeah thats what I did.. I just edited my config file to have '\' bound to "say /stuck". Its extremely useful for situations were phase gates are placed poorly or some such.
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    u missed da point. 1st, this was ment 4 humor but i forgot to put it in. 2nd, if u get rushed by oni drop buildings on them and ur trapped rines can shoot them to **** cause they cant attak ur rines but ur rines can attak them even if they r stuck. ive seen these strats work wonders in games, we won 5 times in a row cause of them. u dont just use 1 strat, u use all of them. like find their hive then spam da exits so they r stuk then go cap res. u should b dun by da time they break out so u have lots of res. assuming they get lots of rfk and fade fast drop a building on him and he will die. this is a half-serious topic u kno.

    P.S.- no i cant type out da full words and use cap letters. it takes too much of my precious time.
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    o ya i just remembered anotha tactic: anti-oc buildings. ocs seem to have crappy target priorities so if ur rines r in a bad situation with lots of ocs, drop a building in front of da ocs and they will shoot it. then get ur rines to blow da crap outa da ocs. wurks very well. note that this 1 is a actual, viable, serious tactic.

    4 da lame comm who likes to lose: drop a buildings next to da ips and pgs so wen ppl spawn/phase they r stuk. 4 added effect surround da ips/pgs with buildings so they r always stuk and will get telefragged. then wen skulks **** to rush u either a) drop buildings on them or b) block off da way to da cc with buildings.
    ---------------------------------------------------------------------------------------------------------------------------------------
    ex. Wall------> L CC J Drop buildings to blok da aliens at da X or Y mark.
    l X L___________
    L ___Y_________
    OOO
    O IP O<-------Buildings keeping rines stuk Entrance to Rine Spawnl
    OOO l _____ l < -----------l
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    Your Ali G style posts make for a very irratating read.
  • SandersSanders Join Date: 2003-10-19 Member: 21784Members
    <!--QuoteBegin--Fat_Wang+Dec 22 2003, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fat_Wang @ Dec 22 2003, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> da topic is enuff of a intro so ill get to da point: buildings r more than structures; they r very useful things u can use in tactics. there r 3 main types of building tactics; trap, spam, and block.

    Spam
    u spam a place with enuff buildings to block it off so aliens cant get out or in. this is usually dun with ccs as they have so much hp. think of it as a roadblock.

    Trap
    this has to b da most evil tactic of all time. it involves u dropping a building on a alien to make it stuck. while it tries futiely to get unstuck u can shoot it. da trapped alien has 3 options: do nuthing and get shot, use unstuck pro to get out, or try to destroy the building. none of these r viable since it cant destroy da building fast enuff and it will probably die b4 it types /stuck or /unstuck. use this method against oni or that very annoying fade (it cant blink while swiping ya kno). alternatively, u could drop a building on 1 of ur rines so he could b shielded by a structure wile hes doing sumthing important. an evil and rather unethical approach is to get 2 rines, drop a structure on 1, and use him as live bait. aliens **** up and attack him, and da other rine blows them away.

    Block
    a variation of da spam. u drop rts at every res node so aliens cant build there. wen aliens attak da rt, u kno where they r. very useful.

    i hope this little post has enlightened u on da utility of buildings. feel free to flame, praise, or comment as u wish. remember: buildings r more than structures!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Block
    a variation of da spam. u drop rts at every res node so aliens cant build there. wen aliens attak da rt, u kno where they r. very useful.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Or, seeing as how very rarly gorges get the chance or feel like using res on silent at the begining of the game, you could just listen for them building. This saves you alot of res.

    CC blocking should only be used if you have 300 res sitting in your lap with nothing to spend them on, because you can't recycle them. I hope they change the buildings health depending on if they are built by the marines and for how long in 3.0
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    As parody, this is comedic genius.

    If you're serious about this, promise me you'll never breed. ; )
  • interiotinteriot Join Date: 2003-01-22 Member: 12586Members
    I also heard an onos-killing suggestion once... we were holed up in Hera Entrance as rines... we had HMGs, but they had several onos waiting outside so we really couldn't do anything. We could do some damage to them, but they could still run in, devour someone, and run out before they got too hurt. The comm said "I could be evil and drop a CC in the exit they're trying to run out", which would probably have blocked them long enough to let us kill him with an HMG or two. The comm decided to not be evil though, so I didn't get to see how well it worked.

    This seems incredibly lame though. Not only is it quite damaging and likely effective, it would be pretty hard to stop outside of active admins... in tight exits like in Hera Entrance, you'd only need one CC to do the job.
  • J3kJ3k Join Date: 2003-09-04 Member: 20562Members
    has n1 tried stacking cc in a hive (rite where the hive is suppose to be built)

    this is to prevent the aliens from building the hive

    its the same strat as dropin unbuilt rts on every rt
  • IceBaronIceBaron Join Date: 2003-02-25 Member: 13954Members
    I would comment on your post but unfortunately your lack of capital letters and one letter word replacements made me dizzy and I passed out. I will try again later when I can gather the courage.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    well... its risky to do this...
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    clever comms can use the map to kill/help kill onos. the onos is running away through the door on origin? close it! he's gonna have to take the time to open it and in that time, your angry marines will shred him!

    works on bast too. many maps are great for this

    hell ive even seen a nubbie onos get crushed by the elevator on hera - quite funny.

    the strat about putting rts on empty ones works quite well actually. sun tzu said that its much more valuable to (adapted to ns) deny the enemy of a resource tower than to build your own. the 15 res (its 15 not 24) spent to waste the enemy's time. now instead of gorging and putting down the rt, they have to chew it for a while and THEN gorge it. or find a new one. or abandon it. in the first two, thats time in which a skulk ISNT attacking your marines. in the second one, thats one less rt for the other team. and if you recycle the rt, it costs 0 res!!

    and i think that one will still be viable in 3.0 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    i learned a NEW tactic today. it effectively bloks da use of a elevator. so in ns_basts rine start, u use this in conjunction with da spam to blok all entrances so u can do wat u want and not b harassed.

    wat u do is drop 2 buildings below a elevator. it cant muv both of them so it goes up and down repeatedly. this woulkd b enuff, but if u want to blok it frum going up 2, drop 2 buildings at da edge of da elevator. now it cant go up or down so mission accomplished. as said alrdy, in ns_basts rine start, this bloks da elevator entrance, then u spam da other entrance and weld da vent entrance. this means that nothing can get to u.

    i have alrdy sed this and ill say it agin: this is mostly comic relief but u can use it seriously.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited December 2003
    Blocking or spamming cc for ocs are tactics that are in the game they are acceptable... however stucking an alien by droping a structure on top of it or droping alien buildinds on ips or pgs are definately considered as an exploit and cause of ban in all the servers that I play in; and in the tournaments... So think twice before u do... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


    ED?T: same goes for disabling the elevators...
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    if we're already in this subject
    can someone explain me how do you stack numerous CCs or any other buildings on top of eachother?
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