Quick question about the readyroom.
realityisdead
Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
In ChromeAngel's NS Mapping Guide, this is written about r_speed restrictions:
<i>"The only exception to this [r_speed limit] guideline is the RR, where you can go mad with the details as performance is not an issue there."</i>
Is this still the case? I'm suddenly very excited... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<i>"The only exception to this [r_speed limit] guideline is the RR, where you can go mad with the details as performance is not an issue there."</i>
Is this still the case? I'm suddenly very excited... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Comments
-Jacius
Don't forget that most players will be visible on screen when a player is in the ready room, because all players will be moved back to it after the previous game ends. The fact that this many players are on screen at once (about 1000 polys per player) probably means that r_speeds in the ready room shouldn't exceed 700 or so.
After all, they haven't decided whether they're aliens or marines yet...