Parasite

NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
<div class="IPBDescription">Tips to help please!</div> Does anyone know the range and dynamics of the parasite shot? I have difficulty always hitting in one shot and getting the splat sound - is it random if when you hit it parasites.

Is there a particular set of chamber upgrades you go for if you plan to parasite?

Please share any experiences.

Comments

  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Parasite works from a pretty long range, I'd say about the same as the pistol.

    Don't bother trying to hear the splat sound, try slipping behind cover too see if you can see that yellow circle.

    In answer to your other question, I don't think anyone really bothers upgrading for the parasite, you can fire 3 without running out of energy, which is usually good enough.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Range certainly is less then a pistol shot (which is indefinete), but still quite long. More like an OC shot.
    It's a perfectly accurate direct hit weapon that always parasites when it hits.

    Good upgrades if you like parasiting ppl:
    <ul><li>regen, so you can recover from the few bullets that hit you before peeking around the corner again
    <li>cloaking, so you can parasite them from behind and recloak before they spot you
    <li>adren, so you can fire more often. Silence doesn't seem to work too well for the actual attack, since it's the hit that makes most of the noise, but you may find it useful to sneak up on the rines to parasite.</ul>
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Cloak is definitely the one to use. You can sit at the base of ladders and para people going up them, then when they turn around you've recloaked.


    Adren's handy if you intend to make a habit of para, but it's mostly useless in other situations (although I suppose you could leap around the map a bit). Hence I'd not take adren - I'd keep with celer.


    Strafing and paraing can be useful if you're facing a newish marine, but in general you'll want to run up and bite people rather than para them.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin--th0r0n^+Dec 24 2003, 01:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th0r0n^ @ Dec 24 2003, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't bother trying to hear the splat sound, try slipping behind cover too see if you can see that yellow circle. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I fully agree. Sometimes it makes a splat sound when it hits an entity (such as a func_door, func_wall, etc) so you shouldn't rely much on the splat sound at all.

    Also, if a marine has already been parasited, sit behind a corner and strafe out and para him some more to annoy him. It's alot easier when you know where he is. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    edited December 2003
    Thanks for the tips - I wonder if silence is useful too - especiallyl if there is an sc nearby. I suppose cloak will always win over though.

    Happy parasiting!
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    if you already have SC to get cloak, then you better take SOF and forget about parasiting
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    nah cause para does your teammates good, and it means you can cloak. if you're behind them, its sometimes a good idea to just run up and bite (only if you have silence though). but if there's a lot, para them so then your teammates will see the survivors of ur ambush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    Two things to add to this:

    1. Para is hitscan, so I'm pretty certain it has effectively unlimited range.
    2. I don't have the numbers in front of me, but IIRC: Once the rines have level 1 armor, you'll need 3 skulk bites to kill them. Alternately, you can do 2 bites and 2 paras. So, if you double-tap, in addition to tagging the rine, you also make him easier to kill. This effect is even more pronounced with focus.
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