Dev Team And Updating Ns At A Rate.

N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
edited January 2004 in NS General Discussion
I'm going to make this quick and to the point:

Instead of releasing some uber update once every 5 months, release an update every few weeks, but with less stuff. For example, don't put all the race balancing, new game mode, new control and features into one blow, but spread them out to give the game more variety. NS gets REALLY boring in an unusually quick-way.

Like say next week, but in the balancing. Give it a few weeks, put in some new features and maybe a tweak. After that some bug/exploit fixes and a new game mode! Giving it out at this rate will be very fun and last about a year! And in a year, who the hell knows what other ideas have been come up with to implement.

Comments

  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited January 2004
    Flayra is taking his time.

    This is for the private testing.
    Having a patch that is "uber" that will come out every two weeks is important to the playtesting so we can hardtest that build to give important feedback to Flayra.
    A build coming out every two or four day's would be to much to track such as bugs and unbalances and it would be rushing things to fast for the testers to handle.
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    I believe that is the point of moving NS to steam. The Dev team can do updates whenever they want, be it small or large changes. And since steam gets updates automatically, everyone will have them and not need to search the net to get the files.
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    <!--QuoteBegin--BattleTech+Jan 3 2004, 01:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BattleTech @ Jan 3 2004, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra is taking his time.

    Having a patch that is "uber" that will come out every two weeks is important to the playtesting so we can hardtest that build to give important feedback to Flayra.
    A build coming out every two or four day's would be to much to track such as bugs and unbalances and it would be rushing things to fast for the testers to handle. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What the hell are you talking about?

    I said every few weeks, for one thing, and when 3.0 hits, it's going to be almost a new game, then it'll be like 2.0 (becoming routine and boring after a while).
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited January 2004
    <!--QuoteBegin--N1Rampage+Jan 3 2004, 12:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N1Rampage @ Jan 3 2004, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BattleTech+Jan 3 2004, 01:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BattleTech @ Jan 3 2004, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra is taking his time.

    Having a patch that is "uber" that will come out every two weeks is important to the playtesting so we can hardtest that build to give important feedback to Flayra.
    A build coming out every two or four day's would be to much to track such as bugs and unbalances and it would be rushing things to fast for the testers to handle. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What the hell are you talking about?

    I said every few weeks, for one thing, and when 3.0 hits, it's going to be almost a new game, then it'll be like 2.0 (becoming routine and boring after a while). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    3.0 is not going to be completely new like 1.04 to 2.0
    The only thing that's new is combat.
    We have to balance it out before we can release it.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3.0 is not going to be completely new like 1.04 to 2.0
    The only thing that's new is combat.
    We have to balance it out before we can release it.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    actually, I've heard from multiple sources that NS 3.0 is very much a new game.

    at any rate, you're missing the point entirely and I suggest no further responses from you.

    I agree with the original post and believe this keeps things interesting/fun for the community, without sacrificing much-needed tweaks and changes.
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    Not quite sure you heard from, but you can probably trust BattleTech's word as he is a playtester.

    3.0 is aimed to fix the boringness I know which what you speak. 2.0 was GREAT.. for about a month or two. Then each game started to feel very, very alike. Hopefully once 3.0 is finished and released, we will see updates like you mention. But at the same time, perhaps Flarya wishes to contuine closed betas (assuming this current one is successful) and contuine to do large updates to the public.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--N1Rampage+Jan 3 2004, 06:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N1Rampage @ Jan 3 2004, 06:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to make this quick and to the point:

    Instead of releasing some uber update once every 5 months, release an update every few weeks, but with less stuff. For example, don't put all the race balancing, new game mode, new control and features into one blow, but spread them out to give the game more variety. NS gets REALLY boring in an unusually quick-way.

    Like say next week, but in the balancing. Give it a few weeks, put in some new features and maybe a tweak. After that some bug/exploit fixes and a new game mode! Giving it out at this rate will be very fun and last about a year! And in a year, who the hell knows what other ideas have been come up with to implement. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They actually did do something similiar from 1.0 - 1.04 and it became much to stressfull on the dev team. So they stopped it when making newer versions. There is your answer.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    You can't fix one thing and have everything else be balanced. For example, let's say the NS team released combat....it would have to add many bug fixes almost immediately, and face a lot of people whining about the bugs.

    Same goes for anything. Certain additions cause either more inbalance if no other additions are added, or they cause bugs that need to be fixed.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Hey battletech i dont think he was talking about the beta builds vets/pt's/consties are playing i think he was talking about the fact that such big game changing patches keep coming out rather than neat small ones.

    This will probably be the final massive patch for a while and from now on it should be small trickle patches that will come through via steam.

    Im assuming the next big one will be more gamemodes at a later date.

    Honestly N1Rampage i think you'll have nothing to fear with later updates and patches. From the amount of whinging the devs are getting for these big builds i think they have learned their lesson, it couldnt be helped they are a new company and this was a major project and their inexperience with game production was just a part of it. They learn from everything they do and will get better with time and eventually be delaying games like the pros eg: valve and ea. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    - RD
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    in the past it was very hard to trickle patch, because then every player has to hunt down the latest verson every 2 weeks. However, with steam, it is all entirely possible that we will slip from 3.0 to 3.01 and beyond without even knowticing.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--N1Rampage+Jan 3 2004, 01:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N1Rampage @ Jan 3 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to make this quick and to the point:

    Instead of releasing some uber update once every 5 months, release an update every few weeks, but with less stuff. For example, don't put all the race balancing, new game mode, new control and features into one blow, but spread them out to give the game more variety. NS gets REALLY boring in an unusually quick-way.

