2º hive pics.
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">Gt corridor.</div>Some pics of the GT corridor Hive. THe r_speeds are a bit high (700 in some places) but i like the look it has. maybe i'll add some water or something like that in the bottom part.
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<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v601_hive10.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v601_hive11.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v601_hive12.jpg" border="0">
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feedback please.
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<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v601_hive10.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v601_hive11.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v601_hive12.jpg" border="0">
<!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> ....... <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> ........
feedback please.
Comments
-What im going to say now is just posted here, actually when looking at those pics again it has nothing to do with your room. It looks fine.-
However, what i dislike (its not your map, a lot of maps have this) is that the hive rooms are so infested that all the detail is removed from the room. The way i see it infestation grows INSIDE the room, not ON it... (this is just my opinion and interpretation.
I think the best approach to make a hive room is just make a normal 'clean' room, then retexturing the 'clean' textures with infestation on them. This keeps all the detail and shows the room it was before the hive was built.
However, this is no critizism on your way of mapping, just my interpretation. I like your room, and i think its cool-dont take what i said as an insult or something, i just had to say this once...</span></span>
<!--EDIT|[Shuvit.Viper]|Sep. 16 2002,14:21-->
[Shuvit.Viper], in fact, this room was first a normal room with its lighting, door, pipes, and then i transformed it with the infestation stuff. I first did a "not so infested" version, but it just didnt look that cool. It had the infestation thing on the floors but the normal walls and such were there, it looked nice but at the same time it didnt give the impression of "infested". I think youre right with the idea. but this room in particular is a bit small, so i had to cut some detailed things it had to add the infestation. (i erased some pipes and lightings)
Looking Good!
i don't agree with shut viper. not totally. i think is good to build a normal room and then infest(except if u're inspired and u know how to build the room immediately infested)but i think that just re-texture is not good.
all would seem flat, while is beauty to see the contrast between the regular flat walls/floors/ceilings of the marine spwan on the irregular and dark hive locations.
so i say: continue like this blue! u're improving ur tecnique time by time,compile after compile <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
(and also maps like Hera have infestation build in this way)
I might suggest infesting the door and leaving it open, or perhaps "breaking" it (NS_Nancy uses broken doors to great effect). Also, it's possible that the corners of the room furthest from the hive *haven't* been infested, or at least not as completely as the other areas. Play with it a bit.
I've always felt that hive rooms should have a "majestic" feel to them, and your use of colored lighting here really brings that feeling out.
Really, really great job here blueman. This map is looking so cool... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|ken20banks|Sep. 16 2002,23:34-->
2) can aliens build on tilted infested ground?
3) can aliens build on non-infested ground?
i dont remember exactly if you cant also construct on water. PTs tell us?
ooh as the topic was erased in the 2º forum move ;P im posting again the 3º hive pics as im bored and working right now in the last room.!!!
the pics are a week old and i MUST change lighting.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v602_3hive0.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v602_3hive1.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v602_3hive2.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v602_3hive3.jpg" border="0">
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Also, i really don´t know if the resource tower can be built on such a small place like there......
Another question: is that a hive room? or just a node room?
Also, i really don´t know if the resource tower can be built on such a small place like there......
Another question: is that a hive room? or just a node room?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
It's the 3rd hive, but he hasn't set up the entity yet <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> looks a little claustrophobic IMO
Well, i won't say anything i haven't said you before <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
One thing I have to tell you, though, is that there will be a problem with the resource nozzle on that small of a platform. The legs of the resource towers won't fit, and it will look like they're floating.
Oh, and you can construct on slopes that are less than 45 degrees, and aliens can build in water, but it is difficult or impossible for the marine commander to place buildings in water.