Be sure to remember that any LA model you use in the cockpit will have to have multiple versions, depending on what LA people are using [people are liable to want it to look the same]. If you use an apesuit, you won't have to worry about that. If you use the apesuit skin I converted [I didn't make it, I didn't make it, I didn't make it], it might be better-received than the default apesuit skin.
Jaeger has assured me that he has the V_model weapons I made [LMG, HMG, et cetera]. I'm on a 56k, so it would be awkward for me to upload them anywhere [if I even have them at all, which is a big doubtful]. Yes, he has my permission to use them.
I'm sorry, but I forget who made the console skins. It may be prudent to make a new one, just to be sure that credit can be given where it's due.
o ok thnx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
is the malice gonna be a replacement model or a new character all together? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> rofl
we now have light marines... HA marines.. and mechs! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Just gonna have to do the death animations for this bad boy and another beta should be out. Now its smaller (about a foot taller than regular HA) and has a person actually piloting it (sorry mech folks) I also switched the hands around. The Right hand is now the weapon carrier and the left hand is a targeting laser/retracting claw for manipulating switches. No more exposed arms for the marines.
This project is just too good!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The p_models will basicly be scaled down shells with the weapon inside. I'll likely hack together something that resembles a grip so unarmored marines can use them.
What this means for you Smartgunners out there?
Well, I can either keep the current HMG setup (dual miniguns in an over-under configuration), or integrate the Smartgun into the modular weapons system. This requires reanimating the hmg_look, hmg_fire, and crouching sets to compensate for the Smartgun's p_ animation.
Yes I can do an AVP set. Likely? Unfortunately no. Will I do it if there's a demand for AVP weapons (mechanized Pulse Rifle, Smartgun, etc.)? Yes.
I'd like to know what you guys think. AVP weapons, or custom MALICE set? You decide.
<!--QuoteBegin--Jaeger+Dec 27 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaeger @ Dec 27 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The p_models will basicly be scaled down shells with the weapon inside. I'll likely hack together something that resembles a grip so unarmored marines can use them.
What this means for you Smartgunners out there?
Well, I can either keep the current HMG setup (dual miniguns in an over-under configuration), or integrate the Smartgun into the modular weapons system. This requires reanimating the hmg_look, hmg_fire, and crouching sets to compensate for the Smartgun's p_ animation.
Yes I can do an AVP set. Likely? Unfortunately no. Will I do it if there's a demand for AVP weapons (mechanized Pulse Rifle, Smartgun, etc.)? Yes.
I'd like to know what you guys think. AVP weapons, or custom MALICE set? You decide. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hmmm thats a hard call.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Well MALICE weapons are cool... but avp weapons look better with basic marines.
Is there a way u can hide P_ models inside the malice model so that u can have custom malice guns and allow custom skins for basic marines?? (never mind my stuppidity, that would most likely turn the animations into FUBAR)
daph have tried to hide the p model in the malice.. it suxed.. other thing he tried is to move the origins of the pmodel outside the map, i dunno if it worked well or if steam would crash on that
lol phyco that was a power loader which was yellow and was less covered <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> its just basically like a fork lift but on 2 legs instead of wheelz oO
and Sushi that model is looking w1ck3ed hahahah cant wait for the release of this bad boy oO
Comments
Jaeger has assured me that he has the V_model weapons I made [LMG, HMG, et cetera]. I'm on a 56k, so it would be awkward for me to upload them anywhere [if I even have them at all, which is a big doubtful]. Yes, he has my permission to use them.
I'm sorry, but I forget who made the console skins. It may be prudent to make a new one, just to be sure that credit can be given where it's due.
Yes, it has a d00d in it this time, now with moving head!
I'd work on it now if i was at home.
is the malice gonna be a replacement model or a new character all together?
is the malice gonna be a replacement model or a new character all together? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
rofl
we now have light marines... HA marines.. and mechs! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
raaawr
I also switched the hands around. The Right hand is now the weapon carrier and the left hand is a targeting laser/retracting claw for manipulating switches. No more exposed arms for the marines.
Any progress??
The HMG, GL, and SG models are done. The rest should be finished and ready for animation some time tonight.
Any how i think custom weapons is a must more or less for the malice.
What this means for you Smartgunners out there?
Well, I can either keep the current HMG setup (dual miniguns in an over-under configuration), or integrate the Smartgun into the modular weapons system. This requires reanimating the hmg_look, hmg_fire, and crouching sets to compensate for the Smartgun's p_ animation.
Yes I can do an AVP set. Likely? Unfortunately no. Will I do it if there's a demand for AVP weapons (mechanized Pulse Rifle, Smartgun, etc.)? Yes.
I'd like to know what you guys think. AVP weapons, or custom MALICE set? You decide.
What this means for you Smartgunners out there?
Well, I can either keep the current HMG setup (dual miniguns in an over-under configuration), or integrate the Smartgun into the modular weapons system. This requires reanimating the hmg_look, hmg_fire, and crouching sets to compensate for the Smartgun's p_ animation.
Yes I can do an AVP set. Likely? Unfortunately no. Will I do it if there's a demand for AVP weapons (mechanized Pulse Rifle, Smartgun, etc.)? Yes.
I'd like to know what you guys think. AVP weapons, or custom MALICE set? You decide. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmmm thats a hard call.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Well MALICE weapons are cool... but avp weapons look better with basic marines.
Is there a way u can hide P_ models inside the malice model so that u can have custom malice guns and allow custom skins for basic marines?? (never mind my stuppidity, that would most likely turn the animations into FUBAR)
BAM BAM
and Sushi that model is looking w1ck3ed hahahah cant wait for the release of this bad boy oO
Green Helmet looks out of place IMO i dunno.
I like the exoskeleton.