Ns_voyager

DeathbobDeathbob Join Date: 2003-10-10 Member: 21574Members
<div class="IPBDescription">The big ship</div> NS_Voyager

Still in planing, working on basic layout.

Havin prob with steam, so no testin unless i reinstall old steam, which i dont want to do.

The map will be really long and fairly wide, aliens will have hive in Docking Bay 1, Docking Bay 2, and Warp Room.

Marine Start will be in the bridge, wich will be pretty big. The bridge will be able to be "Locked Down" from the inside. Noone can go in or out while in "lockdown".

If anyone has a suggestion or a way to fix the "filesystem dll" error, its very welcome.

Once i get it working in steam ill include some pics.

Comments

  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    edited December 2003
    Lockdown = impossible (and I do mean impossible) to break turtle, they just rush lockdown, gg waiting for alien f4
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Okay, THAT'S IT. I'm <i>definitely</i> making ns_moya now. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    well I am gonna make NS_Pilot so my map can fly your map.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--WarpZone+Dec 23 2003, 03:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WarpZone @ Dec 23 2003, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, THAT'S IT. I'm <i>definitely</i> making ns_moya now. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ah, Farscape is class <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    edited December 2003
    yeah, I used to watch it.

    Moya was Alive....
    Great idea to adopt into NS.

    The ship could be the Alien ship ( well taken over it)..and Marines have boarded...
    E.g. Alien ...when Lambert, Dallas and kane go onto the ship...

    The ideas are endless for an alien ship.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    I don't think Voyager would make a good map, unless you placed it all on one deck. Here's why:

    1) NS:O can't handle floors above floors. Voyager's compact structure means it just won't work with more than one deck (Bridge is ABOVE deck 2)

    2) Even if you work out the floors above floors issue, your only access between them will be either turbolifts (elevators) or ladders. Too cramped to make good access between decks.

    3) You're either going to have to make all your textures from scratch, which is a bigger job than the map itself, or steal them from Elite Force 1, which is copyright infringement.
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    edited December 2003
    Screw moya, someone make the Lexx. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    ontopic though: your best bet would be to somehow only incorporate certain locations and keep the tunnels to a minumum (turbolifts?). I dunno how'd you do it unless you want to be really inaccurate or just cheat, but it's hard to do that with a commander view...
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--Cutedge+Dec 23 2003, 10:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cutedge @ Dec 23 2003, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Screw moya, someone make the Lexx. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    ontopic though: your best bet would be to somehow only incorporate certain locations and keep the tunnels to a minumum (turbolifts?). I dunno how'd you do it unless you want to be really inaccurate or just cheat, but it's hard to do that with a commander view... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Man lexx was a wicked ship, that toilet still gives me nightmares.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Make multiple floors on the horizontal plane on thier own (far enough apart to prevent seige) and then make teleport areas so that the turbolift teleports people, odd but it could work...
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Kind of off-topic, but I did a google image search for "Elite Force 1." The textures don't look to be worth stealing. I mean, look at this:
    <a href='http://articles.dailytelefrag.com/eng/reviews/2000/11/02/elite_force/1.jpg' target='_blank'>http://articles.dailytelefrag.com/eng/revi...ite_force/1.jpg</a>
    <a href='http://www.gamesdomain.com/gdreview/zones/previews/apr01/ef2-1.jpg' target='_blank'>http://www.gamesdomain.com/gdreview/zones/...apr01/ef2-1.jpg</a>
    <a href='http://images.fragzone.se/albums/startrek_elite_force_2/aah.jpg' target='_blank'>http://images.fragzone.se/albums/startrek_...force_2/aah.jpg</a>

    And that last screenshot is clearly using Evil's Q3 textures. This can't possibly be a commercial game. It's a mod, right?
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Umm, none of your screenshots are actually from the part of the game where you're on voyager, the map we're discussing, so none of your screenshots have the textures we're discussing.

