Sprite Question,

UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
<div class="IPBDescription">transparencies.</div> How do you set transparencies on the commander hud sprites?

Im trying to do a recolor and for some reason, the shade of pink thats the transparecny on the normal sprite wont clear with this one. I made it the exact same color and in the exact same palatte position as it was on the old sprite, but it wont become clear, need help.

<img src='http://server5.uploadit.org/files2/040104-errors1.jpg' border='0' alt='user posted image'>

Comments

  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    I have the same problem, when i am using a custom spore sprite (made by me) it is black all the way until it is a gas cloud, then it's fine.








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  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    How about you both attach your BMPs, and I'll have a look at them? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    Here are a few of mine, for the select all button, the hud has too many to upload them all.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    ...render mode additive?
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Well, apparently, the selectall BMPs are all colored pink? That might be the problem.

    What you have to do is recolor the button to whatever you want (or even redesign the whole button), and then color the area you want transparent, with a contrasting color (for example, look at the default, it has bright pink for the transparent area). Then, place that contrasting color as the last color in the palette. Finally, compile the sprite using <b>Alpha Test</b>.
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