<div class="IPBDescription">Bug or No</div> I noticed the music stops to play at a certain point. I think in 1.04 the music played throughout the game but in 2.0 it stops. Is this a bug? option on/off? and if its a bug will it get fixed in 3.0?
<!--QuoteBegin--zerg_queen+Dec 29 2003, 06:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zerg_queen @ Dec 29 2003, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cl_musicvolume 0 to turn it off <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That will still allow it to play, actually. I would reccomend removing any .mp3s from your ns/music directory, as triggers in maps will still play the mp3s and eat processing power.
Just a suggestion, however. Add mp3s to said directory to get more music for your game. The mp3 included with Sven Co-op 3.0 is rather awesome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
yeah, its fixed in 3.0. (or so people have told me) Really annoying when you got youre custom mp3's goin and youre gettin into the mood and all of the sudden you die and it all stops. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--Cr/-\ck+Dec 29 2003, 06:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cr/-\ck @ Dec 29 2003, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--PseudoKnight+Dec 29 2003, 06:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Dec 29 2003, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a bug that it stops.
If the music is too loud, turn it down. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Ok its a bug then.. thanks
now is it gonna be fixed? anyone know? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It's marked as being worked on for 3.0. It stops when changing modes (Going from living > Spectating, or marine to commander and vice versa.) and stuff.
Also, mouse3, 4 and 5 don't work for +voicerecord during commandermode, or spectating.
<!--QuoteBegin--Delphi+Dec 29 2003, 06:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Dec 29 2003, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--zerg_queen+Dec 29 2003, 06:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zerg_queen @ Dec 29 2003, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cl_musicvolume 0 to turn it off <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That will still allow it to play, actually. I would reccomend removing any .mp3s from your ns/music directory, as triggers in maps will still play the mp3s and eat processing power. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> So I can delete delete the mp3s and nevar have to hear them again. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Actually, adding theme tunes from children's TV programs to your ns/music directory make for some side-splitting gameplay.
It's hard to take that fade serriously as Postman Pat plays in the background...
Ahem. I have Led Zeplin playing, so dont worry. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Yea, I find that extremely annoying too. I have the techno tracks from the 3 Matrix Soundtracks in my ns music folder, but hardly hear it because I get too involved in the game and forget to hit my nexttrack key.
Some people say the music is too loud, just turn it down to whereever you want, thats what I did. Cl_musicvolume 0 - 300 (I believe).
<!--QuoteBegin--Extreme+Dec 29 2003, 07:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Extreme @ Dec 29 2003, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea, I find that extremely annoying too. I have the techno tracks from the 3 Matrix Soundtracks in my ns music folder, but hardly hear it because I get too involved in the game and forget to hit my nexttrack key.
Some people say the music is too loud, just turn it down to whereever you want, thats what I did. Cl_musicvolume 0 - 300 (I believe). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It's a percentile value in 3.0, but you are correct for 2.0.
What's wrong with you people! I love the ambience, I'd turn the music on to ear splitting volumes in 1.04, when music still worked. once in a while, when the music works again, I get that nostalgic feeling, like it's 1.04 all over again. But that's just me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.
<!--QuoteBegin--Warfare+Dec 30 2003, 11:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Dec 30 2003, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Go to Advenced Options under Multiplayer and flag the music on/off.
Personally, I have it on with 60 in volume.
But after installing Sven Coop and getting that "fix", it stopped playing ocmpletely, so I'm stuck with WinAMP, which I leave at 20% volume. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> See various fmod.dll threads to fix it.
ive turned my music off cause i always seem to get jumped by a skulk just as the music reaches its loudest point <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> but i normally have wmp open at low volumn just so i have something to listen to when i'm being devoured <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
I also can't seem to find the option to stop it, but I think i saw it htere before.
Personally i hate it, i like VERY quiet Ambience, but i hate the damn music, so i just wait until it eventually stops itself.
If the music is too loud, turn it down.
That will still allow it to play, actually. I would reccomend removing any .mp3s from your ns/music directory, as triggers in maps will still play the mp3s and eat processing power.
Just a suggestion, however. Add mp3s to said directory to get more music for your game. The mp3 included with Sven Co-op 3.0 is rather awesome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If the music is too loud, turn it down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ok its a bug then.. thanks
now is it gonna be fixed? anyone know?
Really annoying when you got youre custom mp3's goin and youre gettin into the mood and all of the sudden you die and it all stops. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
If the music is too loud, turn it down. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ok its a bug then.. thanks
now is it gonna be fixed? anyone know? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's marked as being worked on for 3.0. It stops when changing modes (Going from living > Spectating, or marine to commander and vice versa.) and stuff.
Also, mouse3, 4 and 5 don't work for +voicerecord during commandermode, or spectating.
That will still allow it to play, actually. I would reccomend removing any .mp3s from your ns/music directory, as triggers in maps will still play the mp3s and eat processing power.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
So I can delete delete the mp3s and nevar have to hear them again. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It's hard to take that fade serriously as Postman Pat plays in the background...
Ahem. I have Led Zeplin playing, so dont worry. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Some people say the music is too loud, just turn it down to whereever you want, thats what I did. Cl_musicvolume 0 - 300 (I believe).
Some people say the music is too loud, just turn it down to whereever you want, thats what I did. Cl_musicvolume 0 - 300 (I believe). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's a percentile value in 3.0, but you are correct for 2.0.
Nowadays I just play my custom evanescence music.
Personally, I have it on with 60 in volume.
But after installing Sven Coop and getting that "fix", it stopped playing ocmpletely, so I'm stuck with WinAMP, which I leave at 20% volume.
Personally, I have it on with 60 in volume.
But after installing Sven Coop and getting that "fix", it stopped playing ocmpletely, so I'm stuck with WinAMP, which I leave at 20% volume. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
See various fmod.dll threads to fix it.