    Nobody has made (to my knowledge) Starfleet-related textures for a Half-Life map. You can't get around the fact that mapping Voyager would require 99%+ custom textures.
  • DeathbobDeathbob Join Date: 2003-10-10 Member: 21574Members
    Granted i like "star trek voyager" but its only the name. I may make some turbolifts(unaccessable) maby a crawl space (forgot real name) for getting around. Lockdown will work, 3 fast doors 2 slow ONLY for the bridge. if everyone dies in the bridge and its locked down, sorry, but you aint gettin in. im like .1% done, little detail but the bridge is as far as i am. and a very basic ready room that will need some work. overall im in the layout stage now
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    I still say lockdown would be a bad idea without a major alien advantage to root out campers. No matter what, no res nodes directly inside the lockdown protected area...

    This could also be a good co_ map, good luck with your mapping though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    edited December 2003
    As long as you don't put in anEMERGENCY SELF DESTRUCT button which make chakotay say "What the...!" and then *boom*, i think this could be a fun map.

    Make sure to have a lot of room with cargo holds, teleport pads, goeffreys tubes for the skulks.. etc.

    Better yet, use the messhall for the marine spawn.

    Hive 1 : cargo bay 1
    Hive 2 : shuttle bay
    Hive 3 : main engineering

    *edit* as for the lockdown, screw it.. but make a few control panels weldable and which activates FORCE FIELDS to block vents and what not!
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    edited December 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->maby a crawl space (forgot real name)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm not a trekker or anything but I think they're called Jefferie's Tubes or something like that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DessaDessa Join Date: 2003-12-29 Member: 24836Members
    screw star trek ships make some real cool stuff like the derelict ship out of alien or aliens or the nostradamos out of alien or something else so i can <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> some alien arse in their own environment
    thanks dessa
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    The key isn't the simple architecture, its the fact that the details work

    Examples:
    Working doors (works both by button and by motion, but some by button only)
    Jefferies tubes with the ladders/doors (some require manual opening thru use of a handle nearby)
    Weldable areas, such as a forcefield generator
    Destroyable areas, such as power conduits
    Damaged areas (eg: you walk into a room, door closes behind you and then the forcefield fails, sucking you into space)

    General details that make the ship seem like it is the ship. Don't place unneccessary items around to clutter the view
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    <!--QuoteBegin--Dessa14+Dec 29 2003, 09:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dessa14 @ Dec 29 2003, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> screw star trek ships make some real cool stuff like the derelict ship out of alien or aliens or the nostradamos out of alien or something else so i can <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> some alien arse in their own environment
    thanks dessa <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's 'nostromo', not nostradamos... WTH...

    Also, you should read up on a handy tool called "Punctuation".
  • DessaDessa Join Date: 2003-12-29 Member: 24836Members
    it's been awhile since ive seen alien.
    thanks dessa
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    If someone made the Heart Of Gold into a map, that would make for some interesting gameplay. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    Most things could be done with trigger_random's etc, but just imagine it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> And then add some nice voices for the Computer and a little model Marvin hiding someplace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ethTheMedic1ethTheMedic1 Join Date: 2003-12-30 Member: 24868Members
    <!--QuoteBegin--Trojan+Dec 30 2003, 02:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trojan @ Dec 30 2003, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If someone made the Heart Of Gold into a map, that would make for some interesting gameplay. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    Most things could be done with trigger_random's etc, but just imagine it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> And then add some nice voices for the Computer and a little model Marvin hiding someplace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Excuse my ignorance, What was that? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    From Hitch Hikers Guide to the Galaxy series of books. It's powered by the Improbability Drive. Hard to explain, but imagine things that are completely improbable, and they tend to happen in the engine and around the ship. Like, two missles are fired at it, and they turn into a Sperm Whale and a Bowl of Petunias, while the cockpit of the ship got a redesign that matches someones garden <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DessaDessa Join Date: 2003-12-29 Member: 24836Members
    i just got the anthology of hitchhikers guide to the galaxy
    thanks dessa
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    So what would the major chokepoints be?

    Cargo bay - hive location (right above Seven's regeneration thingies)
    Main engineering - double res?
    Sickbay, transporter room, holodeck - res node
    Messhall - res node or hive location
    Shuttle bay - hive
    Astrometics - res or hive

    etc etc
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