Scale When Modelling?

ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">What is a good size, how do I see it?</div> And I need a little heads-up on what scale to go for. I lack some sort of "identification" when I am mapping to what scale I am using. I set up Hammer as to how the sticky thread dictates.

Comments

  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=34&t=57036' target='_blank'>Search if our friend, even though it might look a little scary.</a>
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited December 2003
    If you think something looks, high place a quick info_player_start next to it to see if the scale is good.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    The first thing i put in a map (or one of the first things) is a info_player_start. I usually use it on the first room, and work outward. After a while it'll get deleted/moved. Either way JezPuh is right, it is the best reference point. You could always compile a room and see for yourself. The key to halways are the dimentions of the onos, since its size is a lot larger than [player].
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