Music

Cr-ckCr-ck Join Date: 2003-09-14 Member: 20873Members
<div class="IPBDescription">Bug or No</div> I noticed the music stops to play at a certain point. I think in 1.04 the music played throughout the game but in 2.0 it stops. Is this a bug? option on/off? and if its a bug will it get fixed in 3.0?

Comments

  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    personally I find the music extremely obnoxious, and extremely loud, and i'm quite happy when it does finally stop...

    I also can't seem to find the option to stop it, but I think i saw it htere before.
  • Kenichi-SNKKenichi-SNK Join Date: 2003-12-21 Member: 24617Members
    When i tell it to play no music, i leave the menu, come back, and see that the option is back to what it was.

    Personally i hate it, i like VERY quiet Ambience, but i hate the damn music, so i just wait until it eventually stops itself.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    It's a bug that it stops.

    If the music is too loud, turn it down.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    cl_musicvolume 0 to turn it off
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--zerg_queen+Dec 29 2003, 06:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zerg_queen @ Dec 29 2003, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cl_musicvolume 0 to turn it off <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That will still allow it to play, actually. I would reccomend removing any .mp3s from your ns/music directory, as triggers in maps will still play the mp3s and eat processing power.

    Just a suggestion, however. Add mp3s to said directory to get more music for your game. The mp3 included with Sven Co-op 3.0 is rather awesome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Cr-ckCr-ck Join Date: 2003-09-14 Member: 20873Members
    <!--QuoteBegin--PseudoKnight+Dec 29 2003, 06:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Dec 29 2003, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a bug that it stops.

    If the music is too loud, turn it down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ok its a bug then.. thanks

    now is it gonna be fixed? anyone know?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    yeah, its fixed in 3.0. (or so people have told me)
    Really annoying when you got youre custom mp3's goin and youre gettin into the mood and all of the sudden you die and it all stops. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Cr/-\ck+Dec 29 2003, 06:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cr/-\ck @ Dec 29 2003, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--PseudoKnight+Dec 29 2003, 06:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Dec 29 2003, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a bug that it stops.

    If the music is too loud, turn it down. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ok its a bug then.. thanks

    now is it gonna be fixed? anyone know? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's marked as being worked on for 3.0. It stops when changing modes (Going from living > Spectating, or marine to commander and vice versa.) and stuff.

    Also, mouse3, 4 and 5 don't work for +voicerecord during commandermode, or spectating.
  • GreenReconGreenRecon Join Date: 2003-05-30 Member: 16864Members, Constellation
    <!--QuoteBegin--Delphi+Dec 29 2003, 06:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Dec 29 2003, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--zerg_queen+Dec 29 2003, 06:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zerg_queen @ Dec 29 2003, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cl_musicvolume 0 to turn it off <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That will still allow it to play, actually. I would reccomend removing any .mp3s from your ns/music directory, as triggers in maps will still play the mp3s and eat processing power.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So I can delete delete the mp3s and nevar have to hear them again. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Actually, adding theme tunes from children's TV programs to your ns/music directory make for some side-splitting gameplay.

    It's hard to take that fade serriously as Postman Pat plays in the background...


    Ahem. I have Led Zeplin playing, so dont worry. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    don't use cl_musicvolume 0, use cl_musicenabled 0 instead.
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    Yea, I find that extremely annoying too. I have the techno tracks from the 3 Matrix Soundtracks in my ns music folder, but hardly hear it because I get too involved in the game and forget to hit my nexttrack key.

    Some people say the music is too loud, just turn it down to whereever you want, thats what I did. Cl_musicvolume 0 - 300 (I believe).
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Extreme+Dec 29 2003, 07:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Extreme @ Dec 29 2003, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea, I find that extremely annoying too. I have the techno tracks from the 3 Matrix Soundtracks in my ns music folder, but hardly hear it because I get too involved in the game and forget to hit my nexttrack key.

    Some people say the music is too loud, just turn it down to whereever you want, thats what I did. Cl_musicvolume 0 - 300 (I believe). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's a percentile value in 3.0, but you are correct for 2.0.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    What's wrong with you people! I love the ambience, I'd turn the music on to ear splitting volumes in 1.04, when music still worked. once in a while, when the music works again, I get that nostalgic feeling, like it's 1.04 all over again. But that's just me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.

    Nowadays I just play my custom evanescence music.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    To turn the music back on after death, punch in nexttrack in console.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Go to Advenced Options under Multiplayer and flag the music on/off.

    Personally, I have it on with 60 in volume.

    But after installing Sven Coop and getting that "fix", it stopped playing ocmpletely, so I'm stuck with WinAMP, which I leave at 20% volume.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Warfare+Dec 30 2003, 11:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Dec 30 2003, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Go to Advenced Options under Multiplayer and flag the music on/off.

    Personally, I have it on with 60 in volume.

    But after installing Sven Coop and getting that "fix", it stopped playing ocmpletely, so I'm stuck with WinAMP, which I leave at 20% volume. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    See various fmod.dll threads to fix it.
  • ToboldTobold Join Date: 2003-06-16 Member: 17405Members
    the music is great, great atmosphere
  • ethTheMedic1ethTheMedic1 Join Date: 2003-12-30 Member: 24868Members
    Yea, The music is awesome.
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    ive turned my music off cause i always seem to get jumped by a skulk just as the music reaches its loudest point <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> but i normally have wmp open at low volumn just so i have something to listen to when i'm being devoured <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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