Hive sight
Thansal1
Join Date: 2002-08-26 Member: 1233Members
<div class="IPBDescription">I am getting confuzord</div>ok, so the basic idea of hive sight is that what one alien sees they all do
now, IO have seen some screwy posts that messed up my way of thinking
1) I have seen posts that seem to say that hive sight is some sort of upgrade, or possibly upgrades to hive sight
2) smell of fear
3) hmm, yah could a PT/Dev pls go thourgh just how it all works?
K Thx ;D
now, IO have seen some screwy posts that messed up my way of thinking
1) I have seen posts that seem to say that hive sight is some sort of upgrade, or possibly upgrades to hive sight
2) smell of fear
3) hmm, yah could a PT/Dev pls go thourgh just how it all works?
K Thx ;D
Comments
1) Aliens see other aliens and the hives through walls, as white glowing rings.
2) Any building or alien that comes under attack shows up as a red glowing ring - its name and location appear as well (e.g. Fam is under attack - Marine Start).
3) Any marine or marine building visible to another alien shows up as an orange blob.
4) Any parasited marine or marine building shows up as an orange blob.
The sensory chamber provides an upgrade called "Scent of Fear." This marks any wounded marine with a deep orange/red sprite, whether he is visible or not.
The aliens also have a "flashlight" which makes any alien or alien structure show up *very* brightly, allowing them to be clearly seen even in dark rooms. A sensory chamber upgrade called "Enhanced Hive Sight" will upgrade this "flashlight," making marines glow the same way when the flashlight is on.
<!--EDIT|coil|Sep. 14 2002,15:48-->
1) The alien flashlight key will turn on the hivesight, you start with this. It highlights your allies (and buildings I think too) so that they are easy to see. There is an upgrade for 3 hives (I think it's 3 at least) that allows the hivesight to highlight marines as well. Through walls the aliens appear as a certain colored sprite, and marines show up as another color.
2) Huh..?
Aliens can also toggle on a hi-visibility mode using their flashlight key. The hi-visibility mode makes all alien team stuff appear to glow.
Their are two upgrades that aliens can choose to buy that enchance their sences. Enchanced hive sight, adds marines to basic hivesight, even if they are not in sight. Scent of fear indicates how injured a marine is. These upgrade can only be bought once a sensory chamber has been built.
chrom, enhanced hive sight = perm wall hack, dosn't matter if they are parasited, or seen, or wounded??
How does Scent of Fear change between having one, two, or three sensory chambers? What about Enchanced Hive Sight?
Thanks.
-Ryan!
Politics is not the art of the possible. It consists in choosing between the disastrous and the unpalatable.
-- John Kenneth Galbraith
also the spots are aparently not that bright and the use of the flash light makes them realy vizable
Enhanced Hive Sight makes the marine *brighter* with more chambers. In fact, it can be a detriment at low levels, since it makes the marine transparent - he can then be hard to see in dark rooms. However, marines are *very* visible with level3 EHS.
The spots are not intrusive; sometimes you *will* see a lot, especially if your team has been parasiting a lot of buildings. But they don't get in the way. Also flashlight does not affect hive sight sprites - they are always the same intensity. They get smaller with distance.
-Ryan!
It is even harder for the average ape to believe that he has descended from man.
-- H. L. Mencken