Having Trouble Going Onos On My Map!
Amazon
Join Date: 2003-12-06 Member: 24083Members
I recently made a small funmap.
And everything works fine except for going onos.
No matter where you are on the level when u go onos you can't move afterwards.
Someone told me it's the wall thickness in the rooms i make. I use a wall thickness of 10.
First of all, Does wall thickness affect your ability to move after going onos??
And if so, is there a way to fix it without redoing the room or map?!
I have added blocks in to cover the floor to give more thickness but it hasn't helped.
I even tied a block to a func_wall entity to see if that made a difference which didn't.
Can someone put some light on the subject plz?
Thanks for your help... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And everything works fine except for going onos.
No matter where you are on the level when u go onos you can't move afterwards.
Someone told me it's the wall thickness in the rooms i make. I use a wall thickness of 10.
First of all, Does wall thickness affect your ability to move after going onos??
And if so, is there a way to fix it without redoing the room or map?!
I have added blocks in to cover the floor to give more thickness but it hasn't helped.
I even tied a block to a func_wall entity to see if that made a difference which didn't.
Can someone put some light on the subject plz?
Thanks for your help... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
First you didn't read the <a href='http://www.natural-selection.org/Mapping_Guidelines.html' target='_blank'>mapping guidelines.</a>
Next you didn't use search.
And finally you didn't use the newbie mapping forum.
But your problem is that your not compileing with ns's custom hull files, to do this add -hullfile <hlpath here>half-life/ns/nshulls.txt, to your csg command line.
But i couldn't find anywhere that says the hullfile has anything to do with onos.
the guidelines read this:
All NS maps must use the CSG switch "-hullfile <half-life path>/ns/nshulls.txt" when being compiled for player clipping to work properly.
But ALL player clipping ISN'T my problem it was only the onos it has trouble with.
Now it may be that the onos is the only one that requires the hullfile but the mapping guidelines don't explain that. So save ur flame!
People come to forums for help and if paying them out is considered help I'd prefer no help at all.
and i remember a post coming up on onos stick problems!!! so use search please, because this
has been discussed before even if it isnt the exact problem that you are dealing with!!!!
the only suggestion i can make to you're prob is put the team_start entity higher from the ground!!!
a question from my side: how can I make vhe 3.5 compile with this new hullfle? with wc3.3 it was very clear, inserting just the hullfilelocation and it worked fine. till 3.5 I dont know how to get it right.
--- Beginners, PLZ (!!!) read more tutorials... and be kind to any people! ---
Helps prevent leaks, too.