    Like say next week, but in the balancing. Give it a few weeks, put in some new features and maybe a tweak. After that some bug/exploit fixes and a new game mode! Giving it out at this rate will be very fun and last about a year! And in a year, who the hell knows what other ideas have been come up with to implement. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    someone hasn't been here long <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    The speed of development is somewhat slow, but here's the question. Why should a <b>free</b> mod take orders from its playerbase? I know, it helps keep the community together, but it also can stress out an unprepared Dev team. With the creation of NS: Combat, I feel that Flayra has bitten off a lot, and has only begun to chew. This leaves little time for good ol' normal NS, but it's alright, I've enjoyed the game so far, I'm willing to keep trusting the Dev team.

    As for balancing issues, how often does Warcraft 3/XP release a new balance update? Pretty often? No. Even when there are game-breaking balance issues, they don't rush out the door and make you download a new game every 10 business days. This is partly due to the fact that you have to update your client, where NS could just update the server (which is what most updates have been). The problem is, that still takes work, and time.

    Whoops, I just started rambling. In Short, Flayra should do what's best for him, and not best for you. What he's done to HalfLife is already incredible, and should continue to be so. Just be glad he's still working on it, and be glad that he doesn't update the game every couple weeks, breaking it more often than fixing it.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Once and if NS goes retail, the devs can no longer hide behind the "it's free, don't complain" shield anymore...
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I didn't think they were - I guessed that they prefer to release patches that try to fix more bugs than they cause. There's no shame in that.
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    edited January 2004
    <!--QuoteBegin--Speed 2 Dave+Jan 3 2004, 10:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speed 2 Dave @ Jan 3 2004, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--N1Rampage+Jan 3 2004, 01:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N1Rampage @ Jan 3 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to make this quick and to the point:

    Instead of releasing some uber update once every 5 months, release an update every few weeks, but with less stuff. For example, don't put all the race balancing, new game mode, new control and features into one blow, but spread them out to give the game more variety. NS gets REALLY boring in an unusually quick-way.

    Like say next week, but in the balancing. Give it a few weeks, put in some new features and maybe a tweak. After that some bug/exploit fixes and a new game mode! Giving it out at this rate will be very fun and last about a year! And in a year, who the hell knows what other ideas have been come up with to implement. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    someone hasn't been here long <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    The speed of development is somewhat slow, but here's the question. Why should a <b>free</b> mod take orders from its playerbase? I know, it helps keep the community together, but it also can stress out an unprepared Dev team. With the creation of NS: Combat, I feel that Flayra has bitten off a lot, and has only begun to chew. This leaves little time for good ol' normal NS, but it's alright, I've enjoyed the game so far, I'm willing to keep trusting the Dev team.

    As for balancing issues, how often does Warcraft 3/XP release a new balance update? Pretty often? No. Even when there are game-breaking balance issues, they don't rush out the door and make you download a new game every 10 business days. This is partly due to the fact that you have to update your client, where NS could just update the server (which is what most updates have been). The problem is, that still takes work, and time.

    Whoops, I just started rambling. In Short, Flayra should do what's best for him, and not best for you. What he's done to HalfLife is already incredible, and should continue to be so. Just be glad he's still working on it, and be glad that he doesn't update the game every couple weeks, breaking it more often than fixing it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Just because your post count has four digits, you're better than me, you piece of <span style='color:orange'>his post count may not make him better than you, but you need to watch your mouth.</span> I've been ghosting here for quite a while (In the version 1's) and since I've been playing more and more (and now less and less) I've made a forum account. I just don't want the dev team to make the mistake that 2.0 Verions to 3.0 might be. 2.0 has been fun, but WAY too drawn out. And so what the game is free? All the money they got from contributors (constellation and the vets) then their new company that might make money, should you care?
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--N1Rampage+Jan 3 2004, 01:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N1Rampage @ Jan 3 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to make this quick and to the point:

    Instead of releasing some uber update once every 5 months, release an update every few weeks, but with less stuff. For example, don't put all the race balancing, new game mode, new control and features into one blow, but spread them out to give the game more variety. NS gets REALLY boring in an unusually quick-way.

    Like say next week, but in the balancing. Give it a few weeks, put in some new features and maybe a tweak. After that some bug/exploit fixes and a new game mode! Giving it out at this rate will be very fun and last about a year! And in a year, who the hell knows what other ideas have been come up with to implement. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm going to make <b>this</b> quick and to the point:

    No.

    Constantly updating every few weeks is too stressful to the devs <i>and</i> to the playtesters, who'd barely get any time to <i>test</i> before there's already a new build out. 3.0 will be here soon. Other versions will come soon after that. That's how it is, and that's how it's <b>probably</b> going to stay.

    (Of course, I don't make the decisions, but I'm going by my experience with the dev team before.)
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    edited January 2004
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just because your post count has four digits, you're better than me, you piece of sh!t? I've been ghosting here for quite a while (In the version 1's) and since I've been playing more and more (and now less and less) I've made a forum account. I just don't want the dev team to make the mistake that 2.0 Verions to 3.0 might be. 2.0 has been fun, but WAY too drawn out. And so what the game is free? All the money they got from contributors (constellation and the vets) then their new company that might make money, should you care? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Calm down he is pointing out that you didnt know the 1.0x versions well, as all updates then were server side and only needed to be d/led by hosts.

    Your postcount just gave a hint that you haven't been here long, the fact you never heard about the server side updates gave it away.

    Your going the right way for a ban mate, i'd consider not lashing out like that in the future. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    - RD

    edit: grammar
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