Tracers...

HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">What do the commands do?</div> There are several commands for tracers as we have all discovered. But what exactally do these commands mean?

Commands are...

tracerred
tracerblue
tracergreen
traceroffset
traceralpha
tracerlength
tracerspeed

Yes, some of them are self explanatory, but others are not. Can somone just write a complete definition if you will for each one? That would help a lot!

Comments

  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited January 2004
    <b>'tracerred', 'tracergreen', 'tracerblue':</b>
    Sets the base color of the tracer, using RGB
    Range: 0 - 255

    <b>'traceroffset':</b>
    Defines how far away the tracers start, from the point of firing
    Range: 0 - infinity
    Default: 1
    <u>Notes:</u>
    At very high values, like 1000+, tracers will not have enough space to appear
    Unit unknown, could be an arbitrary figure

    <b>'tracerlength':</b>
    Defines how long the tracers are, works together with 'tracerspeed'
    Range: positive number - infinity
    Default: 0.5
    <u>Notes:</u>
    Values such that 'tracerlength' x 'tracerspeed' is higher than 20000 are <b>not</b> recommended, as tracers will 'penetrate' thin walls, and it will also screw up the Phase Gate teleport effect
    Unit unknown

    <b>'tracerspeed':</b>
    Defines how fast the tracer moves
    Range: positive number - infinity
    Default: 6000
    <u>Notes:</u>
    Anything below 500 is unrealistically slow, except for the most hard-core of Matrix fans
    Unit unknown

    I'm not too sure about traceralpha, but it does seem to have an effect on the color. A setting of 0 disables tracers, so it should relate to transparency and/or brightness. Setting of 1+ appear to have no difference from a setting of 1.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Verthandi is correct, additionally:

    I believe traceralpha is the brightness/transparency of the tracers, with 1 being completely transparent, and 1 being opaque. Values inbetween will change it, values higher than 1 will just be counted as 1.
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